It’s amazing how little we think of the technology around us and how much we’ve learned to rely upon it. All those huge automated production lines and supercomputers, which essentially make the parts required to be built by themselves with little or no ultimate intervention by a human being. No wonder the vision of the future, ruled by an elite few commanding such technology is a popular theme in Science-Fiction. And of course there are always those who oppose them! Viva la Resistance in Revolt!
Stealth-Action games are a relatively new genre in the gaming market. Having been originated by the legendary Thief series of games, they were only made truly popular by the Splinter Cell franchise under the umbrella of the king of modern warfare literature – Tom Clancy. And Gameloft, no stranger to bringing over highly successful game franchises from other platforms to the iDevice, has released a special version of the latest instance in the series – Splinter Cell Conviction™.
It was kind of interesting to see Capcom release Commando as part of their recent Capcom Arcade freemium game, because I remember thinking to myself the first time I played Assault Commando: “This is what I would picture Capcom releasing if they decided to modernize their old game Commando”. I still feel that way when I load it up and play it. There are no complex mechanics – it’s a nice run and gun and destroy everything in your path type game. And just like Capcom’s Commando, the game can be quite challenging at times. Continue reading…
With some AAA titles from big name publishers released over the last few months in the Hack’n’Slash genre, it’s getting harder and harder to really stand out. But the authors of Samurai: Way of the Warrior (TMA Review) feel that they have enough standing behind them and released the follow up to their hit title with Samurai II: Vengeance. The eastern answer to the Eurpoean knights have always intrigued me, so I couldn’t help but check out this latest action-packed title.
Doom is without a doubt an iconic game, truly bringing to life the genre of First-Person Shooters pioneered by Wolfenstein 3D. In this light it’s even more interesting that the first reincarnation of the legendary franchise on the mobile platform turned out to be a Turn-Based Action/RPG adaptation. Of course, the iDevice is home to DOOM Resurrection – an on-rail-shooter and a port of the original DOOM Classic , but still, this unique variation on the universe has graced the App Store as well in DOOM II RPG.
The genre of dual-stick shooters is so crowded at this point that to even be noticed, a game must really make itself stand out. Developers attempt various ways of doing so, trying different themes, gameplay features and bonuses. Those over at Blue Shadow Games have really gone all out with this regard and actually bundled 3 different games under one title that is DEATH COP – Mechanical Unit.
One of the areas where the App Store has definitely been a pleasant surprise for me is games tied to various movie and animated franchises. The iDevice has a good number of those in all genres, from Sherlock Holmes Mysteries in adventure to Spartacus: Blood and Sand (TMA Review) in fighting, from TRANSFORMERS G1: AWAKENING (TMA Review) in strategies to one of the best Action games of all time on the platform – Spider-Man: Total Mayhem. And now a recent, but successful Italian animated series – Huntik: Secrets & Seekers has just released a companion game – Titan Defence.
Augmented reality applications debuted almost a year ago, shortly after the iOS 3.1 update went live. Designed only for the 3GS and above, they brought the world as the futurists envisioned one step closer to reality. The apps themselves, however, still have a long way to go. We saw a few augmented reality navigation apps and several shooting range games, though that’s about it. Until now that is! An indie developer known as int13 has recently released ARDefender – a full blown castle defence style title using augmented reality technology.
Call of Duty: Zombies (previously known as Call of Duty: World at War: Zombies) was a surprise release back in late autumn 2009. To all of you not in the know, CoD Zombies is the hidden gameplay mode of the full-scale Call of Duty: World at War, where you have to hold of wave after wave of zombies coming at your bunker. I very much enjoyed the game, as I pointed out in my review:
In short, Activision threw in the pot the simple and addictive gameplay, lots of weapons, great graphics and performance, excellent controls that will satisfy all tastes, topped it with multiplayer, online leaderboards and achievements and have essentially cooked up a masterpiece. Using the tilt controls, twisting my iPhone left and right and frantically avoiding the zombies was probably the most fun I’ve had with an iPhone game for a long time. The only downer is the $9.99 price tag, but the game is more than worth it.
Prince of Persia is arguably one of the most renowned games ever. Even more importantly – it’s one of the more successful remakes of any franchises on the PC. And a few months ago the famous franchise started it’s triumphant stroll across the iOS platform with the release of both the classic Prince of Persia® Retro and a full-featured port of the PS2 version of Prince of Persia: Warrior Within. So how do the adventures of the Prince translate to the touchscreen?