TouchMyApps » Arcade http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Mon, 30 Mar 2015 17:52:27 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.7 Maya The Bee: Flying Challenge in Review – Kid Friendly, Infinite Flying Fun http://www.touchmyapps.com/2015/03/21/maya-the-bee-flying-challenge-in-review-kid-friendly-infinite-flying-fun/ http://www.touchmyapps.com/2015/03/21/maya-the-bee-flying-challenge-in-review-kid-friendly-infinite-flying-fun/#comments Sat, 21 Mar 2015 20:02:32 +0000 http://www.touchmyapps.com/?p=74328 Looking at the screen shots for Flying Challenge I had a feeling this was going to be geared towards kids.  Spending some time with the game has basically confirmed that suspicion, though that’s in no way meant to be a negative towards the game.  It certainly has all the hallmarks of your typical infinite runner … Read more]]>

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Looking at the screen shots for Flying Challenge I had a feeling this was going to be geared towards kids.  Spending some time with the game has basically confirmed that suspicion, though that’s in no way meant to be a negative towards the game.  It certainly has all the hallmarks of your typical infinite runner (or in this case flyer), but it tones things down a bit for the sake of the little ones.  None of that stopped me from wanting to keep playing the game instead of taking my son down to the bus on the morning when I was writing this review.

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You control Maya – and eventually Willy if you’re willy-ing to spend a buck via IAP to buy him – in a quest to help Mrs. Cassandra collect some flowers for a lesson she wants to teach.  There are 10 plants to collect altogether, and you shouldn’t be surprised if you go many rounds between finding each one.  Thankfully that’s not all there is to do, however.  At the beginning of each run you’ll be presented with three missions to complete, some of which are actually kind of challenging.  Maya’s even nice enough to recycle missions as you complete them, which is a good thing since there’s no way to skip a mission you deem especially difficult.  The other thing you can do is collect honeycombs which serve the dual purpose of keeping your meter full so you can continue to fly and providing you the in-game currency needed to upgrade three different skills.

To control your selected bee you can either tilt the screen or use a one finger touch control.  Now I never claim to be an expert at playing games, but the touch control seems to elude me on this one.  On the other hand, the tilt control is one of the best calibrated I’ve seen in an infinite travelling style game.  Besides the missions the game does offer a Leaderboard via Game Center, but there are no achievements either related to the missions or otherwise.  The biggest problem I have with this game is it lacks the diversity of power up and character unlocks that I’ve come to expect from this style of game play.  In fact, the only additional character you can unlock you have to pay for, and the same goes for the one “unlockable” world.  What’s worse is that besides redecorating the obstacles, introducing a new world into the mix doesn’t even add anything to the game play.  I think the standard game is decent if a bit lacking, but I’m not really seeing much point in investing in the IAP unless you have to have a second playable character.

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The graphics in Flying Challenge are very nice.  The 3D scrolling images in the foreground look decent and rarely manifest clipping issues, and the static background does a good job of providing depth while avoiding the draw-in issues that are common with engines that try and simulate a vast viewpoint.  The main character is pretty cute, too.  The sound effects are okay, and the voiceover is cute for a while but can get on your nerves quickly, which means the kids will probably love it.  The soundtrack is well written but appears to be comprised of only one or two songs (I think it’s just one fairly long one).  It would be nice if each world at least had its own theme.

Maya The Bee: Flying Challenge is what I would call an introduction to infinite games, and that it does pretty well.  The environment and the cute bee should entertain the kids, and there’s actually enough substance that parents might like to take it for a spin once in a while.  Hardcore infinite runners that thrill at the likes of Temple Run will probably be disappointed, however.  The lack in variety of obstacles to avoid, limited power ups to upgrade and no characters to unlock via in-game currency severely limit the long term replay factor.  There’s plenty of potential here, and hopefully it will get explored more fully in the future.

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App Summary
Title: Maya The Bee: Flying Challenge Developer: Bulkypix
Reviewed Ver:  1.1 Min OS Req:  5.0
Price: $0.99 App Size:  57.6 MB
  • Lots of missions to complete
  • Nice visuals
  • Good music
  • Touch control is flaky
  • Limited power ups and no character unlockables
  • Different environments don’t impact game play
  • Voiceovers get annoying

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Satellina in Review – Simple Yet Engaging http://www.touchmyapps.com/2015/02/18/satellina-in-review-simple-yet-engaging/ http://www.touchmyapps.com/2015/02/18/satellina-in-review-simple-yet-engaging/#comments Thu, 19 Feb 2015 01:52:30 +0000 http://www.touchmyapps.com/?p=74269 There are a multitude of games in the “dodge everything” or “dodge this while avoiding that” genre of causal games, but few have managed to be anywhere near as intriguing as the Tilt To Live series.  With Satellina there’s a new contender to the throne, and the game play is actually unique compared with any … Read more]]>

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There are a multitude of games in the “dodge everything” or “dodge this while avoiding that” genre of causal games, but few have managed to be anywhere near as intriguing as the Tilt To Live series.  With Satellina there’s a new contender to the throne, and the game play is actually unique compared with any other games of this style that I’ve played before.  Combined with simple yet sharp visuals and a great soundtrack, this is basically a “can’t miss”.  The main gripe I have with the game is its length, or unfortunate lack thereof.

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The goal of the game is to clear each of the 50 boards in under two and a half minutes.  You can change the color scheme, but using the default theme you’ll do this by first collecting all the green items, then collecting all the yellow (which will turn to green), and finally consuming the red (yep, they change to yellow and then green respectively).  This sounds easy enough, right?  Well, the levels are lumped into groups of 5, and within a level group once the clock starts ticking it doesn’t stop.  If you touch one element of the wrong color you have to start that level over, so if you run into a particularly challenging level it can quickly eat into your two minute thirty second time window.

To top it off, you’ll have to clear every level in under 2:30 in order to truly beat the game.  Oh, and once you’ve mastered all that you can play the grand tour, which takes you through all 50 levels with one timer.  Controlling the game is a simple matter of dragging your finger across the screen, and you can either keep it right on your avatar if you feel that gives you tighter control or at a distance if you think it gives you a better view of the action.

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Having said all of that, I think I completed the entire game, including the grand tour, in about 45 minutes.  That’s not to say you can’t go back and try to better your score in a particular set of levels, and it is actually entertaining to do that for a while, but I really hope they have plans for more levels, because this is one game that definitely needs it.  The game does keep track of your score compared to other players, though it does this internally and not through Game Center.  It would be nice to have some sort of achievements even if they are trivial to provide incentive to keep playing.  Some multiplayer options would be cool as well, like say a competition where the game randomly picks five levels and see which player completes them more rapidly.

The visuals are simple but effective.  All the objects are circles that actually kind of look like a power button icon, and you are represented by a white crosshairs.  The background is a solid color which is there just for the sake of having a background.  The sound effects are basically superfluous, though there is a noise to indicate that you’ve cleared all objects of the “safe” color.  The music is quite nice, on the other hand, and there is a separate track for each level group.  The game is even kind enough to switch between tracks as you advance through the level groups in Grand Tour mode.

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Satellina is a good game, and every time I’ve gone back to it for final analysis before finishing up this review I’ve enjoyed playing it.  The music is great, the levels are varied and some are rather challenging, and trying to master some level groups to get the best score can be quite a rush.  I just wish there was more to the game.  I don’t know what the developers have in store for the game’s future, though the ? in the last level group circle indicates that there’s additional content coming.  Hopefully it will come soon and be as strong as what the game currently has to offer.

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App Summary
Title: Satellina Developer: Peter Smith
Reviewed Ver:  1.0.3 Min OS Req:  iOS 4.0
Price: $1.99 App Size:  40.7 MB
  • Cool variation on “dodge and consume” style game play
  • Levels are often challenging
  • Great music
  • Current content is too short
  • No replay incentive other than high score

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Crazy Chicken Director’s Cut in Review – Second Verse, Better Than The First http://www.touchmyapps.com/2015/01/28/crazy-chicken-directors-cut-in-review-second-verse-better-than-the-first/ http://www.touchmyapps.com/2015/01/28/crazy-chicken-directors-cut-in-review-second-verse-better-than-the-first/#comments Wed, 28 Jan 2015 07:51:07 +0000 http://www.touchmyapps.com/?p=74254 The chickens are back, and I’m still not 100% sure what to make of the series.  As a mid-tier movie buff I like the setting of this game much better, especially since it focuses on sci-fi and horror movies.  On the other hand, there is only 1 game play mode instead of the three offered … Read more]]>

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The chickens are back, and I’m still not 100% sure what to make of the series.  As a mid-tier movie buff I like the setting of this game much better, especially since it focuses on sci-fi and horror movies.  On the other hand, there is only 1 game play mode instead of the three offered by the original game, and the number of achievements is significantly less.  I still think of the two offerings I’d rather play this one, but it probably isn’t going to be enough of a step above Crazy Chicken Pirates to satiate the hunger of those that got bored with the original.

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As with its predecessor, the top priority in Director’s Cut is to shoot the chickens.  Whereas the original offered three game play modes which admittedly mainly differed in determining what resulted in the game being over, this one offers only one option: you play until you run out of bullets.  The game toggles between a scene full of sci-fi sets and one that boasts spoofs of all your favorite horror films, and in order to transition from one to the other you must shoot a certain number of 3 different types of targets.  Of course the total number of targets increases with each transition, and so far I have seen no way to earn extra bullets aside from actually completing a scene and transitioning to the next one.  As a result, it almost seems inevitable that you will eventually not have enough bullets to complete a scene, especially if you make one or two mistakes (or decide to shoot something else just for the sake of it).

Thankfully the need to shoot everything in sight to find out what you can score on is still present in this game.  In addition to that, however, there are some instances where you have to solve a simple puzzle in order to get a chicken to a position where you can take them out.  And, if you happen to be a fan of either of the covered genres, you’ll appreciate trying to find all the hidden (or not so hidden) references to the films you know and love.  The game only has one leaderboard and 40 achievements to earn, so while it’s not quite as Game Center centric as the original there’s still plenty to work towards.  But, much like its predecessor, the game can get a bit repetitive after a while.  Even if they stuck to the same 2 genres and charged IAP for them, it would be nice to see a couple more scenes added over time.  That shouldn’t be too hard given the plethora of source material to choose from.

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The visuals are right in line with the first game, which is to say that they are cartoonish, detailed and quite enjoyable.  There’s a certain undeniable charm in seeing a chicken dressed as classic horror icons, and the sci-fi world is pretty cool as well.  The sound effects are decent and the music is well written, but it would have been nice if the audio gelled a bit more with the specific content instead of feeling generic. Still, I’m glad there at least was music at all, which is a step up from their previous effort.

The mobile touch screen paradigm is the perfect place for a shooting gallery style game, so it seems only fitting that the Moorhuhn franchise would find its way to iOS devices.  While not the best of the genre for said devices, the Crazy Chicken series certainly provides some decent entertainment with its colorful characters and plenty of extras to shoot at.  If you haven’t taken one for a spin yet I’d certainly recommend giving Crazy Chicken Director’s Cut a try.

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App Summary
Title: Crazy Chicken Director’s Cut – Moorhuhn series Developer: Teyon
Reviewed Ver:  1.0.0 Min OS Req:  iOS 5.0
Price: $0.99 App Size:  64.0 MB
  • Plenty to shoot at
  • Great themes with loads of colorful characters
  • Good music
  • Tends to get repetitive
  • Only one game play mode
  • Needs sound effects that relate to specific events going on

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Acky’s Breakout Reloaded – brick breaker in Review: Played The Rest? Try One Of The Best http://www.touchmyapps.com/2014/12/03/ackys-breakout-reloaded-brick-breaker-in-review-played-the-rest-try-one-of-the-best/ http://www.touchmyapps.com/2014/12/03/ackys-breakout-reloaded-brick-breaker-in-review-played-the-rest-try-one-of-the-best/#comments Wed, 03 Dec 2014 20:51:42 +0000 http://www.touchmyapps.com/?p=74184 If you consider yourself anything more than a solitaire player when it comes to computer games then you’ve probably played a Breakout clone or two in your time.  Much like the tower defense genre there’s a pretty basic game play mechanic that most variants in this genre stick to, so just like in tower defense … Read more]]>

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If you consider yourself anything more than a solitaire player when it comes to computer games then you’ve probably played a Breakout clone or two in your time.  Much like the tower defense genre there’s a pretty basic game play mechanic that most variants in this genre stick to, so just like in tower defense games it tends to boil down to window dressing.  And boy is Acky’s window looking spiffy.  There are power ups, pilots and pets, oh my!  Create more than one ball at the same time, destroy random bricks to help you complete a level and try real hard to conquer the boards where you must hit all the bricks without touching the side and top walls.  This may be “just” a brick breaker at heart, but there’s plenty of fluff to keep gamers happy.

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So it’s just another Saturday night as you head out in your extremely oversized paddle to knock around a few bricks that seem to have formed odd but appealing patterns in the middle of space.  If most of this sounds familiar then you get the gist of your average Breakout clone.  Thankfully Acky’s Breakout Reloaded tosses in enough extras to make it stand out from the crowd.  Foremost is the idea of creating balls from a mystical material called ether.  As long as you have enough you can create another ball and keep playing, and the stuff does regenerate over time.  You can also collect it as it falls from certain bricks or buy it in the store with the pizza that you earn.  There are plenty of power ups to collect and use, and whenever possible the game tries to put a new twist on them – for example, the Prediction power up will not only draw a line to show where the incoming ball will bounce when you hit it, but the ball actually slows down so you can try to reposition the shot if you want.

When you complete a level you’ll earn 10, 20 or 30 slices of pizza depending on the rank you placed in the level.  You can also sometimes pick up slices of pizza floating in space if your reflexes are quick enough, and naturally you can buy additional pizza via IAP.  Pizza is used to buy power ups (if you want to actually start the level with one), specials which include things like filling ether and gem tanks, and pilots and pets.  You can collect ‘em all if you wish – in fact it’s encouraged thanks to two of the missions – but you can only use one pilot and one pet at a given time.  Each has their own bonus to bring to the game, so choose wisely based on how you like to play.  The game boasts 175 levels, and so far none of them have felt repetitious to me.  There are also 24 missions (AKA Game Center achievements) to complete as well as 6 different leaderboards to rank on.  The only additional thing I’d like to see is some sort of reward for completing each mission.

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The graphics are retro HD, with cool pixel graphics that are nicely detailed and just enough special effects to keep them from getting boring.  You do actually see your pilot and pet in the paddle as well, which is a sweet touch.  The sound effects are pretty much what you might expect from this type of game, and it’s kind of disappointing that there are no special noises for any of the pilots or pets that you pick.  On the other hand, I really like the music.  It’s not necessarily the kind of stuff I’d listen to on its own, but the style just seems to suit the overall atmosphere of the game.

There is certainly no shortage of breakout style games on the App Store.  The question is whether you want just another clone or are you more interested in playing the best?  If you choose the latter then you’ll definitely want to take Acky’s Breakout Reloaded for a spin.  I’m not a big fan of the genre, but after more than 40 levels the game still has me thoroughly entertained.  Between the sheer number of levels, the achievements and the vast amount of pilots and pets there are to collect there’s never a shortage of goals to reach for, and the game even does a decent job of combating the “can’t get that last brick” syndrome so many brick breaker games suffer from.  And who doesn’t love the thought of using pizza as currency?

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App Summary
Title: Acky’s Breakout Reloaded – Brick Breaker Developer: Isotope 244
Reviewed Ver:  1.0 Min OS Req:  iOS 5.0
Price: $2.99 App Size:  38.2 MB
  • Plenty of levels
  • Numerous achievements and 6 leaderboards
  • Lots of pets and pilots to collect
  • Great pixel art and rockin’ music
  • Pizza takes a lot of time to earn
  • Sound effects are a bit weak

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Zup! in Review – What Goes Zup… http://www.touchmyapps.com/2014/11/12/zup-in-review-what-goes-zup/ http://www.touchmyapps.com/2014/11/12/zup-in-review-what-goes-zup/#comments Wed, 12 Nov 2014 17:09:31 +0000 http://www.touchmyapps.com/?p=74156 These days the “infinite” mold takes on many different shapes and sizes.  You have your traditional runners, vehicular based romps, games where you’re constantly falling or in cases like this a flight to the ends of the universe (or at least to Mars).  Cool graphics, jazzy music and a number of achievements give you reason … Read more]]>

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These days the “infinite” mold takes on many different shapes and sizes.  You have your traditional runners, vehicular based romps, games where you’re constantly falling or in cases like this a flight to the ends of the universe (or at least to Mars).  Cool graphics, jazzy music and a number of achievements give you reason to keep coming back, but the lack of upgradable anything seems to be curbing my enthusiasm just a bit.

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Top Hat Joe just wants to reach for the stars, and it’s your job to help him fulfill his dreams.  The problem is that things like skull balloons, laser barriers and UFOs that shoot fireballs all do their part in trying to stop Joe from having a good time.  Luckily you can acquire temporary power ups like a gun or helmet that takes out the opposition or a magnet to attract stars to you so that you can stay out of harm’s way.  You’ll also occasionally run into hot air balloons that both give you an inflated sense of ego and add an extra life to your roster.  Don’t allow this to let you take your guard down, however, because no matter how many lives you have hitting enough of the wrong things will eventually end your trip and force you to start again.

Navigating Top Hat Joe is a simple matter of tilting your device left and right.  You do need to keep in mind that Joe will wrap around the screen, so make sure that when you’re trying to escape one obstacle by drifting “out of bounds” that you don’t end up colliding with something on the other side.  The game offers 2 leaderboards via Game Center.  One is for longest distance travelled and the other is for highest score.  I’m not sure what all gives you score, though I know collecting stars is one of the possibilities.  There are also 27 different achievements to earn, and while not all of them are overly difficult I think you’ll find that trying to get them all will keep you busy for a while.  The one thing I really missed was the fact that there were no power ups to upgrade or anything like characters or outfits to unlock.

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Visually the game is a cross between good sixties cartoons and the animated sequences in a Monty Python movie.  Object designs are well done and everything is nicely animated.  I like some of the little touches like your head growing bigger as you gain lives.  The sound effects are kind of a mixed bag, but the music further solidifies the whole Saturday morning cartoon feel the game exudes.  It’s definitely an atmosphere that both kids and adults can appreciate.

Zup is a fun infinite floater in a kooky Saturday morning setting.  It’s easy to get into and even if you’re not the kind of person to compete with others in leaderboards the achievements will keep you coming back for some time.  I just wish there were elements to upgrade or unlock to make you feel like the stars were really worth collecting.  I know the stars embellish the score, but to me the real joy in this style of game is getting a higher score because I’ve upgraded something to the next level.

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App Summary
Title: ZUP! Developer: e4 software
Reviewed Ver:  1.0 Min OS Req:  iOS 6.0
Price: $0.99 App Size:  69.5 MB
  • Easy to grasp
  • Decent assortment of achievements
  • Cool visuals
  • Fun atmosphere
  • No unlocks or upgrades
  • Screen can get cluttered

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Shadow Fight 2 – Definitely Not Hiding In The Shadows http://www.touchmyapps.com/2014/10/14/shadow-fight-2-definitely-not-hiding-in-the-shadows/ http://www.touchmyapps.com/2014/10/14/shadow-fight-2-definitely-not-hiding-in-the-shadows/#comments Tue, 14 Oct 2014 20:36:35 +0000 http://www.touchmyapps.com/?p=74141 In a virtual App Store that sees thousands of new game releases a month, how is a company supposed to get noticed?  Some feel they need to turn to publishers like Chillingo or BulkyPix, while others put their trust in PR firms.  Apparently Nekki believes in the power of its own fan base.  Shadow Fight … Read more]]>

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In a virtual App Store that sees thousands of new game releases a month, how is a company supposed to get noticed?  Some feel they need to turn to publishers like Chillingo or BulkyPix, while others put their trust in PR firms.  Apparently Nekki believes in the power of its own fan base.  Shadow Fight 2 is the mobile sequel to their hit Facebook martial arts game, and so far it has seen 35 million downloads between iOS and Android devices.  Nekki has amassed an amazing 160 million downloads amongst all of their games, which is quite impressive given that they has spent very little on advertising up to this point.  Still, as someone who has more than 20,000 titles in his collection can attest to, just because someone downloads a game doesn’t mean they are playing it.  However, Shadow Fight 2 average 1.5 million users per day, so I think they have the “actually playing” fan base nailed down pretty well.  For a more detailed look at this milestone you can take a look at Nekki’s complete press release here:

Shadow Fight 2 for iOS and Android Surpasses 35 Million Downloads

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In the mean time, I thought I’d add an itsy bitsy notch to their formidable digital belt and take the game for a spin myself.  I’m playing on an iPad 2 running iOS 8.0.1 (I know, my bad), and the game seems to handle itself pretty well.  I’ve never been big on fighting games, and my skill is even less credible when you take away a physical joystick, but I’m managing to do okay so far.  There seems to be plenty of options for attack with an 8 way virtual joypad as well as kick and punch buttons, assuming you can actually pull of the combos that you learn along the way.  Game modes include a comprehensive story option, tournament mode to help you level up and survival mode which gives you the chance to earn extra coins.  As you level up you’ll unlock new perks, weapons and armor, all of which make it easier for you to advance in the different areas of the game.  The shadowy renderings combined with some really fluid animation make this pretty incredible to watch, and the music and sound effects transport you to the days of fun Bruce Lee flicks.  From my admittedly limited fighting game experience on the iPad, I’d say Shadow Fight 2 is a pretty decent contender.

Shadow Fight 2 Nekki, Shadow Fight 2 – Free

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Gummy Drop! in Review – Match 3, Quests And IAP, Oh My! http://www.touchmyapps.com/2014/10/10/gummy-drop-in-review-match-3-quests-and-iap-oh-my/ http://www.touchmyapps.com/2014/10/10/gummy-drop-in-review-match-3-quests-and-iap-oh-my/#comments Fri, 10 Oct 2014 12:09:22 +0000 http://www.touchmyapps.com/?p=74084 Most of my experience with Big Fish Games has been in relation to hidden object games, at least when it comes to my iDevices.  I was intrigued by the release of Gummy Drop!, though, because I was told that it wasn’t a cookie cutter match 3 game, and as a devout fan of the genre … Read more]]>

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Most of my experience with Big Fish Games has been in relation to hidden object games, at least when it comes to my iDevices.  I was intrigued by the release of Gummy Drop!, though, because I was told that it wasn’t a cookie cutter match 3 game, and as a devout fan of the genre I’m always looking for something that feels fresh.  The truth is that from a mechanics perspective there really isn’t anything you haven’t seen before, or at least that’s the case with as far as I’ve gotten.  What does stand out, however, are all the goals and extras that come with completing the levels.  Be warned that this is a free to play game, which means you’ll need a fair amount of patience or the willingness to spend some IAP to keep progressing after a while.

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Your job is to travel the world fixing all the destruction the gummies have caused.  To do that you’ll have to match gummies like you’ve never matched before, clearing them away to reach high scores so you can move on to subsequent levels.  Some levels have special tiles that need to be cleared away in order to win, and still others have bricks that need to be collected by matching them.  There are even some cases where you have to gather souvenirs by matching away the stuff beneath them so they fall to the bottom of the screen.  Each level has three difficulties with progressively harder goals to attain and greater rewards to earn.  Besides getting to keep the bricks you match you will earn coins and other items that will help you fulfill certain missions.

You see, in addition to simply beating the levels there are various quests around the board that you’ll need to complete.  The most basic one is rebuilding certain structures which you’ll use the bricks you collect to accomplish.  In the first 10 levels you’ll need to collect special coins that you’ll use to help rebuild a lighthouse, and so on.  I like this because it gives you incentive to replay the levels at a higher difficulty and provides you with more satisfaction than just beating other people’s high scores and climbing leaderboard charts.  Of course if you really do care about that sort of thing you are more than welcome to invite your Facebook friends and challenge them to beat your scores.

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Coins are used to buy power ups that can help turn the tide when you’re not meeting your goals as well as buy extra hearts when you’ve run out and want to keep playing before the timer refreshes.  The problem is that the rewards you earn from beating levels don’t go a long way towards purchasing power ups, and the further you progress in the game the more non-optional power ups become.  Thankfully some of the quests provide you with extra coins, and you also get to scratch off a lottery ticket each day where you can win some money.  Between having only three lives and the hefty cost of the more advanced power ups, however, the game is definitely geared towards making you shell out for IAP at some point.  At least it has the courtesy of not popping up something every couple of rounds asking you to buy, though, so kudos for that.

I really like the way the game looks.  In the matching scenes there is plenty of sparkle, and on the map it has a cool “made out of paper” appearance.  There’s plenty of animation and everything is well drawn.  The sound effects are okay, but they can be useful for things like knowing that you’ve crossed a milestone in the score or cleared away yet another tile.  Your tour guide pipes up with comments quite frequently, though I’m still not sure what she means when she says “weekend”.  The music is nice and subtle so it keeps you entertained while you’re thinking yet is not overly distracting.  It’s kind of like good elevator music, if that is even possible.

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Overall Gummy Drop provides a pleasant match 3 experience, and while the actual matching mechanics don’t offer anything new there’s plenty to do with quests and multiple difficulty settings to conquer at each level.  I just wish there were some way to get the full effect of the game without having to spend a ton of money on IAP.  I could see investing $5 or $10 in this game, but to truly make smart purchases is probably going to cost you a lot more than that.

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App Summary
Title: Gummy Drop! Developer: Big Fish Games, Inc
Reviewed Ver:  1.0.3 Min OS Req:  iOS 6.0
Price: Free App Size:  72.3 MB
  • Plenty of levels to conquer
  • Each level has 3 layers of difficulty
  • Additional quests give you more to do
  • Good visuals and sound
  • Nothing new from the match 3 perspective
  • IAP basically becomes a must at some point

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Coming Soon… Tilt To Live: Gauntlet’s Revenge http://www.touchmyapps.com/2014/10/09/coming-soon-tilt-to-live-gauntlets-revenge/ http://www.touchmyapps.com/2014/10/09/coming-soon-tilt-to-live-gauntlets-revenge/#comments Fri, 10 Oct 2014 05:27:18 +0000 http://www.touchmyapps.com/?p=74108 Tilt To Live: Gauntlet’s Revenge Tilt To Live redefined the “dodge everything” genre of casual games, and Tilt To Live 2 took things up about 100 notches from the original (take the exaggeration with as much salt as you want – the point is that the games are awesome!)  Never content with resting on their … Read more]]>

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Tilt To Live: Gauntlet’s Revenge

Tilt To Live redefined the “dodge everything” genre of casual games, and Tilt To Live 2 took things up about 100 notches from the original (take the exaggeration with as much salt as you want – the point is that the games are awesome!)  Never content with resting on their laurels, however, the team at One Man Left has decided to expand one of their TTL 2 DLC expansions into a full blown sequel, and thus Tilt To Live: Gauntlet’s Revenge is born.  Rather than a simple arena affair this is an obstacle course style game, but there will still be plenty of stuff to dodge and ways to die.  I’ll bring you more details once I’ve actually had the chance to play the game, but in the mean time here’s a nifty little bullet point list from the developers:

•    Responsive tilt controls, calibrated your way.
•    Easy, Medium, & Hard modes: choose the length of your health bar
•    Challenging gameplay: experience the full spectrum of human emotion
•    Three gauntlets to conquer in whichever order you like!
•    Traps and enemies are shuffled for a fresh experience every retry.
•    Reach the finish line to take on an endless Bonus Round.
•    Show off your best pointonium haul on our Game Center leaderboards.
•    Challenging achievements dare you to master each gauntlet’s traps.
•    Unlock the final boss gauntlet to throw down with the Dot King himself.

You can expect this latest TTL twitch fest some time in October.  In the mean time, why not check out the rest of the series?

Tilt to Live One Man Left, Tilt to Live – $2.99
Tilt to Live HD One Man Left, Tilt to Live HD (TMA Review) – Free
Tilt to Live 2: Redonkulous One Man Left, Tilt to Live 2: Redonkulous (TMA Review) – $2.99

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Earn to Die 2: More Motorized Zombie Hijinx Coming Soon http://www.touchmyapps.com/2014/09/03/earn-to-die-2-more-motorized-zombie-hijinx-coming-soon/ http://www.touchmyapps.com/2014/09/03/earn-to-die-2-more-motorized-zombie-hijinx-coming-soon/#comments Wed, 03 Sep 2014 21:43:06 +0000 http://www.touchmyapps.com/?p=74055 At the end of 2012 I reviewed a game called Earn To Die, a post apocalyptic, get from point A to point B while running over zombies style game.  There were actually several games of this type released around the same time, yet while I managed to dismiss most of the others as derivative and … Read more]]>

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At the end of 2012 I reviewed a game called Earn To Die, a post apocalyptic, get from point A to point B while running over zombies style game.  There were actually several games of this type released around the same time, yet while I managed to dismiss most of the others as derivative and uninteresting, there was something about Earn To Die that kept me coming back for more.  Nearly two years later Not Doppler has announced the sequel, and I for one am pretty excited.

This time around the story mode promises to be five times the size of the original, which to me seemed a decent length as is.  Levels will employ multiple paths so if one way doesn’t work for you, try another and see what you get.  There are 10 new vehicles to unlock, upgrade and abuse, and fully destructible machines means if you’re not careful your prized wheels might just become part of the rubble you’re driving through.  If all that isn’t enough, however, once you’ve completed story mode there’s a brand new missions mode to challenge your skill.  No firm release date has been set yet, but if we’re lucky we’ll once more be plowing over the undead before Christmas rolls around.

My review of Earn To Die
Earn to Die Not Doppler, Earn to Die – $0.99

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Sky Force 2014 in Review – Everything Old Is Awesome Again http://www.touchmyapps.com/2014/08/05/sky-force-2014-in-review-everything-old-is-awesome-again/ http://www.touchmyapps.com/2014/08/05/sky-force-2014-in-review-everything-old-is-awesome-again/#comments Wed, 06 Aug 2014 01:44:35 +0000 http://www.touchmyapps.com/?p=73981 I’ve loved shmups ever since I started going to arcades, and since I’ve been reviewing mobile games I’ve always tended to compare them to the venerable classic 1942 from Capcom.  Sure that game didn’t have some of the niceties that modern shooters do, but it always provided solid game play and encouraged repeat performances by … Read more]]>

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I’ve loved shmups ever since I started going to arcades, and since I’ve been reviewing mobile games I’ve always tended to compare them to the venerable classic 1942 from Capcom.  Sure that game didn’t have some of the niceties that modern shooters do, but it always provided solid game play and encouraged repeat performances by basically requiring you to memorize the enemy formations in order to master the game.  Welcome to 2014 and the tenth anniversary release of Sky Force from infinite dreams.  There was a reboot of 1942 launched in 2010, but as far as I’m concerned this is the true modern successor to that beloved game.  8 intense levels, plenty of upgrades and 3 difficulty levels make this a game you can play over and over again.  Now all they need is the trademark “flip” button and Sky Force 2014 would be about perfect.

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I could try to over-complicate things, but if you’re a shmup fan you know the drill: shoot everything and try to survive.  You have 8 levels over which you can hone your skills, and the good thing is that if you can memorize patterns you’ll eventually be able to conquer each level basically blindfolded.  The bad thing is that won’t matter once you advance to the next difficulty setting on a given level, because while the patterns basically stay the same you’ll find the enemies harder to kill and the bullets a lot more frequent.  Each level has three difficulty settings, and each difficulty has four goals: kill 70% of the enemies, kill 100% of the enemies, rescue all the hostages and fly through the entire level without getting hit once.  As you can imagine, you probably won’t be completing all of the goals at the same time for any given combination of level / difficulty setting.

Along the way you’ll collect stars, and you’ll definitely want to make an effort to snag as many of these as possible.  In between missions you’ll be able to upgrade 5 standard components of your ship as well as three specialty items including a laser weapon, shield and everyone’s favorite: the screen clearing bomb.  Most upgrades start off reasonable, but as you get further into the game it will cost a lot of stars to make your ship as powerful as it can be.  The thing is, I don’t mind the challenge at all, because it gives me a reason to keep coming back to play the game.  Of course if for some reason everything I’ve mentioned to you just isn’t quite enough to keep you busy, there are also 25 achievements to earn and a leaderboard on Game Center that I believe is the sum of your highest score on each of the levels you’ve completed, though I wouldn’t quote me on that if I were you.

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So here’s the down side to the game, if you can even call it that.  The game is free… no, that’s not it yet.  Because the game is free, you’re limited to 10 lives, and when those lives are gone you have to wait for them to replenish (thankfully you only “use up” a life if you die during a mission, and not just because you play a mission).  It also takes time for upgrades to take effect, unless you want to spend precious extra stars to speed up the process.  Of course you are perfectly welcome to buy stars via IAP if you’d like.  Personally I’ve found this to be one of the less intrusive freemium models I’ve run across, and quite frankly I’m cheap enough that I haven’t been bothered a bit by having to wait for things to replenish.  I run through my 10 ships at night and let hanger refill while I’m sleeping so my troops are fresh the next day.  It’s a flawless system in my book.

Along with all of the intense action, Sky Force 2014 boasts some really slick visuals.  Everything is well designed and extremely detailed, and the animation is top notch.  It’s rather a joy watching your enemy spiral into the sea, smoke and flames following their descent.  I love how some of the taller structures actually feel like they’re coming towards you, though I do have to remind myself sometimes that you can’t actually run into them.  The sound effects are fairly standard for a shmup, but they do a nice job of complementing the action.  There are voiceovers for things like getting health restored and collecting a weapon upgrade during a mission, and a rescued hostage shouting “yea-hah” always makes me crack a smile.  I’m a bit disappointed in the music, mainly because I expected it to be as varied as the different locales in each mission, yet to me it doesn’t seem much different between each level.  I’ve also noticed that if you have one or two games that you didn’t completely shut down, the sound will often not work at all.

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There will always be a special place in my heart for 1942, but I suppose at some point you have to move on.  Sky Force 2014 has finally given me the reason to do so.  Great level design, 3 difficulty settings per mission and a host of upgrades to claim make this one of the best shmup experiences I’ve had, mobile or otherwise.  The wait for upgrades to kick in and lives to replenish are minor annoyances, but in the end it actually works out because it forces me to go play something else for a while.  If you’re a fan of the genre I don’t know how you could lose with this selection.

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App Summary
Title: Sky Force 2014 Developer: Infinite Dreams Inc.
Reviewed Ver: 1.20 Min OS Req: 7.0
Price: Free App Size: 137 MB
  • Great level design
  • 3 difficulty settings per mission
  • Tons of upgrades to work towards
  • Plenty of achievements to earn
  • Excellent visuals
  • Have to wait for upgrades to be applied and lives to refresh
  • Not enough variety in music

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Overkill 3: Get Ready For 3rd Person Mayhem This Fall http://www.touchmyapps.com/2014/07/27/overkill-3-get-ready-for-3rd-person-mayhem-this-fall/ http://www.touchmyapps.com/2014/07/27/overkill-3-get-ready-for-3rd-person-mayhem-this-fall/#comments Sun, 27 Jul 2014 22:27:54 +0000 http://www.touchmyapps.com/?p=73952 The Overkill series from Craneballs has always been among my favorites as far as gallery style shooters go. I have to admit that I was a bit skeptical at first when I saw that they were taking the series to a truly 3D third person perspective. The more I watch the video, however, the more … Read more]]>

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The Overkill series from Craneballs has always been among my favorites as far as gallery style shooters go. I have to admit that I was a bit skeptical at first when I saw that they were taking the series to a truly 3D third person perspective. The more I watch the video, however, the more excited I get about seeing this game released. If you’re curious, and you should be, you can check out the video yourself here: Overkill 3 Teaser. I’ve also listed a few point of note about the game below.

  • Change to TPS to showcase the character and armor/gun upgrades directly in the game
  • Boss battles – against drones, robots, vehicles
  • Machine gun nest missions for pure “letting of steam”
  • Night missions – they look great thanks to Unity with its lighting possibilites
  • Plenty of guns and sophisticated gun upgrading (not entirely unexpected from an Overkill title)
  • Release date Fall 2014
  • iOS and Android
  • Free to play

In the mean time, you can check out previous installments of the franchise to get a small taste of what you’re in for.

Overkill Craneballs Studios LLC, Overkill – Free
Overkill 2 Craneballs Studios LLC, Overkill 2 – Free
Overkill Mafia Craneballs Studios LLC, Overkill Mafia – Free
appBlaster Overkill Craneballs Studios LLC, appBlaster Overkill – $1.99

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Blowfish Meets Meteor in Review: A Brick Breaker, And So Much More http://www.touchmyapps.com/2014/06/04/blowfish-meets-meteor-in-review-a-brick-breaker-and-so-much-more/ http://www.touchmyapps.com/2014/06/04/blowfish-meets-meteor-in-review-a-brick-breaker-and-so-much-more/#comments Thu, 05 Jun 2014 06:30:43 +0000 http://www.touchmyapps.com/?p=73880 The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, … Read more]]>

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The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, power ups that serve a purpose rather than just being bombarded at you and a wacky atmosphere make this one of the best brick breakers I’ve played.  The main down side is that some levels can be frustratingly challenging, even to the point where I couldn’t earn a single gem in the three gem rating scheme.

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You play a loving father who must rescue his mermaid daughters after a catastrophic incident resulted in all of them getting captured.  Surely that won’t take long, you think.  Apparently this guy has a lot of kids.  Anyway, the kids have been imprisoned in cells made out of bricks, so you have to use your trusty meteor fragments along with a sizeable clam shell to bust them out from their captivity.  Oh, and did I mention the manatee and oversized piranha?  If I haven’t done a good enough job of making it evident yet, this game is not the norm when it comes to atmosphere for a brick breaker game.  And that’s just one of its charms.

The basic mechanics are that of a brick breaker: move the dad back and forth so that he can keep the meteor fragments bouncing up towards the top of the screen.  And yes, there are some bricks up there to break.  Sometimes, though, there might be just as many sticks of dynamite as there are bricks.  In other cases you might find giant piranha or schools of smaller fish providing obstacles to your ultimate goal, which is clearing a path so that each of the trapped mermaids can get free and swim to the dome at the bottom of the screen.  You also have to protect the dome from any falling objects because one hit is grace, but two hits means you start the level over.  On some levels you might get a power up such as a sticky paddle or a temporary shield, but this is more the exception than the rule and is determined by what you must accomplish in the level.  What really makes this game shine is that levels were extremely well thought out, and it never once feels like a traditional brick breaker in terms of boring rows of bricks.

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The world appears to be divided into at least 5 areas, and so far each has been comprised of 9 subordinate levels and one boss level.  In most cases you just have to rescue the daughters (and occasionally beat a boss) in order to progress to the next level.  To earn gems, however, you are judged on several criteria like damage sustained and number of bricks broken.  This will get you the red and / or green gems, but you must complete a specific task to earn the blue gem.  Out of the 18 levels I’ve completed so far I’ve only managed to acquire all three gems on three of them, and in a couple of cases I didn’t even get one gem right off the bat.  This is my main gripe – I personally feel the goals are often too difficult to achieve, especially early on in the game.  Blowfish Meets Meteor is integrated with Game Center where you can find 60 different leaderboards, so those that like to climb ranks should be extremely happy.  There are also 11 achievements, many of which suffer the same difficulty curve as the gem based goals.

The graphics are great, with well designed and animated characters atop nicely detailed backgrounds.  A couple of the levels have a cool sunset silhouette type look as well.  I could easily picture this being a Cartoon Network offering from a visual perspective.  The sound effects are pretty decent, though the grating cry of the mermaids when the dome is shattered or they get eaten by a piranha almost makes you not feel sorry for them.  The music is quite nice and does a good job of setting a peaceful mood despite the “dire” circumstances.

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While I’m no more of a brick breaker junkie than I was before playing Blowfish Meets Meteor, I definitely like this game.  The level design is far superior to most of its peers, and I love the fact that the main goal is to rescue the mermaids, not to remove every brick from the screen.  The visuals are colorful, the music is good and the overall atmosphere is fun.  Some of the goals are discouragingly tough, but fans of the genre and those that normally shy away should both find something to like here.

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App Summary
Title: Blowfish Meets Meteor Developer: Sky Tyrannosaur, LLC
Reviewed Ver: 1.06 Min OS Req: 6.0
Price: $2.99 App Size: 93.1 MB
  • Unique level design
  • Not just about brick breaking
  • Cartoon like atmosphere
  • Goals can be frustrating
  • Mermaid cries are annoying

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