At first glance this game has the simplistic feel and look that I tend to enjoy in iDecive games. in fact, this one particularly reminded me of Doodle Jump and Crayon Physics, both of which are incredibly fun and intuitive games. With high hopes, I fired this app up and boy was I disappointed. The cannon was loaded with a ball of potential, its aim perfect, and its fuse lit… but there was no boom. The cannoneer misfired with Ragdoll Blaster.
Pocket Tanks is a game that has been around in some shape or form since 2001. It’s available for the Windows and OSX platforms. As stated in the iTunes page, “Almost 2 million downloads from download.com alone (PC version).” With such a large fan base, a leg up in terms of gameplay refinement, and the staying power of 8 years of experience, (I know I’m going to get some flak for this) I’m surprised at how much I felt Pocket Tanks was lacking.
I had originally grabbed Flight Control on a whim, something about the simplistic art style and the 99 cent price tag flipped my impulse switch. Before I even recognized what I was doing, the game installed on my iPod. Going in I had no expectations for the game, hell I barely even knew what it was about! After the initial loading screen you’re confronted with this simple question “Welcome Aboard! Would you like game sounds?” Without considering the ramifications of my actions I clicked the red “YES” button. The slightly upbeat elevator music transported me to a 1950’s airport terminal. I had become an Air Traffic Controller, not just any air traffic controller… I was the BEST.
Gravity. Something so simple, yet it holds so much power. What is it exactly? Well, it’s defined as the force of attraction by which terrestrial bodies tend to fall toward the center of the earth. Now you may be wondering why I’m talking about this, but it turns out that the new game G, by Soma Games, is all about gravity.
Wooden floors and polished table tops; the chirping of rubber soles on recently waxed floors and above all, the acrid and sweet smell of sweat. Skyworks have added to the growing list of table tennis simulators in the app store with World Cup Ping Pong and have scored a few good shots against the more historied competition.
WARNING! Doodle Jump is addictive and will cause you to lose large amounts of your day.
Now back to your regularly scheduled review. Yes, this simple game of trying to make your little green alien jump to the highest platform possible is incredibly intoxicating. For everyone’s well being, I will include the facts and warning signs about Doodle Jump. I do this, so you can determine if yourself or a loved one is a Doodle Jump-aholic
Glide Factor is a new accelerometer based game developed by Sprimp and published by Chillingo. Chillingo thus far has been on a role with fantastic games such as The Quest, iDracula, and Vector Tanks. Though it hasn’t attracted much attention yet, Glide Factor is sure to be a new gem at the App Store.
Bouncer is a “rolling” game for the iPhone and iPod touch. It’s gameplay can be broken down into the following: sketching, accelerometer shaking and thinking (puzzles). Bouncer’s objective is to guide the hero, Bouncer, a small yellow ball, to his green friend, Glutton, while avoiding different obstacles along the way.
I actually expect to be cursed for even writing that title, because I know there are a lot of people who love this game and explicitly hope that whenever a new device is released, Space Invaders is ported, or emulated so that they can play the historic space shooter on the new piece of hardware. I myself was introduced to this game when I was still very young on my family’s Apple II.
Let’s rewind to April 2004 shall we? Five years ago the beloved Bobby Carrot was born! Bobby Carrot started off as a J2ME Mobile game. To celebrate the 5th anniversary of Bobby Carrot, FDG software has started releasing four of the Bobby Carrot prequels priced at only $0.99 every month. Let’s see how the first prequel stacks up against the most recent Bobby Carrot game.