Amongst all of my past console excursions, the one that I remember with the most fondness was my time spent playing my Nintendo Entertainment System. A franchise that kept me entertained if not a bit frustrated was Ninja Gaiden, the tale of a ninja named Ryu that kicked butt and liked to do back flips. At first glance one might feel that Shadow Blade is a modern interpretation of this classic series, and there’s nothing wrong with that. After spending some time with the game I’m not so sure if it’s meant to be an homage to or simply inspired by the old favorites, but either way the game is quite entertaining. It also manages to pretty much conquer the issues most action games have with controls on a touch screen device.
While some developers have come a long way towards making playable FPS games on touch screen devices, the shooting gallery style game is really a much more pleasant experience for said hardware. One franchise in particular that has always brought entertaining installments to this genre is Moorhuhn, aka Crazy Chicken depending on where you live in the world. One recent edition to the franchise is Crazy Chicken: Pirates for iOS devices, which as of the writing of this article has been subtitled Christmas Edition for the holidays. It has all the wackiness you’d expect if you were familiar with the brand, and three different game play modes to boot.
If you’ve played the original Air Supply (and shame on the infinite runner lovers that haven’t) then a lot of this will feel familiar. Sam is back, but his perspective has changed a bit, or more appropriately he’s finding himself going around in circles. Air Supply – Infinite is just as fun as the original, and the best part is it maintains the unlock system that kept me going back to the original for more. I’ve always maintained that even the best developers will falter once in a while, but so far Quantum Sheep has not let me down.
Honey Tribe Studios has an interesting way of making social commentary, first on the plight of bees and then on the state of humanity as it revolves around money. Their latest effort focuses specifically on the Christmas season, and while it may not be a message you want to hear it’s sadly true. It’s also an entertaining game, at least in small bursts. Can you help turn the tide of commercialism this holiday season?
When I first saw this game I liked the screen shots but I thought it was basically going to be a “been there, done that” sort of match 3 game. In some ways it really is, but it packs in so many cool features from other games in the genre that it doesn’t really matter. Throw in great music and a story that ties everything together and you end up with one of the best match 3 games to hit the virtual iOS shelves in quite some time, if not ever.
A game has to be pretty special to make up words for its name and not have you go “now that’s silly”, and Tilt To Live 2: Redonkulous is just such a game. It takes everything the original did and does it even better: intense action, crazy weapons and sometimes maddening achievements. There are plenty of “dodge the enemy” style games on the App Store, but the Tilt To Live series are among the only ones that handle the genre nearly flawlessly.
For some reason there’s always a bit of apprehension that simple graphics and simple game play might make for a boring game. You’d think I would know better by now. Geometry Dash has pretty much no fluff, yet I can hardly tear myself away from it each time I start it up. Even the game’s one stand out feature isn’t implemented particularly well, but I’ve just learned to enjoy what does work right. I haven’t regretted playing Geometry Dash for a single moment, and I just hope that one day I get good enough to beat a couple more of the levels!
Backflip Studios has had a number of interesting properties over the years, but for me the most endearing title in their collection has to be NinJump. The game took the infinite runner and turned it on its side as well as introducing the concept of defeating 3 similar enemies in order to temporarily gain a power related to that enemy. The ninja’s back, though this time he’s headed to the rooftops in what feels just slightly like a more traditional infinite runner. That doesn’t make it any less addictive, though, and I fear it might suffer the same fate as the original: removal from my device so I can actually find the time for something else.
Not too long ago a game called Scurvy Scallywags came out that created a new breed of match 3 hybrids. It was a welcome evolution from everything we’d seen so far, and I was hoping that more games would take the concept and run. Well, not only did Cavemania run with it, the game created its own finish line. Now I’m not trying to say I love Scurvy Scallywags any less, and there are actually a couple of features in that game I like better, but Cavemania has me hooked. I’m really not quite sure what to classify this as yet, but if you had to give it a label I suppose “strategy / RPG / match 3” hybrid would work as well as anything.
Pik Pok already had one incredible infinite runner on their hands with Into The Dead, so when I saw that they were the creative force behind [adult swim]’s latest release Giant Boulder of Death I just had to check it out. That was a big mistake on my part. Not because the game is bad by any means, but because now I’m addicted to the idea of crushing everything in my path with a large rocky object. Even though you might think you’re sick of “infinite whatever” style games, if you have the slightest depraved sense of humor you owe it to yourself to check out this title. The rest of you just go back to your humdrum lives.