Shadow Fight 2 – Definitely Not Hiding In The Shadows

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In a virtual App Store that sees thousands of new game releases a month, how is a company supposed to get noticed?  Some feel they need to turn to publishers like Chillingo or BulkyPix, while others put their trust in PR firms.  Apparently Nekki believes in the power of its own fan base.  Shadow Fight 2 is the mobile sequel to their hit Facebook martial arts game, and so far it has seen 35 million downloads between iOS and Android devices.  Nekki has amassed an amazing 160 million downloads amongst all of their games, which is quite impressive given that they has spent very little on advertising up to this point.  Continue reading…

Overkill 3: Get Ready For 3rd Person Mayhem This Fall

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The Overkill series from Craneballs has always been among my favorites as far as gallery style shooters go. I have to admit that I was a bit skeptical at first when I saw that they were taking the series to a truly 3D third person perspective. The more I watch the video, however, the more excited I get about seeing this game released. If you’re curious, and you should be, you can check out the video yourself here: Overkill 3 Teaser. I’ve also listed a few point of note about the game below. Continue reading…

Shadow Blade in Review – Old School Action With Modern Looks

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Amongst all of my past console excursions, the one that I remember with the most fondness was my time spent playing my Nintendo Entertainment System.  A franchise that kept me entertained if not a bit frustrated was Ninja Gaiden, the tale of a ninja named Ryu that kicked butt and liked to do back flips.  At first glance one might feel that Shadow Blade is a modern interpretation of this classic series, and there’s nothing wrong with that.  After spending some time with the game I’m not so sure if it’s meant to be an homage to or simply inspired by the old favorites, but either way the game is quite entertaining.  It also manages to pretty much conquer the issues most action games have with controls on a touch screen device. Continue reading…

Darklings: Gesture Based Action and an Odd Adventure

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The minute I began playing Darklings, I had a lot of questions. What is a Darkling? Where is my character and what on earth is going on? Out of all the iPad games I’ve enjoyed, this was definitely one of the strangest. That isn’t, of course, to suggest that it’s bad – in fact, I found the game surprisingly intuitive once I’d figured out more about the strange character at the bottom of the screen. This $0.99 iPhone/iPad game was created by MildMania, and is definitely on par with dark and quirky games like Limbo. When you load the app, you find yourself in control of a small character called a Lum, and it’s your goal to save him from surrounding monsters that have come to attack. Your character exists in a lonely looking universe where it’s constantly night time, and you’re surrounded by endless models.Adding to the mystery and spooky element of the game is the soundtrack. I immediately noticed the audio of the game when loading, and enjoyed it from the very beginning. Despite the initial confusion over the character and the purpose of the game, the soundtrack was superb and I quickly became engrossed in the story. Your ghostly little character, or ‘Lum’ needs to use his powers to get rid of all the evil Darklings. The dark characters surround your Lum and must be fought off using magical powers. Continue reading…

HEAVY – sword in Review – Mario With A Sword, Anyone?

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Heavy Sword reminds me of a cross between Super Mario Bros and The Legend Of Zelda. Now some of you might be thinking “isn’t that basically Zelda 2 for the NES?” That’s probably fair enough, but since I never played that title I’m sticking with the correlation. The problem is that this really isn’t as interesting as either of those games separately, let alone what a good combination of them could be. That alone I could live with, since either of those franchises is hard to live up to. What is troubling me, however, is the fact that the game keeps freezing up on me.

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Dungelot in Review – Rogue-like At Its Best

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Back in the day, by which I mean a time I barely remember and which many of you probably weren’t born yet for, there existed a game called Rogue that quite possibly started one of the first trends of copycats, known as rouge-likes.  The games were simple in some ways such as consisting of only ASCII graphics, but complex in others like having a myriad of commands to remember and randomly generated dungeons that were revealed as you moved through them.  While I actually enjoyed several games of this type, I’m happy to see that modern variants such as Dungelot have revamped graphics and streamlined control schemes.  Unfortunately one challenging feature still remains in many modern rogue-likes: death is death.

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Team Awesome in Review – A Diversion With Superheroes

Fans of the game Diversion from Ezone.com are going to feel a sense of déjà vu here, assuming you haven’t already with the several other Diversion-derived projects they’ve released in the last couple of years.  Thankfully the formula’s still addictive, and there are enough differences to be found in Team Awesome that it still seems like its own game.  Unfortunately (depending on how you look at it) you won’t find any deep game play here, but if you’re looking for a simple diversion that could turn into an addiction, Team Awesome is your game.

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Horn – Console Adventure On A Portable Screen

I first tasted of the intrigue that Phosphor Games could produce as I wandered the creepy halls of Dark Meadow.  It had its issues, but overall it was a captivating game with wild creatures and a unique control scheme.  That was, of course, until I played Infinity Blade and realized that I had suffered Déjà Vu in reverse.  Now Phosphor Games has released Horn, and while the fantasy theme is reminiscent of Infinity Blade, it actually has a lot more to it then either of the aforementioned games in terms of things to do besides combat.  At first I was a bit skeptical about it just because I was afraid it would be a clone of the Chair Entertainment Group’s franchise, but every time I load up Horn I manage to get lost in its mystery and grandeur.

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Latest Modern Combat 4: Zero Hour video shows off killer graphics

Gameloft has released the first Dev Diary video for Modern Combat 4: Zero Hour, the highly anticipated FPS and one of the most popular in the genre for iOS and Android. The next installment in the series utilizes the Havoc game engine, which you can thank for its spectacular graphics. One twist that should please gamers is how they’ll only only be able to play as US soldier, but also the president-kidnapping villain, Edward Page. MC4 will also offer a new specialization systems feature that will allow you to choose from several ‘perks’, those of which provide various bonuses to complement different styles of play.

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Gameloft’s N.O.V.A. 3 crash lands onto the iPhone and iPad

While Gameloft has been fairly quiet with new App Store offerings of late, the publisher has dropped the big one today with the release of the highly anticipated N.O.V.A. 3 – Near Orbit Vanguard Alliance. The first two N.O.V.A’s are widely considered to be among the best FPSes on iOS and the third instalment raises the stakes further by using Epic Games’ Unreal Engine 3. Among some of its technical highlights include “real-time shadow and lights, particle system and ragdoll physics”. Compared to the similarly styled Crysis games, N.O.V.A 3 takes place 4 months after the hit sequel and features 10 levels across the galaxy, multiple weapons and powers and 6 multiplayer modes that supports up to 12 players.

The game appears to be iDevice friendly as it supports even the iPhone 3GS, iPod Touch 3rd gen and iPad 1. N.O.V.A 3 (a 1.57 GB download) has already been released on the New Zealand App Store and should be making its way across other stores (including US) later in the day. Video trailers and more info after the gap.

N.O.V.A. 3 - Near Orbit Vanguard Alliance Gameloft, N.O.V.A. 3 – Near Orbit Vanguard Alliance - $6.99

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