Animal Kingdom is kind of like Chess mixed with rock/paper/scissors. From the introduction screen, you’re shown in what order a piece can take another – each one has a ranking and it can only take a piece under it in value – just like rock/paper/scissors. But like Chess, Animal Kingdom is deceptively deep, with lots of strategy involved if you want to emerge victorious.
iBlast Moki is just one of those games you can’t help but like. It’s got the fun graphical quality found in Rolando and LocoRoco, and the easy pick-up-and play quality of a puzzle game It’s easily one of my favorite games on the iDevice, and I dare you to play it and not find yourself in the same boat.
I’ve heard some comments that ‘oh, it’s just another slider-puzzle game’. The funny thing is, maybe there are a lot of slider-puzzle games in the app store, but I haven’t played any of them. Maybe they just didn’t catch my eye the way Mezopuzzle did, but I’m glad I tried this one; and if you’re looking for a lengthy game with a good degree of difficulty, it should be on your radar as well.
I wasn’t too impressed with Match 3D Flick Puzzle at first. Yet another match 3 game, and it has very limited controls (really you can only swap one adjacent block for another). Even the cube aspect with multiple sides didn’t do much for me at first, as the endless waves of blocks just kept falling down and filling it in. And then I discovered ‘Survival’ mode, and a whole new game experience opened up for me – one that is far more appealing and gives this game the edge it needs in such a crowded genre.
There have been any number of variations on the theme of this game – placing tiles/cards on the field of play making sure to match all the sides. Waterworks is one example, Triazzle is another. What makes Xeno Sola stand apart and work so well is the sheer variety of cards/tiles available and the scifi theme. Without those things, however, it might just be a bland game of matching, but with them it becomes a game of chance and strategy against aliens to see who can gain the most money out of the construction of a space station.
There’s something immediately visually appealing about Samurai: Way of the Warrior. Yes it’s got a bit of a cartoonish look, cell shaded and very reminiscent of the recent Zelda game for the Nintendo DS – but at the same time, it’s a bloody and violent game, far more visceral than you’d get from big N. What kind of game does this all add up to? Read on to find out.
I’m a sucker for science fiction settings – it’s the type of novel I read the most, the kinds of movies I enjoy the most, and one of the types of games I’m most often drawn to. Quarqa has a great sci-fi comic book look – which is basically just window dressing for the game itself, but it really helps the overall effect of the game and raises it up from something that might just be ok, to something approaching great.
I was very anxious to play Dragon Portals when I realized it came from the same makers of the superb Azkend, hopeful that it would capture some of that same magic. It wants to be as good, and in some ways it at least tries to come close, but ultimately there are a number of things that keep it from reaching that same level.
I’ll freely admit, I was first drawn to this game by the character art – it looks like something Nintendo would come up with, and that’s always a good start. It’s also a puzzle game, and I’m always up for those – plus it looked polished. It seemed to have all the right pieces to potentially be a fun game, and the good news is, it ultimately is fun. There is a bit of a learning curve at first though, so I’m going to attempt to lay how it’s played so that you have a better understanding of what you’re getting into should you decide to pick up Cookie Pop Classic.
I was first struck by the ‘look’ of Reiner Knizia’s Robot Master, with its cartoon robots it looks like something out of a retro-futuristic Chuck Jones cartoon. I had no idea what the game was going to entail, though it looked vaguely puzzle-like and therefore up my alley. Turns out, I was right, and just as the developer claims “it’s an easy to learn, hard to master” game.