It’s now safe to say that Grand Theft Auto: Chinatown Wars has made its debut on all three major portable gaming platforms: DS, PSP, and now the iDevice. Though it’s unexpected, we iDevice gamers are a happy, lucky lot. Hopefully, Rockstar won’t pull an Assassin’s Creed II: Discovery scenario and yank the game from the App Store after too few short hours.
Piccies and more fun after the gap:
Get ready for finger fire in Brisk Mobile’s new game: 2360: Battle for Cydonia. Yep, the badboys who brought us Fluffy Farm and Medieval are preparing to lower the temperature of iPhone gaming to cold steel. Battle for Cydonia is a touch-based shooter with a mix of tap-and-drag and line drawing control elements for frantic fire fighting. There will also be loads of missions and customisations/upgrades for the heavy mecha at players’ disposal. While our spies can reveal little else, we do know that it should hit App Store shelves later this month or early next. Oh yes, and that it looks hella’ fun.
Till then, enjoy the video and do as I do: salivate.
The ragdoll physics craze started back in 2005 when Mark Healey released his indie game – Rag Doll Kung Fu. The distinguishing feature of such games is that you control one or more hot-points on the character and the rest of it follows using common physics. There have been several games on the iPhone using the same basic idea, but none have yet been able to rival the success of the grand-daddy that started them all. And just recently Chillingo released Ragdoll Legends – the would-be contender to the throne.
I feel like I’ve been saying this a lot lately, but I didn’t know what to expect with James Cameron’s Avatar. I’m always nervous when it comes to movie related tie-ins as it is, but Avatar is probably going to be the biggest movie of the decade, regardless of whether it’s a phenomenal success or a cosmic flop. So what does that mean for the game? Well, for starters, I’m not sure anyone told these guys there was a movie related to this material. I don’t know what the movie is like, but after playing this game I actually want to go see the it. Normally, that’s not the case if I play the movie based game first.
“Mmmmm… Frosted pink donut and the Simpsons iPhone game …”
That was my own Homer moment when I first found out that the much anticipated Simpsons iPhone game wa soon to be released. And when it was finally out, I realized I was out of credits and immediately tweeted “I WANT!!!” to the rest of the world. Desperate for a sign from heaven, I was eventually blessed with a complimentary code which allowed me to download one of the games I have been waiting for since the iPod Touch came out.
Christmas is almost upon us and one can’t help but think what Santa’s up to. We imagine the North Pole, hundreds of little elves scrambling to make toys for the little kiddies and the Jollymeister himself watching over them. Well Mad Finger Games have lived up to their name and provided us with their own original take on what happens if the ‘naughty’ (aka minions) try to ransack the presents in Santa’s lil’ workshop.
I suppose I am showing my age by titling this review after what I consider to be one of the best team-games of all time: Jackal for the Nintendo Entertainment System. The controls are different, and as of yet, there is no multiplayer. But the frantic, frenetic action is the same. And if you like to blow up baddies, I there aren’t many better ways to spend a few minutes, or 2$.
I cut my 3D FPS teeth on Unreal Tournament ten years ago thanks to the help of a 3DFX Voodoo 2 and a pretty good gaming mouse. Now a new generation of gamers will face bleeding gums thanks to the Voodoo 2′s former rival, PowerVR, which packs an SGX engine inside the iDevice. Epic let Anandtech’s Anand play around in the sleek, plastic-wrapped world of Unreal Tournament 3 for the iDevice. If Unreal doesn’t mean anything to you, think Gears of War 2 – that bit of badass gaming runs on the same technology. Of course, Epic have scaled things back to allow the iDevice some breathing room for gaming. And, somehow, I cannot imagine physics processing going very far even with the iPhone 3GS, but I’ve been wrong before. Evidently, another yet-unnamed portable will get the BFG treatment in a demo at next month’s CES.
Video and more screenies after the gap:￼
There’s a reason why gamers dig EA. Within a short and recent time span, they have released the cult classic Dragon’s Lair and arguably the best damn racer on the iPhone – Need for Speed Shift. Well now you can also add the much beloved and (still) popular animated TV series to the list – The Simspons Arcade. And for many of you, any mention of the words ‘Simpsons’ and ‘arcade game’ will surely bring back memories of the original smash ‘em up Simpsons Arcade title that was first released by Konami in 1991.
MMM…CLASSIC ARCADE GAME ACTION
Get ready for doughnut-chasing daredeviltry on iPhone® and iPod touch®.
Join Homer on a hilarious chase through Springfield in drooling pursuit of frosted fried dough. Clueless and hungry, he has no idea that his desired doughnut is the key to a devious scheme hatched by sinister Springfield forces…
With art work and voices performed by the original cast ‘n crew of the show, along with the 25+ levels of Homer mayhem (and mini-games!), EA are hoping this latest App Store offering will be a hit among all fans of the show. If you love all things Homer, I suggest you stop whatever you’re doing and pick up the great lookin’ The Simpsons Arcade now. More info and screenies after the gap!
It has been quite some time since I reviewed Stranded! I quite liked the game, though I felt a number of features were missing and that it could use some more polish. Well, it seems the devs heard my plea. Today checking my iTunes account I was quite surprised to find the game updated to version 1.2 and even rebranded to Stranded Without A Phone. What did they do to warrant such a change – well – they have really gone all out and implemented literally a ton of new features – hunting, autosearch, new item combinations and more. Personally I think they would even warrant a 2.0 release. And they’re still selling the game for the measly $1.99!
It’s nice to see devs working hard on their games even after they are released. Unfortunately most think that as soon as their product makes it to the App Store, the only things that require additional work are bug fixes. You can get the game using the link below or check for a full list of new features after the gap.