The retro craze is in full swing, with many developers making games that look, sound and often play like games that came out 20 years ago or more. In some cases they have even made modern versions of those games that try to retain the “flair” of the originals. Game of Watchcraft: Spawn of Squishy takes an entirely different approach to the concept. It poses the question “What would Warcraft look like as an LCD game?” If you don’t know what that even means you can either count yourself fortunate or underprivileged depending on your perspective. Either way the developers have done a fine job of recreating a brand new “classic”, though a true fan of Warcraft would have to tell me if it captures the essence of that universe or not.
Mikey’s been a busy boy. He’s still looking for shorts and fighting bad guys, and now he’s added grapple hooking to his repertoire. This sequel to the game Mikey Shorts feels very similar to the first installment, but sometimes that’s okay, as is the case here. The levels are quick, the challenge builds up nicely over time, and you can decide whether you want to make it about the stars, the cash or simply getting to the finish line. Plus there are a whole lot of costumes to collect for those of you that like collecting things.
Gamers are always clamouring for that next big thing that they’ve never played before. I would hope that at least once in a while something new would come along, but I don’t hold my breath for it. Instead, my main concern is that developers focus on ways to take the styles of game play that we have grown to love and make them even more interesting. Personally I feel Rejected Games has done just that with An Alien with a Magnet. I find myself loading it up even when I had the intention of playing something completely different, simply because I want to take it for another spin. You might almost say it has a magnetic quality about it. But we don’t go for those bad puns around here.
One of the best mash-ups conceived so far (at least in my opinion) is the idea of an RPG that uses a match 3 board for combat. Of course like any good thing there is almost an overabundance of them now, and there are just as many ones that make you go “blah” as ones that captivate you like Puzzle Quest. Fortunately, Puzzle Blade is one of those that fall on the side of captivating the player. The developer has managed to put a fresh spin on the concept and made sure that anyone short of a person suffering from A.D.D. should enjoy it, assuming you’re into the genre in the first place.
This is one of those rare cases where I let my objective reviewer guard down and thought to myself “this game is going to be great. After all, it came from the mind of Ron Gilbert, so how can it go wrong?” I was basically setting myself up for mild enjoyment, because we all know over-hyping something diminishes its “wow” factor, or utter disappointment. Thankfully Scurvy Scallywags not only failed to disappoint, but it actually exceeded my lofty expectations. I’m not going to dig myself into a hole by saying this is the best game ever, but boy is there a lot to love here.
With the release of Karateka Classic on the App Store, I thought I’d check out the remake that hit the virtual store shelves in December 2012. There’s no question that this modern interpretation of the vintage karate brawler is more than just a namesake, but it’s hard to tell what the target audience is. Causal gamers will likely get frustrated by the timing in later battles, while hardcore fighters will get bored with the lack of combos and repetitive back and forth combat. About the only ones that will be truly satisfied with this updated version of Karateka are the ones that remember and love the original, but even then there are a couple of interesting twists and turns…
When it comes to certain genres like marble poppers, there’s not a lot of variation to be expected in actual game mechanics, unless you create some sort of mash up like what has become popular with match 3 games. What does set one entry apart from another is the presentation, and in that regards Sparkle 2 excels even more than its predecessor did. There are a couple of other things that make it rise to the top, though, so don’t think I’ve been unduly distracted by glittery things. In the end, the Sparkle franchise continues to be my favorite marble popping addiction.
My first thought in regards to CandyMeleon was “oh great, another one of those games”. You know, the ones where you have to feed a cute character candy all day long? Sure enough it is, but at least there is no rope cutting or fan blowing or gadget positioning of any kind. In fact, this really isn’t any sort of physics game at all. Instead it’s a good old fashioned arcade game where you have to grab the good stuff, avoid the bad stuff and last as long as you can. It’s also quite addictive once you get into it. There’s no brain power required here, and it’s a nice change of pace when it comes to games about consuming sweets.
One of the things I really admire about Chillingo is that they have a knack for digging up games that take tried and true mechanics and give them enough twists and flair to make them feel like fresh games. Such is the case with Rolling Hero. Anyone that has played games on their iOS device for a reasonable length of time has probably played one or more titles where you rotate the board to get your hero to the proper location, yet this one feels different somehow. It definitely has a cute factor that seems to permeate a majority of Chillingo’s best titles, but there’s a certain spin this game takes that keeps me wanting to come back for more. Even if I never completely put my finger on it, I guess that’s a good thing since I’m spending my time with the game.
Heavy Sword reminds me of a cross between Super Mario Bros and The Legend Of Zelda. Now some of you might be thinking “isn’t that basically Zelda 2 for the NES?” That’s probably fair enough, but since I never played that title I’m sticking with the correlation. The problem is that this really isn’t as interesting as either of those games separately, let alone what a good combination of them could be. That alone I could live with, since either of those franchises is hard to live up to. What is troubling me, however, is the fact that the game keeps freezing up on me.