Every once in a while, a game along and makes me truly admire the deviousness of the mind of its creator. The Tower Defense genre, though still relatively young, has probably seen everything but the kitchen sink in terms of gameplay variations. Top and side-view, fixed and open path, lacking in anything but the pure tactical placement of towers and the complete RPG package, rivalling some desktop roleplaying titles. We’ve even had elements of CCG thrown in. Well, Anomaly Warzone Earth HD is the proverbial kitchen sink, turning the genre upside down and inside out.
I’ve been playing electronic games for a long time, but it’s really taken me until my iPod Touch to appreciate what the first / third person shooter genre had to offer. Up until now my favorites have been Dead Space (TMA Review) and Modern Combat: Sandstorm (TMA Review), but now I’m adding Shadowgun to that list (I just haven’t figured out where yet). There’s enough depth to keep the game interesting, and at the same time it’s simple enough that people like me who aren’t very good at FPS games can still enjoy it. Don’t get me wrong – even on the easy setting I still repeat my share of sections before getting them right. It’s just that it’s not all that bad having to do so.
Don’t get me wrong when I say this, because I still love the scrolling shooter genre, but even the good ones are becoming a bit of a routine these days. Thankfully, Carrot War has decided to shake up that routine a bit. Sure you still fight wave after wave of bad guys to get to the big bad boss of each world. But the control mechanics are different than anything I’ve ever played before. That’s good… and sometimes bad. Mostly good, though.
Not long after the triumphant march of Command & Conquer and Warcraft across the video games battlefield, one of the iconic developers of the era — Bitmap Brothers — released a unique spin on the RTS genre. Letting go of such traditional constraints as resource management and building construction, it pioneered the Action/Strategy genre with the unique and witty Z The Game.
When Cut the Rope (TMA Review) was first released in late 2010, it was simply out of this world, if only because Angry Birds finally had its hegemony challenged. And the game wasn’t all that bad either. Of course it couldn’t help but inspire competition; some have been downright clones, while others were of the more creative variety. The latter has just spawned an interesting concept, something like an anti-cut the rope in Save Yammi.
The recent reboot of the Transformers franchise left me with mixed feelings. On one hand I definitely enjoy the new look and feel of the robots themselves. On the other, while the first movie was at least half-decent, it pretty much went downhill thereafter. And what to expect from the licensed game accompanying the latest movie -TRANSFORMERS: DARK OF THE MOON – was a mystery for me.
There’s been a lot of positive buzz about Storm in a Teacup, both before and after the first time I attempted to play it. After muddling through the first 2 levels I just didn’t get the appeal of the game. Luckily I had committed to reviewing it, so I forced myself to pick it back up and move on to level 3. It didn’t take long for me to realize that this is one of the best platform games I’ve got on my device right now. I think the visuals sometimes border on amateurish, and I’ll get to the music later, but overall I am so glad I stuck with it to see what the game had to offer.
After breaking my arm a couple of months ago, I learned a bit of biology. Bones are serious buggers, you know; they don’t just Lego into place after snapping. But even at 31 and five fingers down, I applied myself very fastidiously to apps that I could use one-handed. At first, they may seem eclectic, but I assure you that they were the best medicine. If you’re intent on joining my club, send in your resumes, apply something heavy/swift to your long bones, and then follow the gap!
Devoid of a console for most of my life, one of the franchises I never had the chance to truly dive into was the (pardon the pun) legendary Legend of Zelda. As one of the grandfathers of the Action RPG genre, it has always been renowned for the perfect blending of Action, Adventure, light puzzle-solving and even lighter RPG elements. Considering this classic series has still not graced the App Store, it’s not much of a surprise that Gameloft has attempted to fill the void by releasing Sacred Odyssey – Rise of Ayden, a title almost bursting with a certain Z-quality.
I have to admit that I thought the X-Men arcade game came out before 1992, but apparently my memory is already starting to fail me (I thought this mainly because I didn’t think I frequented arcades so much when I was in college). Whatever the case, I played this game any chance I got, and I always longed for a nice home version – or any home version – to be released. Alas, it wasn’t meant to happen until 18 years later when the game arrived on XBLA and PSN, neither of which I had access to. Finally, however, Konami must have caught drift of how badly I wanted this game, and they released an iOS port of the arcade classic. It was so totally worth the wait.