Ever since the original Dungeon Hunter (TMA Review) came out more than a year ago, it immediately became the undisputed king of iPhone Hack’n’Slash RPGs. Obviously inspired by the great Diablo, it still had quite a way to go to reach its full potential. With the recent release of the anticipated sequel, Dungeon Hunter 2, I had high hopes that it would finally make all things right. And having spent about a week with it, I can say that it did… at least for some things.
LEGO Harry Potter: Years 1-4 joins a long line of LEGO themed games, available on PC and consoles for years, that you can now play on your iDevice. Those new to LEGO gaming are in for a treat. This is a very accessible game that is very careful to explain what’s going on every step of the way. There are puzzles to solve, mini-games to play, quests to complete, and spells to cast, and it’s all very engagingly overlaid on the plots from the first four Harry Potter books.
Whether it’s been through emulation or truly porting the game to run natively on the iOS platform, there has been a lot of old titles headed to Apple’s handheld juggernaut, Avenging Spirit being no exception to this trend. I was not actually familiar with this particular game, but having spent some time with it on my iPod Touch I can definitely feel the early 90s platform nostalgia kick in. Conceptually the game is actually pretty interesting, but in practice it makes me realize why I both loved the 90s for gaming and am glad that games have advanced since then.
One of the unexpected tentpoles of Apple’s September 1st event was the demo of Epic’s new game running on the iPhone 4 in the full glory of the Unreal 3 engine. The graphics quality was such that many wondered if it was completely pre-rendered. As a response Epic released Epic Citadel, a tech demo of the capabilities of the engine that proved they were not fooling around. And roughly 3 months later - Infinity Blade - Epic’s first true entry onto the App Store arena has seen the light.
Gameloft, infamous for its array of games “inspired” by various successful PC titles has lately been on a roll, releasing games under licensed franchises. Some are better, some are worse, but a surprise hit has been the adaptation of one of the most popular comics ever – Spider-Man as a 3rd person Brawler in Spider-Man: Total Mayhem. Comic game adaptation have suffered a fate similar to many movie-inspired titles with below par releases across all platforms. How is this one different?
With the horrendous amount of various Action/Shooter titles on the App Store, it is increasingly more difficult to find something that jumps out at you. Sure, there are loads of dual-stick and side/vertical-scrolling shooters, but to find anything truly original you’ll have to dig really deep. The most recent entry by Gaijin Entertainment however, brings a refreshing look on how an action title could be done on the iDevice in Braveheart.
It’s amazing how little we think of the technology around us and how much we’ve learned to rely upon it. All those huge automated production lines and supercomputers, which essentially make the parts required to be built by themselves with little or no ultimate intervention by a human being. No wonder the vision of the future, ruled by an elite few commanding such technology is a popular theme in Science-Fiction. And of course there are always those who oppose them! Viva la Resistance in Revolt!
Stealth-Action games are a relatively new genre in the gaming market. Having been originated by the legendary Thief series of games, they were only made truly popular by the Splinter Cell franchise under the umbrella of the king of modern warfare literature – Tom Clancy. And Gameloft, no stranger to bringing over highly successful game franchises from other platforms to the iDevice, has released a special version of the latest instance in the series – Splinter Cell Conviction™.
It was kind of interesting to see Capcom release Commando as part of their recent Capcom Arcade freemium game, because I remember thinking to myself the first time I played Assault Commando: “This is what I would picture Capcom releasing if they decided to modernize their old game Commando”. I still feel that way when I load it up and play it. There are no complex mechanics – it’s a nice run and gun and destroy everything in your path type game. And just like Capcom’s Commando, the game can be quite challenging at times.
Samurai II: Vengeance in Review – By the Way of the warrior is meant death, the Way of the warrior is death.
With some AAA titles from big name publishers released over the last few months in the Hack’n’Slash genre, it’s getting harder and harder to really stand out. But the authors of Samurai: Way of the Warrior (TMA Review) feel that they have enough standing behind them and released the follow up to their hit title with Samurai II: Vengeance. The eastern answer to the Eurpoean knights have always intrigued me, so I couldn’t help but check out this latest action-packed title.