Ladies and gents, it’s Touch ‘n Go time at good ol’ TMA! If the ever was a conspicuous touching game, it would be CataGugl, a … flinckingly fast-paced arcade game of Australian proportions that’ll have your burning circles in your iphone’s glass like a good Swedish craftsman to fling Gugl (hmmm?) as far as you can across your screen. It’s simple to play: just haze frantic ellipses into the glass until the counter hits GO!, then release, and pray. Actually, you will have to deflate the Gugl at certain points in order to send him faster and farther.
Tayasui.com, CataGugl, 10.13MB – $0.99
It’s no secret that I love platform games, and it’s probably not a surprise either that I’ve been a bit under-whelmed with the offerings on the App Store. From a presentation point of view Wizzley Presto and the Vampires Tomb could easily raise those expectations. Sadly, poor movement controls and a lousy save system keep this one from rising above the crowd.
It seems that all over the App Store (and TMA) zombie apps have risen once again. I apparently am not immune to this resurgence either as before me today, I have Squish The Zombies from AQSystem, who also happen to be the co-developers of Infect Them All (TMA review). With a name like that it doesn’t take braaaaaiiinsss! to figure out that this is going to be an amusing little app.
A little over a year ago Knights Onrush (TMA Review) set the new standard for castle defense games with addictive gameplay, polished interface and superb graphics. Following up on the franchise, the developers later released A Quest Of Knights Onrush – a side-scrolling arcade title about the adventures of one of the knights in the original. And just recently, Chillingo released Knight’s Rush - the next chapter in the series, plunging the would-be pillaged knights through other dimensions.
Alice In Wonderland – An Adventure Beyond The Mirror in Review – Up is down, left is right and the world is spinning round…
Alice in Wonderland is one m-m-maaaaad story. The adventures of a young girl in the mysterious world have been made into one of the best Disney cartoons and inspired millions of girls around the world to follow the white rabbit. The followup story, Alice Through the Looking Glass, is not as well known, though the recent Tim Burton adaptation certainly will fix this soon. And hot on the heels of the movie is, of course, a companion iPhone release – Alice In Wonderland – An Adventure Beyond The Mirror .
So what would happen if one day John Gore of Minigore (TMA Review) fame woke up and decided to go zombie hunting? I’m pretty sure you’d end up with Zombie Wonderland. With the whole “protect the building” scenario ripped right from the Evil Dead movies, and a main character whose witty comments could rival those of the master zombie slayer Ash himself, Zombie Wonderland is an amusing jaunt in the zombie killing genre that actually works quite well, despite not being a line drawing, dual stick wielding or 3D person perspective action game.
The line-drawing game genre has exploded since Flight Control (TMA Review) came out. We’ve seen almost everything, from downright clones such as Space Dock (TMA Review) to innovative titles like Boom Brigade. Well, Chillingo might have hit paydirt again with the release of Zombie Escape – an original (and zombie-filled) look on the genre.
I love shmups (shoot ‘em ups), though I’m not keen on that nickname. There have actually been some pretty sharp shooters on the iPhone, but I still hadn’t found that one yet that I could constantly refer back to, much like I used to do with Claygun when writing about Pocket PC shmups. The time has finally arrived, however, for a game to take that place of honor, and that game is AirAttack. No game is perfect, but this is certainly the most well rounded, enjoyable shmup experience I’ve had on my iPod Touch to date.
MarineBlue is essentially a shoot-em-up game by developer IndieAn (makers of the hit game Heavy Mach 2 (TMA Review)). Your character is some kind of sea creature (your guess is as good as mine), and the idea is to tap the screen to shoot at other underwater beasties to stop them from reaching the bottom of the screen. When they do, they’ll start eating away at the time you’ve got to play the level, which is 180 seconds. The idea is to get the best score you can in the time you have.
I don’t do it every time, but more often than not when I’m reviewing a vertical scroller I’ll reference 1942. After all, this was one of my favorites in the genre when I was growing up, and it’s still fun to play today when I come across it in an arcade. With such fond memories of this game I was nervous about playing the iPhone version, afraid that it might not live up to my expectations, especially from what I read about the controls. Turns out the controls seem to work just fine. Unfortunately, I’m not sure the game behind it is worth controlling.