TouchMyApps » Arcade http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Tue, 16 Dec 2014 03:04:09 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.5 Acky’s Breakout Reloaded – brick breaker in Review: Played The Rest? Try One Of The Best http://www.touchmyapps.com/2014/12/03/ackys-breakout-reloaded-brick-breaker-in-review-played-the-rest-try-one-of-the-best/ http://www.touchmyapps.com/2014/12/03/ackys-breakout-reloaded-brick-breaker-in-review-played-the-rest-try-one-of-the-best/#comments Wed, 03 Dec 2014 20:51:42 +0000 http://www.touchmyapps.com/?p=74184 If you consider yourself anything more than a solitaire player when it comes to computer games then you’ve probably played a Breakout clone or two in your time.  Much like the tower defense genre there’s a pretty basic game play mechanic that most variants in this genre stick to, so just like in tower defense … Read more]]>

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If you consider yourself anything more than a solitaire player when it comes to computer games then you’ve probably played a Breakout clone or two in your time.  Much like the tower defense genre there’s a pretty basic game play mechanic that most variants in this genre stick to, so just like in tower defense games it tends to boil down to window dressing.  And boy is Acky’s window looking spiffy.  There are power ups, pilots and pets, oh my!  Create more than one ball at the same time, destroy random bricks to help you complete a level and try real hard to conquer the boards where you must hit all the bricks without touching the side and top walls.  This may be “just” a brick breaker at heart, but there’s plenty of fluff to keep gamers happy.

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So it’s just another Saturday night as you head out in your extremely oversized paddle to knock around a few bricks that seem to have formed odd but appealing patterns in the middle of space.  If most of this sounds familiar then you get the gist of your average Breakout clone.  Thankfully Acky’s Breakout Reloaded tosses in enough extras to make it stand out from the crowd.  Foremost is the idea of creating balls from a mystical material called ether.  As long as you have enough you can create another ball and keep playing, and the stuff does regenerate over time.  You can also collect it as it falls from certain bricks or buy it in the store with the pizza that you earn.  There are plenty of power ups to collect and use, and whenever possible the game tries to put a new twist on them – for example, the Prediction power up will not only draw a line to show where the incoming ball will bounce when you hit it, but the ball actually slows down so you can try to reposition the shot if you want.

When you complete a level you’ll earn 10, 20 or 30 slices of pizza depending on the rank you placed in the level.  You can also sometimes pick up slices of pizza floating in space if your reflexes are quick enough, and naturally you can buy additional pizza via IAP.  Pizza is used to buy power ups (if you want to actually start the level with one), specials which include things like filling ether and gem tanks, and pilots and pets.  You can collect ‘em all if you wish – in fact it’s encouraged thanks to two of the missions – but you can only use one pilot and one pet at a given time.  Each has their own bonus to bring to the game, so choose wisely based on how you like to play.  The game boasts 175 levels, and so far none of them have felt repetitious to me.  There are also 24 missions (AKA Game Center achievements) to complete as well as 6 different leaderboards to rank on.  The only additional thing I’d like to see is some sort of reward for completing each mission.

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The graphics are retro HD, with cool pixel graphics that are nicely detailed and just enough special effects to keep them from getting boring.  You do actually see your pilot and pet in the paddle as well, which is a sweet touch.  The sound effects are pretty much what you might expect from this type of game, and it’s kind of disappointing that there are no special noises for any of the pilots or pets that you pick.  On the other hand, I really like the music.  It’s not necessarily the kind of stuff I’d listen to on its own, but the style just seems to suit the overall atmosphere of the game.

There is certainly no shortage of breakout style games on the App Store.  The question is whether you want just another clone or are you more interested in playing the best?  If you choose the latter then you’ll definitely want to take Acky’s Breakout Reloaded for a spin.  I’m not a big fan of the genre, but after more than 40 levels the game still has me thoroughly entertained.  Between the sheer number of levels, the achievements and the vast amount of pilots and pets there are to collect there’s never a shortage of goals to reach for, and the game even does a decent job of combating the “can’t get that last brick” syndrome so many brick breaker games suffer from.  And who doesn’t love the thought of using pizza as currency?

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App Summary
Title: Acky’s Breakout Reloaded – Brick Breaker Developer: Isotope 244
Reviewed Ver:  1.0 Min OS Req:  iOS 5.0
Price: $2.99 App Size:  38.2 MB
  • Plenty of levels
  • Numerous achievements and 6 leaderboards
  • Lots of pets and pilots to collect
  • Great pixel art and rockin’ music
  • Pizza takes a lot of time to earn
  • Sound effects are a bit weak

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Zup! in Review – What Goes Zup… http://www.touchmyapps.com/2014/11/12/zup-in-review-what-goes-zup/ http://www.touchmyapps.com/2014/11/12/zup-in-review-what-goes-zup/#comments Wed, 12 Nov 2014 17:09:31 +0000 http://www.touchmyapps.com/?p=74156 These days the “infinite” mold takes on many different shapes and sizes.  You have your traditional runners, vehicular based romps, games where you’re constantly falling or in cases like this a flight to the ends of the universe (or at least to Mars).  Cool graphics, jazzy music and a number of achievements give you reason … Read more]]>

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These days the “infinite” mold takes on many different shapes and sizes.  You have your traditional runners, vehicular based romps, games where you’re constantly falling or in cases like this a flight to the ends of the universe (or at least to Mars).  Cool graphics, jazzy music and a number of achievements give you reason to keep coming back, but the lack of upgradable anything seems to be curbing my enthusiasm just a bit.

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Top Hat Joe just wants to reach for the stars, and it’s your job to help him fulfill his dreams.  The problem is that things like skull balloons, laser barriers and UFOs that shoot fireballs all do their part in trying to stop Joe from having a good time.  Luckily you can acquire temporary power ups like a gun or helmet that takes out the opposition or a magnet to attract stars to you so that you can stay out of harm’s way.  You’ll also occasionally run into hot air balloons that both give you an inflated sense of ego and add an extra life to your roster.  Don’t allow this to let you take your guard down, however, because no matter how many lives you have hitting enough of the wrong things will eventually end your trip and force you to start again.

Navigating Top Hat Joe is a simple matter of tilting your device left and right.  You do need to keep in mind that Joe will wrap around the screen, so make sure that when you’re trying to escape one obstacle by drifting “out of bounds” that you don’t end up colliding with something on the other side.  The game offers 2 leaderboards via Game Center.  One is for longest distance travelled and the other is for highest score.  I’m not sure what all gives you score, though I know collecting stars is one of the possibilities.  There are also 27 different achievements to earn, and while not all of them are overly difficult I think you’ll find that trying to get them all will keep you busy for a while.  The one thing I really missed was the fact that there were no power ups to upgrade or anything like characters or outfits to unlock.

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Visually the game is a cross between good sixties cartoons and the animated sequences in a Monty Python movie.  Object designs are well done and everything is nicely animated.  I like some of the little touches like your head growing bigger as you gain lives.  The sound effects are kind of a mixed bag, but the music further solidifies the whole Saturday morning cartoon feel the game exudes.  It’s definitely an atmosphere that both kids and adults can appreciate.

Zup is a fun infinite floater in a kooky Saturday morning setting.  It’s easy to get into and even if you’re not the kind of person to compete with others in leaderboards the achievements will keep you coming back for some time.  I just wish there were elements to upgrade or unlock to make you feel like the stars were really worth collecting.  I know the stars embellish the score, but to me the real joy in this style of game is getting a higher score because I’ve upgraded something to the next level.

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App Summary
Title: ZUP! Developer: e4 software
Reviewed Ver:  1.0 Min OS Req:  iOS 6.0
Price: $0.99 App Size:  69.5 MB
  • Easy to grasp
  • Decent assortment of achievements
  • Cool visuals
  • Fun atmosphere
  • No unlocks or upgrades
  • Screen can get cluttered

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Shadow Fight 2 – Definitely Not Hiding In The Shadows http://www.touchmyapps.com/2014/10/14/shadow-fight-2-definitely-not-hiding-in-the-shadows/ http://www.touchmyapps.com/2014/10/14/shadow-fight-2-definitely-not-hiding-in-the-shadows/#comments Tue, 14 Oct 2014 20:36:35 +0000 http://www.touchmyapps.com/?p=74141 In a virtual App Store that sees thousands of new game releases a month, how is a company supposed to get noticed?  Some feel they need to turn to publishers like Chillingo or BulkyPix, while others put their trust in PR firms.  Apparently Nekki believes in the power of its own fan base.  Shadow Fight … Read more]]>

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In a virtual App Store that sees thousands of new game releases a month, how is a company supposed to get noticed?  Some feel they need to turn to publishers like Chillingo or BulkyPix, while others put their trust in PR firms.  Apparently Nekki believes in the power of its own fan base.  Shadow Fight 2 is the mobile sequel to their hit Facebook martial arts game, and so far it has seen 35 million downloads between iOS and Android devices.  Nekki has amassed an amazing 160 million downloads amongst all of their games, which is quite impressive given that they has spent very little on advertising up to this point.  Still, as someone who has more than 20,000 titles in his collection can attest to, just because someone downloads a game doesn’t mean they are playing it.  However, Shadow Fight 2 average 1.5 million users per day, so I think they have the “actually playing” fan base nailed down pretty well.  For a more detailed look at this milestone you can take a look at Nekki’s complete press release here:

Shadow Fight 2 for iOS and Android Surpasses 35 Million Downloads

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In the mean time, I thought I’d add an itsy bitsy notch to their formidable digital belt and take the game for a spin myself.  I’m playing on an iPad 2 running iOS 8.0.1 (I know, my bad), and the game seems to handle itself pretty well.  I’ve never been big on fighting games, and my skill is even less credible when you take away a physical joystick, but I’m managing to do okay so far.  There seems to be plenty of options for attack with an 8 way virtual joypad as well as kick and punch buttons, assuming you can actually pull of the combos that you learn along the way.  Game modes include a comprehensive story option, tournament mode to help you level up and survival mode which gives you the chance to earn extra coins.  As you level up you’ll unlock new perks, weapons and armor, all of which make it easier for you to advance in the different areas of the game.  The shadowy renderings combined with some really fluid animation make this pretty incredible to watch, and the music and sound effects transport you to the days of fun Bruce Lee flicks.  From my admittedly limited fighting game experience on the iPad, I’d say Shadow Fight 2 is a pretty decent contender.

Shadow Fight 2 Nekki, Shadow Fight 2 – Free

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Gummy Drop! in Review – Match 3, Quests And IAP, Oh My! http://www.touchmyapps.com/2014/10/10/gummy-drop-in-review-match-3-quests-and-iap-oh-my/ http://www.touchmyapps.com/2014/10/10/gummy-drop-in-review-match-3-quests-and-iap-oh-my/#comments Fri, 10 Oct 2014 12:09:22 +0000 http://www.touchmyapps.com/?p=74084 Most of my experience with Big Fish Games has been in relation to hidden object games, at least when it comes to my iDevices.  I was intrigued by the release of Gummy Drop!, though, because I was told that it wasn’t a cookie cutter match 3 game, and as a devout fan of the genre … Read more]]>

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Most of my experience with Big Fish Games has been in relation to hidden object games, at least when it comes to my iDevices.  I was intrigued by the release of Gummy Drop!, though, because I was told that it wasn’t a cookie cutter match 3 game, and as a devout fan of the genre I’m always looking for something that feels fresh.  The truth is that from a mechanics perspective there really isn’t anything you haven’t seen before, or at least that’s the case with as far as I’ve gotten.  What does stand out, however, are all the goals and extras that come with completing the levels.  Be warned that this is a free to play game, which means you’ll need a fair amount of patience or the willingness to spend some IAP to keep progressing after a while.

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Your job is to travel the world fixing all the destruction the gummies have caused.  To do that you’ll have to match gummies like you’ve never matched before, clearing them away to reach high scores so you can move on to subsequent levels.  Some levels have special tiles that need to be cleared away in order to win, and still others have bricks that need to be collected by matching them.  There are even some cases where you have to gather souvenirs by matching away the stuff beneath them so they fall to the bottom of the screen.  Each level has three difficulties with progressively harder goals to attain and greater rewards to earn.  Besides getting to keep the bricks you match you will earn coins and other items that will help you fulfill certain missions.

You see, in addition to simply beating the levels there are various quests around the board that you’ll need to complete.  The most basic one is rebuilding certain structures which you’ll use the bricks you collect to accomplish.  In the first 10 levels you’ll need to collect special coins that you’ll use to help rebuild a lighthouse, and so on.  I like this because it gives you incentive to replay the levels at a higher difficulty and provides you with more satisfaction than just beating other people’s high scores and climbing leaderboard charts.  Of course if you really do care about that sort of thing you are more than welcome to invite your Facebook friends and challenge them to beat your scores.

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Coins are used to buy power ups that can help turn the tide when you’re not meeting your goals as well as buy extra hearts when you’ve run out and want to keep playing before the timer refreshes.  The problem is that the rewards you earn from beating levels don’t go a long way towards purchasing power ups, and the further you progress in the game the more non-optional power ups become.  Thankfully some of the quests provide you with extra coins, and you also get to scratch off a lottery ticket each day where you can win some money.  Between having only three lives and the hefty cost of the more advanced power ups, however, the game is definitely geared towards making you shell out for IAP at some point.  At least it has the courtesy of not popping up something every couple of rounds asking you to buy, though, so kudos for that.

I really like the way the game looks.  In the matching scenes there is plenty of sparkle, and on the map it has a cool “made out of paper” appearance.  There’s plenty of animation and everything is well drawn.  The sound effects are okay, but they can be useful for things like knowing that you’ve crossed a milestone in the score or cleared away yet another tile.  Your tour guide pipes up with comments quite frequently, though I’m still not sure what she means when she says “weekend”.  The music is nice and subtle so it keeps you entertained while you’re thinking yet is not overly distracting.  It’s kind of like good elevator music, if that is even possible.

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Overall Gummy Drop provides a pleasant match 3 experience, and while the actual matching mechanics don’t offer anything new there’s plenty to do with quests and multiple difficulty settings to conquer at each level.  I just wish there were some way to get the full effect of the game without having to spend a ton of money on IAP.  I could see investing $5 or $10 in this game, but to truly make smart purchases is probably going to cost you a lot more than that.

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App Summary
Title: Gummy Drop! Developer: Big Fish Games, Inc
Reviewed Ver:  1.0.3 Min OS Req:  iOS 6.0
Price: Free App Size:  72.3 MB
  • Plenty of levels to conquer
  • Each level has 3 layers of difficulty
  • Additional quests give you more to do
  • Good visuals and sound
  • Nothing new from the match 3 perspective
  • IAP basically becomes a must at some point

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Coming Soon… Tilt To Live: Gauntlet’s Revenge http://www.touchmyapps.com/2014/10/09/coming-soon-tilt-to-live-gauntlets-revenge/ http://www.touchmyapps.com/2014/10/09/coming-soon-tilt-to-live-gauntlets-revenge/#comments Fri, 10 Oct 2014 05:27:18 +0000 http://www.touchmyapps.com/?p=74108 Tilt To Live: Gauntlet’s Revenge Tilt To Live redefined the “dodge everything” genre of casual games, and Tilt To Live 2 took things up about 100 notches from the original (take the exaggeration with as much salt as you want – the point is that the games are awesome!)  Never content with resting on their … Read more]]>

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Tilt To Live: Gauntlet’s Revenge

Tilt To Live redefined the “dodge everything” genre of casual games, and Tilt To Live 2 took things up about 100 notches from the original (take the exaggeration with as much salt as you want – the point is that the games are awesome!)  Never content with resting on their laurels, however, the team at One Man Left has decided to expand one of their TTL 2 DLC expansions into a full blown sequel, and thus Tilt To Live: Gauntlet’s Revenge is born.  Rather than a simple arena affair this is an obstacle course style game, but there will still be plenty of stuff to dodge and ways to die.  I’ll bring you more details once I’ve actually had the chance to play the game, but in the mean time here’s a nifty little bullet point list from the developers:

•    Responsive tilt controls, calibrated your way.
•    Easy, Medium, & Hard modes: choose the length of your health bar
•    Challenging gameplay: experience the full spectrum of human emotion
•    Three gauntlets to conquer in whichever order you like!
•    Traps and enemies are shuffled for a fresh experience every retry.
•    Reach the finish line to take on an endless Bonus Round.
•    Show off your best pointonium haul on our Game Center leaderboards.
•    Challenging achievements dare you to master each gauntlet’s traps.
•    Unlock the final boss gauntlet to throw down with the Dot King himself.

You can expect this latest TTL twitch fest some time in October.  In the mean time, why not check out the rest of the series?

Tilt to Live One Man Left, Tilt to Live – $2.99
Tilt to Live HD One Man Left, Tilt to Live HD (TMA Review) – Free
Tilt to Live 2: Redonkulous One Man Left, Tilt to Live 2: Redonkulous (TMA Review) – $2.99

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Earn to Die 2: More Motorized Zombie Hijinx Coming Soon http://www.touchmyapps.com/2014/09/03/earn-to-die-2-more-motorized-zombie-hijinx-coming-soon/ http://www.touchmyapps.com/2014/09/03/earn-to-die-2-more-motorized-zombie-hijinx-coming-soon/#comments Wed, 03 Sep 2014 21:43:06 +0000 http://www.touchmyapps.com/?p=74055 At the end of 2012 I reviewed a game called Earn To Die, a post apocalyptic, get from point A to point B while running over zombies style game.  There were actually several games of this type released around the same time, yet while I managed to dismiss most of the others as derivative and … Read more]]>

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At the end of 2012 I reviewed a game called Earn To Die, a post apocalyptic, get from point A to point B while running over zombies style game.  There were actually several games of this type released around the same time, yet while I managed to dismiss most of the others as derivative and uninteresting, there was something about Earn To Die that kept me coming back for more.  Nearly two years later Not Doppler has announced the sequel, and I for one am pretty excited.

This time around the story mode promises to be five times the size of the original, which to me seemed a decent length as is.  Levels will employ multiple paths so if one way doesn’t work for you, try another and see what you get.  There are 10 new vehicles to unlock, upgrade and abuse, and fully destructible machines means if you’re not careful your prized wheels might just become part of the rubble you’re driving through.  If all that isn’t enough, however, once you’ve completed story mode there’s a brand new missions mode to challenge your skill.  No firm release date has been set yet, but if we’re lucky we’ll once more be plowing over the undead before Christmas rolls around.

My review of Earn To Die
Earn to Die Not Doppler, Earn to Die – $0.99

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Sky Force 2014 in Review – Everything Old Is Awesome Again http://www.touchmyapps.com/2014/08/05/sky-force-2014-in-review-everything-old-is-awesome-again/ http://www.touchmyapps.com/2014/08/05/sky-force-2014-in-review-everything-old-is-awesome-again/#comments Wed, 06 Aug 2014 01:44:35 +0000 http://www.touchmyapps.com/?p=73981 I’ve loved shmups ever since I started going to arcades, and since I’ve been reviewing mobile games I’ve always tended to compare them to the venerable classic 1942 from Capcom.  Sure that game didn’t have some of the niceties that modern shooters do, but it always provided solid game play and encouraged repeat performances by … Read more]]>

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I’ve loved shmups ever since I started going to arcades, and since I’ve been reviewing mobile games I’ve always tended to compare them to the venerable classic 1942 from Capcom.  Sure that game didn’t have some of the niceties that modern shooters do, but it always provided solid game play and encouraged repeat performances by basically requiring you to memorize the enemy formations in order to master the game.  Welcome to 2014 and the tenth anniversary release of Sky Force from infinite dreams.  There was a reboot of 1942 launched in 2010, but as far as I’m concerned this is the true modern successor to that beloved game.  8 intense levels, plenty of upgrades and 3 difficulty levels make this a game you can play over and over again.  Now all they need is the trademark “flip” button and Sky Force 2014 would be about perfect.

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I could try to over-complicate things, but if you’re a shmup fan you know the drill: shoot everything and try to survive.  You have 8 levels over which you can hone your skills, and the good thing is that if you can memorize patterns you’ll eventually be able to conquer each level basically blindfolded.  The bad thing is that won’t matter once you advance to the next difficulty setting on a given level, because while the patterns basically stay the same you’ll find the enemies harder to kill and the bullets a lot more frequent.  Each level has three difficulty settings, and each difficulty has four goals: kill 70% of the enemies, kill 100% of the enemies, rescue all the hostages and fly through the entire level without getting hit once.  As you can imagine, you probably won’t be completing all of the goals at the same time for any given combination of level / difficulty setting.

Along the way you’ll collect stars, and you’ll definitely want to make an effort to snag as many of these as possible.  In between missions you’ll be able to upgrade 5 standard components of your ship as well as three specialty items including a laser weapon, shield and everyone’s favorite: the screen clearing bomb.  Most upgrades start off reasonable, but as you get further into the game it will cost a lot of stars to make your ship as powerful as it can be.  The thing is, I don’t mind the challenge at all, because it gives me a reason to keep coming back to play the game.  Of course if for some reason everything I’ve mentioned to you just isn’t quite enough to keep you busy, there are also 25 achievements to earn and a leaderboard on Game Center that I believe is the sum of your highest score on each of the levels you’ve completed, though I wouldn’t quote me on that if I were you.

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So here’s the down side to the game, if you can even call it that.  The game is free… no, that’s not it yet.  Because the game is free, you’re limited to 10 lives, and when those lives are gone you have to wait for them to replenish (thankfully you only “use up” a life if you die during a mission, and not just because you play a mission).  It also takes time for upgrades to take effect, unless you want to spend precious extra stars to speed up the process.  Of course you are perfectly welcome to buy stars via IAP if you’d like.  Personally I’ve found this to be one of the less intrusive freemium models I’ve run across, and quite frankly I’m cheap enough that I haven’t been bothered a bit by having to wait for things to replenish.  I run through my 10 ships at night and let hanger refill while I’m sleeping so my troops are fresh the next day.  It’s a flawless system in my book.

Along with all of the intense action, Sky Force 2014 boasts some really slick visuals.  Everything is well designed and extremely detailed, and the animation is top notch.  It’s rather a joy watching your enemy spiral into the sea, smoke and flames following their descent.  I love how some of the taller structures actually feel like they’re coming towards you, though I do have to remind myself sometimes that you can’t actually run into them.  The sound effects are fairly standard for a shmup, but they do a nice job of complementing the action.  There are voiceovers for things like getting health restored and collecting a weapon upgrade during a mission, and a rescued hostage shouting “yea-hah” always makes me crack a smile.  I’m a bit disappointed in the music, mainly because I expected it to be as varied as the different locales in each mission, yet to me it doesn’t seem much different between each level.  I’ve also noticed that if you have one or two games that you didn’t completely shut down, the sound will often not work at all.

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There will always be a special place in my heart for 1942, but I suppose at some point you have to move on.  Sky Force 2014 has finally given me the reason to do so.  Great level design, 3 difficulty settings per mission and a host of upgrades to claim make this one of the best shmup experiences I’ve had, mobile or otherwise.  The wait for upgrades to kick in and lives to replenish are minor annoyances, but in the end it actually works out because it forces me to go play something else for a while.  If you’re a fan of the genre I don’t know how you could lose with this selection.

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App Summary
Title: Sky Force 2014 Developer: Infinite Dreams Inc.
Reviewed Ver: 1.20 Min OS Req: 7.0
Price: Free App Size: 137 MB
  • Great level design
  • 3 difficulty settings per mission
  • Tons of upgrades to work towards
  • Plenty of achievements to earn
  • Excellent visuals
  • Have to wait for upgrades to be applied and lives to refresh
  • Not enough variety in music

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Overkill 3: Get Ready For 3rd Person Mayhem This Fall http://www.touchmyapps.com/2014/07/27/overkill-3-get-ready-for-3rd-person-mayhem-this-fall/ http://www.touchmyapps.com/2014/07/27/overkill-3-get-ready-for-3rd-person-mayhem-this-fall/#comments Sun, 27 Jul 2014 22:27:54 +0000 http://www.touchmyapps.com/?p=73952 The Overkill series from Craneballs has always been among my favorites as far as gallery style shooters go. I have to admit that I was a bit skeptical at first when I saw that they were taking the series to a truly 3D third person perspective. The more I watch the video, however, the more … Read more]]>

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The Overkill series from Craneballs has always been among my favorites as far as gallery style shooters go. I have to admit that I was a bit skeptical at first when I saw that they were taking the series to a truly 3D third person perspective. The more I watch the video, however, the more excited I get about seeing this game released. If you’re curious, and you should be, you can check out the video yourself here: Overkill 3 Teaser. I’ve also listed a few point of note about the game below.

  • Change to TPS to showcase the character and armor/gun upgrades directly in the game
  • Boss battles – against drones, robots, vehicles
  • Machine gun nest missions for pure “letting of steam”
  • Night missions – they look great thanks to Unity with its lighting possibilites
  • Plenty of guns and sophisticated gun upgrading (not entirely unexpected from an Overkill title)
  • Release date Fall 2014
  • iOS and Android
  • Free to play

In the mean time, you can check out previous installments of the franchise to get a small taste of what you’re in for.

Overkill Craneballs Studios LLC, Overkill – Free
Overkill 2 Craneballs Studios LLC, Overkill 2 – Free
Overkill Mafia Craneballs Studios LLC, Overkill Mafia – Free
appBlaster Overkill Craneballs Studios LLC, appBlaster Overkill – $1.99

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Blowfish Meets Meteor in Review: A Brick Breaker, And So Much More http://www.touchmyapps.com/2014/06/04/blowfish-meets-meteor-in-review-a-brick-breaker-and-so-much-more/ http://www.touchmyapps.com/2014/06/04/blowfish-meets-meteor-in-review-a-brick-breaker-and-so-much-more/#comments Thu, 05 Jun 2014 06:30:43 +0000 http://www.touchmyapps.com/?p=73880 The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, … Read more]]>

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The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, power ups that serve a purpose rather than just being bombarded at you and a wacky atmosphere make this one of the best brick breakers I’ve played.  The main down side is that some levels can be frustratingly challenging, even to the point where I couldn’t earn a single gem in the three gem rating scheme.

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You play a loving father who must rescue his mermaid daughters after a catastrophic incident resulted in all of them getting captured.  Surely that won’t take long, you think.  Apparently this guy has a lot of kids.  Anyway, the kids have been imprisoned in cells made out of bricks, so you have to use your trusty meteor fragments along with a sizeable clam shell to bust them out from their captivity.  Oh, and did I mention the manatee and oversized piranha?  If I haven’t done a good enough job of making it evident yet, this game is not the norm when it comes to atmosphere for a brick breaker game.  And that’s just one of its charms.

The basic mechanics are that of a brick breaker: move the dad back and forth so that he can keep the meteor fragments bouncing up towards the top of the screen.  And yes, there are some bricks up there to break.  Sometimes, though, there might be just as many sticks of dynamite as there are bricks.  In other cases you might find giant piranha or schools of smaller fish providing obstacles to your ultimate goal, which is clearing a path so that each of the trapped mermaids can get free and swim to the dome at the bottom of the screen.  You also have to protect the dome from any falling objects because one hit is grace, but two hits means you start the level over.  On some levels you might get a power up such as a sticky paddle or a temporary shield, but this is more the exception than the rule and is determined by what you must accomplish in the level.  What really makes this game shine is that levels were extremely well thought out, and it never once feels like a traditional brick breaker in terms of boring rows of bricks.

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The world appears to be divided into at least 5 areas, and so far each has been comprised of 9 subordinate levels and one boss level.  In most cases you just have to rescue the daughters (and occasionally beat a boss) in order to progress to the next level.  To earn gems, however, you are judged on several criteria like damage sustained and number of bricks broken.  This will get you the red and / or green gems, but you must complete a specific task to earn the blue gem.  Out of the 18 levels I’ve completed so far I’ve only managed to acquire all three gems on three of them, and in a couple of cases I didn’t even get one gem right off the bat.  This is my main gripe – I personally feel the goals are often too difficult to achieve, especially early on in the game.  Blowfish Meets Meteor is integrated with Game Center where you can find 60 different leaderboards, so those that like to climb ranks should be extremely happy.  There are also 11 achievements, many of which suffer the same difficulty curve as the gem based goals.

The graphics are great, with well designed and animated characters atop nicely detailed backgrounds.  A couple of the levels have a cool sunset silhouette type look as well.  I could easily picture this being a Cartoon Network offering from a visual perspective.  The sound effects are pretty decent, though the grating cry of the mermaids when the dome is shattered or they get eaten by a piranha almost makes you not feel sorry for them.  The music is quite nice and does a good job of setting a peaceful mood despite the “dire” circumstances.

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While I’m no more of a brick breaker junkie than I was before playing Blowfish Meets Meteor, I definitely like this game.  The level design is far superior to most of its peers, and I love the fact that the main goal is to rescue the mermaids, not to remove every brick from the screen.  The visuals are colorful, the music is good and the overall atmosphere is fun.  Some of the goals are discouragingly tough, but fans of the genre and those that normally shy away should both find something to like here.

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App Summary
Title: Blowfish Meets Meteor Developer: Sky Tyrannosaur, LLC
Reviewed Ver: 1.06 Min OS Req: 6.0
Price: $2.99 App Size: 93.1 MB
  • Unique level design
  • Not just about brick breaking
  • Cartoon like atmosphere
  • Goals can be frustrating
  • Mermaid cries are annoying

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Splash Dash in Review – Infinite Isn’t Just For Running Any More http://www.touchmyapps.com/2014/05/10/splash-dash-in-review-infinite-isnt-just-for-running-any-more/ http://www.touchmyapps.com/2014/05/10/splash-dash-in-review-infinite-isnt-just-for-running-any-more/#comments Sat, 10 May 2014 18:32:03 +0000 http://www.touchmyapps.com/?p=73808 These days it’s not uncommon for several infinite runners to come out in a single week.  The problem is trying to figure out which ones are worth playing.  Lucky for you I’m a huge infinite runner fan, so I try to do a lot of the leg work for you.  Unfortunately even a lot of … Read more]]>

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These days it’s not uncommon for several infinite runners to come out in a single week.  The problem is trying to figure out which ones are worth playing.  Lucky for you I’m a huge infinite runner fan, so I try to do a lot of the leg work for you.  Unfortunately even a lot of the better entries in the genre any more are starting to feel the same, but there are still some that are worth playing.  I happen to think one of those is Splash Dash.  The game feels kind of like a third person 3D Frogger, and it’s hard to go wrong with that.
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In Splash Dash you have one primary goal: don’t become frog legs for the alligators.  Of course you’ll also want to travel as far as you can and collect as much loot as possible to both rank on leaderboards and be able to buy cool accessories and useful power ups.  In other words, Splash Dash has all the markings of a typical infinite runner.  The fact that you’re constantly jumping changes the dynamic a bit because it is possible to suddenly find yourself leaping to a spot where there is no place to land.  You are afforded a few mistakes, but if you’re not careful eventually the alligator that’s chasing you will catch up and make a nice meal out of you.  There are also alligators along the trail that will be more than happy to sample your slender green appendages if you don’t land in the right spot.

On the other hand ducks, dragonflies and grasshoppers can help you progress more quickly through the level.  There are also flowers that spring up occasionally and give you a super jump should you land on them.  And of course there is the generic magnet that lets you attract coins without actually touching them.  This is the one power up or boost that doesn’t really seem very creative or really even in context with the rest of the game.  But, it works so why complain?  If you really get into trouble and your meter is full you can swipe up to launch yourself forward a few meters, though this action bypasses any coins you might come across.  And, as luck would have it, coins are what fill the meter in the first place.

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Your frog constantly moves forward on its own, and you can choose to either tilt the device or swipe your finger across the device to move left and right.  The tilt functionality actually works pretty well, but I just naturally prefer to use touch screen options for this type of game when possible.  To execute a super jump you swipe up which always executes flawlessly for me.  There are three leaderboards, one each for distance, most coins collected and total score.  There are also 38 achievements to earn, though you don’t actually seem to accrue any points for ones that you’ve completed.  If you’re a “collector” there is plenty of gear to work towards as well as several different frogs to buy, and of course being an infinite runner you can always try to better your best run.

The visuals are pretty high quality, and the swamp theme sets the game apart from most similar romps.  The character designs are decent and as you buy new apparel your amphibians are more than happy to model it for you.  The sound effects have a nice arcade-y ring to them and the game is kind enough to play a specific tone when your “super jump” meter is full.  The music is quick and lively, but it can get a bit repetitive if you pay too much attention to it.

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I’ve begun to accept the fact that we’re currently at a point where new runners by and large won’t bring anything unique to the table.  As such I’m perfectly happy with offerings that do the job well and at least look like they are trying to be different, and Splash Dash certainly fits the bill in that regards.  Colorful characters, upbeat music and a swampy motif give the game a fun atmosphere.  Plenty of items to unlock and achievements to earn give you something to do besides just jump, and solid controls make the trip enjoyable.  Splash Dash doesn’t tread much new ground, but it’s towards ahead of the pack in making old ground feel fresh.

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App Summary
Title: Splash Dash Developer: Capedy LLC
Reviewed Ver: 1.3.2 Min OS Req: 5.1
Price: Free App Size: 50.6 MB
  • Cool swamp motif
  • Plenty of stuff to unlock
  • Lots of achievements to earn
  • Nice visuals
  • Doesn’t offer up much new
  • Music can get repetitive quickly

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Bridge Me in Review – Creative But Needs More Subtance http://www.touchmyapps.com/2014/05/05/bridge-me-in-review-creative-but-needs-more-subtance/ http://www.touchmyapps.com/2014/05/05/bridge-me-in-review-creative-but-needs-more-subtance/#comments Mon, 05 May 2014 15:35:40 +0000 http://www.touchmyapps.com/?p=73786 Quite often I only play certain games because of the weekly roundup that I write, and such is the case with Bridge Me.  It’s not that I necessarily didn’t want to play it, but I download so many games in a given week that I only ever get around to trying a small fraction of … Read more]]>

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Quite often I only play certain games because of the weekly roundup that I write, and such is the case with Bridge Me.  It’s not that I necessarily didn’t want to play it, but I download so many games in a given week that I only ever get around to trying a small fraction of them.  In this case I’m glad that I did take Bridge Me for a spin.  The game is pretty basic and can get repetitive after a while, but the concept is cool and it definitely has a lot of potential.

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The premise is simple: you want to get from one platform to the next, and in order to do so you have to build a bridge.  Construction is a simple matter of holding the hammer button down until the bridge is as long as you’d like.  The problem is that the bridge is built straight up, so you have to use your best judgment to determine if the bridge is long enough but not too long.  As you play the game more you’ll start to get the hang of it and build the bridges right fairly consistently.  That’s where the bonus levels come in, though, as they throw in things like disappearing target platforms, moving target platforms, target platforms that split up into multiple segments and bridges built of invisible wood.  It’s a nice way to break up what can become monotonous, and I’d personally love to see a mode that’s comprised of just random bonus levels.

The main problem is that what I described above is basically all there is to Bridge Me.  There is only one game play mode, and there are no power ups or obstacles besides simply building the bridge the wrong length.  You can connect to Facebook to compare scores or post what you earned on your latest run, and thankfully as of the last update there are now 58 achievements for you to earn.  The concept is actually pretty creative, but while it’s fun for a while the game really needs to be fleshed out in order to have sustainable replay value.

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The graphics are decent in a Minecraft sort of way.  The backgrounds are interesting because for the most part they are faded and blocky, but you’ll often see a nicely detailed imagine of some sort of famous building passing by.  The sound effects are okay, and unfortunately there is no music playing in the background.

Bridge Me’s biggest selling point is that it’s not like anything else you’ll find on the App Store.  The problem is that while a unique concept is enough to grab your attention for a while, the concept needs to have enough substance to keep you hooked, and I’m not sure that’s the case here.  I think Bridge Me is worth checking out, but I wouldn’t expect much more from it than quick bursts of game play every now and again.

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App Summary
Title: Bridge Me Developer: Snagon Studio
Reviewed Ver: 1.1.0 Min OS Req: 5.1
Price: Free App Size: 16.5 MB
  • Interesting game concept
  • Easy to learn
  • Decent Minecraft like visuals
  • Not much variety
  • Only one game mode
  • No music

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Toast Time in Review – When Breakfast Fights Back http://www.touchmyapps.com/2014/03/21/toast-time-in-review-when-breakfast-fights-back/ http://www.touchmyapps.com/2014/03/21/toast-time-in-review-when-breakfast-fights-back/#comments Fri, 21 Mar 2014 21:14:56 +0000 http://www.touchmyapps.com/?p=73653 The idea is simple: protect the clock from a swarm of aliens for a designated number of seconds.  The thing is you’re just a toaster, so you do what toasters do best.  Each tap of the screen has you ejecting a nicely cooked piece of bread with the intention of either flinging yourself to a … Read more]]>

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The idea is simple: protect the clock from a swarm of aliens for a designated number of seconds.  The thing is you’re just a toaster, so you do what toasters do best.  Each tap of the screen has you ejecting a nicely cooked piece of bread with the intention of either flinging yourself to a more accessible spot or taking out a slimy critter before it gets too close to the clock.  You start with your basic slice of white bread, but you can change your weapon by shooting creates that appear from time to time on the screen.  Crates also help you unlock new weapons and outfits, so be sure to get as many as you can per level.

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There are 5 different worlds, each with nine levels to conquer.  You can just save the clock to beat a level, but in order to earn three stars you have to work at getting a nice high score.  In addition to the campaign mode there is an ironman survival mode where you have to play through all the levels in succession until you fail to save the clock.  This mode can only be beaten when you play through all 45 levels in a row without losing.  There are seven leaderboards to compete on: one for each world, one for all worlds combined and one for beating the ironman mode.  There are also 9 achievements to earn, and while this doesn’t sound like much some of them should prove to be quite a challenge.

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The graphics have an original Gameboy feel about them, though there is some color strewn throughout the levels.  The game does a decent job of making blocky look good.  The sound effects aren’t bad, but I do really like the music.  At first I thought there was a theme per level set, and there are definitely multiple themes, but I’m not sure if the music is chosen at random or there are just multiple themes per level set.  Either way the music is probably the best part of the aesthetics.

While I can’t say that I ever recall playing a game quite like this “back in the day”, Toast Time does an excellent job of capturing the feel of retro video games.  There are a decent number of levels to complete, plenty of weapons and outfits to unlock, and if you really get bored there’s the ironman survival mode to tackle.  All in all this is the perfect offering for those that enjoy the “simple to pick up, challenging to master” type of game.

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App Summary
Title: Toast Time Developer: Force Of Habit
Reviewed Ver: 1.01 Min OS Req: 5.1
Price: $2.99 App Size: 20.3 MB
  • Simple, challenging game play
  • Plenty to unlock
  • Nice retro visuals
  • Great music
  • Outfits don’t affect game play

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