Gameloft has released the first Dev Diary video for Modern Combat 4: Zero Hour, the highly anticipated FPS and one of the most popular in the genre for iOS and Android. The next installment in the series utilizes the Havoc game engine, which you can thank for its spectacular graphics. One twist that should please gamers is how they’ll only only be able to play as US soldier, but also the president-kidnapping villain, Edward Page. MC4 will also offer a new specialization systems feature that will allow you to choose from several ‘perks’, those of which provide various bonuses to complement different styles of play.
While Gameloft has been fairly quiet with new App Store offerings of late, the publisher has dropped the big one today with the release of the highly anticipatedÂ N.O.V.A. 3 – Near Orbit Vanguard Alliance. The first two N.O.V.A’s are widely considered to be among the best FPSes on iOS and the third instalment raises the stakes further by using Epic Games’ Unreal Engine 3. Among some of its technical highlights include “real-time shadow and lights, particle system and ragdoll physics”. Compared to the similarly styled Crysis games, N.O.V.A 3 takes place 4 months after the hit sequel and features 10 levels across the galaxy, multiple weapons and powers andÂ 6 multiplayer modes that supports up to 12 players.
The game appears to be iDevice friendly as it supports even the iPhone 3GS, iPod Touch 3rd gen and iPad 1. N.O.V.A 3 (a 1.57 GB download) has already been released on the New Zealand App Store and should be making its way across other stores (including US) later in the day. Video trailers and more info after the gap.
Â Gameloft,Â N.O.V.A. 3 – Near Orbit Vanguard AllianceÂ – $6.99
The week that DARIUSBURST SPÂ came out I included it in my weekly â€œ10 App Store Games To Watchâ€ list and hoped that it would be half as good as another Taito â€œretreadâ€ called RayForceÂ (TMA Review)Â .Â Well, after spending some time with the game Iâ€™d wager to say itâ€™s actually better.Â At the very least theyâ€™ve handled the â€œtoo easyâ€ issue amicably, but Dariusburst has a third game play mode, two fighters which need to be unlocked before use and a branching level system – all of which greatly extend the replay value.Â Sure the initial run through can still be fairly short, but thereâ€™s a lot more reason to keep playing this one after youâ€™ve beaten it.
At times it seems developers just miss that creative spark in terms of writing, leaving us stuck with stories full of cardboard characters and clichÃ©s. But every once in a while a streak of genius may turn such a seemingly boring tale into something new and original. And depending on the viewpoint EPOCH falls neatly into the latter category. Or not.
Thereâ€™s no question Super Crate BoxÂ is a silly game.Â You basically run around one of three levels collecting crates and killing monsters to stay alive.Â Itâ€™s like a side view FPS with no fancy graphics and no point.Â The funny thing is that it is also one of the most addictive games Iâ€™ve played in quite a while, and that says a lot since Iâ€™ve spent almost every day for the past week playingÂ Treasures of Montezuma 3.Â Thereâ€™s something about the simplicity of the game combined with the retro pixel graphics that to me makes it a whole lot more interesting than the previously released Muffin Knight, a game clearly inspired by this one.Â All I know is Iâ€™m glad to be part of the crate collecting revolution.
For years now Telltale has proven time and time again that they’re able to turn a famous franchise into first-class episodic adventures. Weâ€™ve seen this in reboots of Sam & Max and Monkey Island (Review) series, as well as excellent adaptations of Wallace & Gromit and Back to the FutureÂ (Review). But when Jurassic Park: The Game was announced I couldnâ€™t help but feel skeptical as to how the unique cinematic experience of such a movie could be translated into an interactive title. Well, I can tell you right now I have been proven wrong.
Superman, while not the first superhero ever, is arguably the most well-known and iconic one. Created back in the 30’s he was instrumental to establishing the superhero genre. On the iOS however,Â Superman came quite late in the game long after Chillingoâ€™s The Hero (TMA Review) showed its tight-fitting brightly coloured behind on the App Store. Itâ€™s time to see how the legendary â€œman of steelâ€ holds up to the older and more satirical rival.
Unlike my wife,Â Iâ€™m not a huge fan of seafood. All those tentacles and scales – yuck. But what I do like is tactical strategy games, especially if thereâ€™s a bit of RPG element tucked in. Well it just so happens that an indie dev by the name of The Game Bakers have cooked up something for me to make even all the slimy creatures quite acceptable, at least in digital form. Iâ€™m talking about the unique iOS action strategy game Squids.
Long before there were glorious multi-screen scrolling shooters, games like Space Invaders and Asteroids blazed a trail of their own by making single screen shooters with simple mechanics addictive.Â From time to time modern developers have tried to recapture that magic with varying degrees of success, but for me none have really done the concept justice.Â That is, of course, until Super Crossfire HD came around.Â The mechanics and visuals are old school, but things like particle effects and adjustable stats give it a modern flare.Â Even if you resigned yourself to believing that there is no going back once you tasted the â€œfreedomâ€ of a scrolling shooter, you need to give this one screen wonder a try.
Picture it: Roswell, New Mexico, some time in the 1950â€™s.Â Aliens have crash landed and they just want to get home.Â Sophia Petrillo might tell a more fanciful tale, but you get the idea (though you might not get the reference).Â Anyway,Â The MarbiansÂ is a cute little marble puzzle game with an alien theme that’s actually both fun and challenging, especially if you want to get top scores, walk away with all the moon rocks, or both.Â Besides, this has one of the best soundtracks for this type of game Iâ€™ve heard.