TouchMyApps » J. D http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Mon, 30 Mar 2015 17:52:27 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.5 Blimp – The Flying Adventure In Review: This App Isn’t Just Full of Hot Air! http://www.touchmyapps.com/2009/06/10/blimp-the-flying-adventure-in-review-this-app-isn%e2%80%99t-just-full-of-hot-air/ http://www.touchmyapps.com/2009/06/10/blimp-the-flying-adventure-in-review-this-app-isn%e2%80%99t-just-full-of-hot-air/#comments Wed, 10 Jun 2009 18:08:22 +0000 http://www.touchmyapps.com/?p=12768 I was recently given an ad-hoc of this fantastic little platformer about a week ago. Initially I was skeptical, I’m not a huge fan of platform adventure games. They tend to become tedious and boring to me, but I took a chance on this game based on the gameplay video. It isn’t that the gameplay … Read more]]>

blimp_news2I was recently given an ad-hoc of this fantastic little platformer about a week ago. Initially I was skeptical, I’m not a huge fan of platform adventure games. They tend to become tedious and boring to me, but I took a chance on this game based on the gameplay video. It isn’t that the gameplay was that incredible but that the game was visually breathtaking. It wasn’t too long after installing Blimp that I found myself sucked into this magnificent world the developers created. I was so enthralled by it all that I soon found myself looking dumbly at the blank screen of my battery-dead iDevice.

blimps1Before you hit the main menu, the game tells you that it was designed to be used with headphones and while 90% of the time I see that, I tend to ignore it and play without them. I took the time to pull my headphones out this time and it really just increased the overall experience that this game puts you through. I can’t stress enough just how big a difference it makes.

The first thing that hit me about the game was its stunning visuals. The artistic value and depth they bring to Blimp is incredible and breathtaking. It’s like being transported to this alien and exotic world. The steam punk feel infuses itself to every aspect of the game, from the main menu to the environments in each of the levels, was a fantastic choice in my opinion. When you couple that with the extraordinary musical score and other audio nuances, it intensifies the feeling of transportation and really turns this into something more than a game you play for fun, as well as an experience that you can enjoy with the majority of your senses.

blimps2I’m a huge fan of video games that seek to and succeed in making their players a part of the experience, that enrapt you with every element of the game from gameplay to its story. It really speaks of the developers’ dedication to the creation of a game.

The story itself rests in the background after your introduction to it, but it’s a great blend of seriousness and humor. Most of the humor can be found in the “Mission Briefings” before each level. The characters and their dialog are saturated with it; I don’t want to spoil any of that for you so I won’t give you any tangible examples but I hope you’ll take my word on it.

blimps4Even though the controls are relatively easy I would suggest that you take the time to play through the tutorial as mastering them will take more than a lot of practice. You control your blimp’s hot air supply by pressing or holding your thumb on the Hot Air button on the bottom right of your iDevice’s screen, tilting your iDevice navigates your general direct or helps to slow your speed to allow a safe landing. Your blimp will eventually be retrofitted with a bomb deployment device and you can drop these bombs by pressing the “Bomb” button on the bottom left of the screen. Almost everything can be killed by 2-3 bombs, so be sure to aim well and conserve your supply.

Every level is loaded with a handful of difficulties, fans that blow you into walls, torch’s that erupt an intense jet of flame that will quickly deplete your health, radioactive toxic waste, smog blowers and even more. All of these dangers will require all of your attention to safely avoid. There are various enemies: artillery batteries, tanks, and other blimps. Spread randomly through the levels are power ups that increase your health, your time left, your score, and your ammunition.

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While avoiding and destroying all of these things, you need to complete a handful of varying missions from collecting materials, acting as a taxi service carrying merchants from one point to another, or even placing explosive charges. They can all vary or even be mixed in together in a single level and you have to do all of this in under the time limit, so unfortunately slow and steady won’t win this race!

In the end, I would recommend this game for anyone that finds it even slightly intriguing. The difficult and all-encompassing gameplay coupled with the fantastic visual and audio nuances will suck you into the experience and guarantee hours of great fun. Just try to avoid throwing your iDevice when you find yourself failing a mission over and over again!

Note: Blimp – The Flying Adventures has an introductory price of only $0.99. Get it now before it goes to its regular $2.99 price point!

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App Summary
Title: Blimp – The Flying Adventures (v1.0) Developer: Craneball Studios
Price: $2.99 (sale $0.99) App Size: 59.4 mb
  • Awesome aesthetics
  • Great musical score
  • Fun gameplay
  • Frustratingly difficult from time to time

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Defender Chronicles Hands On Preview – A Breath of Fresh Air http://www.touchmyapps.com/2009/06/01/defender-chronicles-hands-on-%e2%80%93-a-breath-of-fresh-air/ http://www.touchmyapps.com/2009/06/01/defender-chronicles-hands-on-%e2%80%93-a-breath-of-fresh-air/#comments Mon, 01 Jun 2009 13:39:30 +0000 http://www.touchmyapps.com/?p=11862 This weekend I was given the opportunity to get my greedy little hands on Defender Chronicles by Gimka Entertainment, an app I’ve been looking forward to since I had my first glance at the gameplay video. In fact, when Louis emailed me asking if I’d like to write this piece for TMA I was excited, … Read more]]>

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This weekend I was given the opportunity to get my greedy little hands on Defender Chronicles by Gimka Entertainment, an app I’ve been looking forward to since I had my first glance at the gameplay video. In fact, when Louis emailed me asking if I’d like to write this piece for TMA I was excited, so much so that after out short discussion I would check to see if the developers had emailed me every hour or so and when I finally got it, I couldn’t load it onto my iDevice fast enough!

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Going in, I had a lot of expectations for the game. I’m a huge fan of Tower Defense games, but the genre has been stale as of late. No new or exciting takes on the genre, just more ways of doing the same thing or adding flashy and unique visuals. This game comes as a breath of fresh air to a pair of fresh lungs, by combining traditional RPG elements into a TD game. If done right, there is little chance of failure — look at Puzzle Quest for example. They take your traditional bejeweled puzzle type of game and throw in the RPG elements and it’s a fantastic little time-sink.

You are immediately thrown into the world map with little explanation as to what you’re supposed to do (as you can see in the picture above). This really wasn’t that big of an issue for me as I’d consider myself an adept video game player, but to someone not quite used to video games it might be a little overwhelming. Shrugging that little issue off, I click on the hero hoping to set up my character.

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I was a little disappointed to find that I wasn’t given a choice in what type of character my General or Hero was. I was hoping I’d be able to choose between your basic RPG classes (i.e. Warrior, Thief, Mage, Archer, etc.) as well as gender. I personally believe having this option would increase both replayability and a player’s emotional investment to their character. The game is still in “beta” so it might have just been disabled for the ad-hoc, but if that isn’t the case I hope the devs will consider including this option.

A sinking feeling started to seep up from beneath me as I exited the Hero menu and clicked on the first stage. All of the expectations had for the game weren’t being met and I doubted things would get better, but I soldiered on hoping that all of the potential this game offered wasn’t for naught.

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Boy was I glad to find that my suspicions were wide of the mark!

When you choose to play the first stage it asks you if you want to view the tutorial. Even if you’re an avid gamer I would suggest using the tutorial as it walks you through the first handful of turns and includes some pertinent strategic information. After the tutorial, you gain full control in creating and upgrading your army. Each level in the ad-hoc requires certain units to be beefed up more than others. The first stage is quite balanced between the soldiers and knights, but you’ll quickly find which unit type you should build first and which one you need to upgrade at certain points throughout the stage. The second and third stages require you to focus more on archers than on soldiers, as they include a lot of monsters that can’t be “blocked” or “hit” by soldiers (i.e. Flying Goblins and Slimes).

Once you upgrade your units to the 5th level, you can then change their class. For soldiers, upgrades to berserkers can be purchased for 80 gold and archers upgraded to rangers for 90 gold (unfortunately you can only upgrade to rangers on the 3rd stage).

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After beating a stage you are awarded stars based on your score (1-4 stars), you can only get 3 stars on the first two difficulty settings and 4 stars on the last two. You are also taken to the Log Book menu where it tells you how many Imperial Coins you have, if your hero gained a level, the score you received for beating that stage as well as that information for stages you beat previously. Imperial Coins are used to buy equipment from the Shop. You receive more Imperial Coins for beating stages on harder difficulty settings.

In the casual mode setting, you’ll learn the basic strategy for the level and as you climb up the difficulty modes from casual to veteran, master, and finally heroic. You’ll have to refine that strategy as well as level up, buy equipment, and increase your hero’s statistics in order to even have a chance to beat a new level of difficulty or even the next stage. I had to grind away on the first two stages on multiple difficulty settings in order to get enough Imperial Coins for new equipment and increase the stats for my units before I was anywhere capable of beating the third stage. Unfortunately the ad-hoc app crashes after a handful of waves on the heroic difficulty settings on any of the three stages so I was unable to complete all of them on the hardest difficulty.

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Visually the game is impressive. The detail to the environments, characters, and monsters is astounding. The accompanying sound effects and musical score really help to immerse you into the world the devs have created. They even added voices to the General who speaks to you before and after quests. While this is a splendid idea, the voice acting of the Advisor is jarring to the senses and lacks any skill. Thankfully, you can disable voices in the options menu.

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After the second level you’re given access to the Great Library, which is a shop where you can enter and purchase “secrets” or unlockables with your Imperial Tokens. One of the secrets you can unlock is a Rock-themed musical score which plays in the background. The other secrets in the ad-hoc include: a book with detailed info on your deployable units, a secret stage, and another type of unit (costs 120 gold to deploy). This shop offers a lot in the way of expanding the game and in the future might be a way to continue to get more levels, units, shops, equipment etc. which is very exciting!

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I’ve spent quite a few hours playing through Defender Chronicles and I can say that I am very impressed. There are a few minor issues, which I’ve raised in this article, but nothing major. I’ve REALLY enjoyed the experience the game has given me. In fact, I was quite sad to reach the limitations of the ad-hoc. I just want to experience everything the game has to offer. I’d highly recommend you pick up this refreshing little game as soon as it hits the AppStore!

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Eliss in Review – I’ll Squeesar You! http://www.touchmyapps.com/2009/05/11/eliss-in-review-%e2%80%93-i%e2%80%99ll-squeesar-you/ http://www.touchmyapps.com/2009/05/11/eliss-in-review-%e2%80%93-i%e2%80%99ll-squeesar-you/#comments Mon, 11 May 2009 16:54:18 +0000 http://www.touchmyapps.com/?p=10693 If I had two sum Eliss up in two words, I’d have to call it “Frustratingly Fun”. After the initial “sector” (or stage), the level of frustration raises exponentially, but Steph Thirion (developer of the game) has thrown in just enough easily conquered sectors in between to keep you from chucking your iDevice against the … Read more]]>

eliss7If I had two sum Eliss up in two words, I’d have to call it “Frustratingly Fun”. After the initial “sector” (or stage), the level of frustration raises exponentially, but Steph Thirion (developer of the game) has thrown in just enough easily conquered sectors in between to keep you from chucking your iDevice against the wall and screaming “I’ll squeesar you!”

But don’t let me get you believing this game is personification of frustration, because it really is a blast to play!

eliss3_1The goal of the game is to create the specified number of supernovas to complete each sector. As you create supernovas the progress bar on the top right of the screen will fill up, this is a quick way to see how many more novas you need to create.

To cause a supernova you have to take the correct sized planet and put it inside of a squeesar of the same color. Planets of the same color can be pushed together to create a bigger planet, you can also split a planet apart by placing two fingers in the middle of the planet and spreading them apart. You’ll constantly be creating smaller or larger planets throughout each level so it’s a great idea to master these controls as fast as possible.

You’re given a life bar that depletes when two planets of differing colors collide. The longer the planets are touching the more your health is depleted, and despite the size of your life bar, it can be drained in a matter of moments. Don’t let this worry you, because every time you create a supernova “stardust” (little triangles) are dispersed. By tapping the stardust they’ll glow green and give you more health before they fade away.

Sounds relatively simple right?

eliss4Wrong! Just when you think you’re getting the hang of things, they’ll introduce a new concept to the game, the dreaded black holes. This devil of a contraption (you guessed it!) sucks in everything that you are not currently holding into position! While this is going on you have to maneuver two to four planets around the tiny screen while not letting them hit each other so you can a planet into the newly popped up squeesar. Before you’re able to rejoice for finally creating a supernova, another planet pops up right where you are currently holding a blue planet the size of Jupiter! There may be even more surprises in store for you, I’ve only made it to sector eight and there are 26 sectors in all.

Visually, the game is not very impressive. It feels like we’re playing the original asteroids but with color. I suppose the developer intended this to be apart of the “charm” of the game, but I personally think they would have done better with the neon colors and fantastic explosions one sees in geoDefense.

eliss5The sound effects and music, on the other hand, are quite pleasant. The background music is calming, which helps to keep your nerves from acting up as you fight to keep from throwing your iDevice down in frustration. I really enjoy the sound of the planets popping into existence. When planets collide you’re alerted by a constant and quite annoying “whirring” noise, which won’t go away until you fix the situation. The best sound of all is what I like to call the “Sector Finally Dominated” sound. You will smile with satisfaction each time you hear it, of that I guarantee.

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All in all, Eliss is great fun. It may be frustrating and you may find yourself playing a sector over and over again (I’m STILL stuck on sector eight), when you finally complete that bastard of a sector, you’ll rejoice! Do your favorite “I beat you sucker!” dance and move onto the next level. Trust me; the satisfaction in beating the level completely outweighs the frustration! The game does use the touch controls to their full advantage, splitting planets, collecting star dust, and maneuvering the planets around in space. It’s quite hectic and if you have large fingers or bad hand and eye, or in this case finger and eye coordination, you’re going to be hurting in some of the sectors.

If you enjoy a game that’s going to challenge you every step of the way, both mentally and physically, you’re definitely going to want to grab it!

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App Summary
Title: Eliss (v1.1) Developer: Steph Thirion
Price: $2.99 App Size: 15.0 MB
  • Great Music and Sound Effects
  • Entertaining and unique gameplay
  • Satisfaction in beating levels
  • Graphics
  • Can be frustratingly difficult, especially if you have big fingers

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Flight Control in Review – Sitting in the Airport Just Got Interesting! http://www.touchmyapps.com/2009/05/07/flight-control-in-review-sitting-in-the-airport-just-got-interesting/ http://www.touchmyapps.com/2009/05/07/flight-control-in-review-sitting-in-the-airport-just-got-interesting/#comments Thu, 07 May 2009 23:35:08 +0000 http://www.touchmyapps.com/?p=10603 I had originally grabbed Flight Control on a whim, something about the simplistic art style and the 99 cent price tag flipped my impulse switch. Before I even recognized what I was doing, the game installed on my iPod. Going in I had no expectations for the game, hell I barely even knew what it … Read more]]>

flightcontrol1I had originally grabbed Flight Control on a whim, something about the simplistic art style and the 99 cent price tag flipped my impulse switch. Before I even recognized what I was doing, the game installed on my iPod. Going in I had no expectations for the game, hell I barely even knew what it was about! After the initial loading screen you’re confronted with this simple question “Welcome Aboard! Would you like game sounds?” Without considering the ramifications of my actions I clicked the red “YES” button. The slightly upbeat elevator music transported me to a 1950’s airport terminal. I had become an Air Traffic Controller, not just any air traffic controller… I was the BEST.

flightcontrol2Unfortunately it didn’t take me too long to realize I was no where close to being the best. It was going to be a long way to the top, but I am prepared to sacrifice the many hours needed to make my dream come true!

The thing that stands out most about Flight Control is its aesthetics. The art style coupled with the start menu’s music is nothing short of perfect. I cannot shake the feeling that the developers of this app were heavily influenced by the Fallout video game franchise. Everything but the gameplay smacks of Fallout or Bioshock, which was a brilliant stroke by the devs of this lovely little game.

The gameplay itself is incredibly simplistic. Grab your airplane and drag it to its color coordinated landing strip and make sure the airplanes don’t crash into each other! There are a couple different aircrafts. The original red planes, the slow moving yellow planes, the ultra slow moving helicopters, and the large & fast moving (barreling is more like it) red planes. Admittedly, there might be more but I haven’t managed to unveil them as the game’s difficulty gets extremely hard as you go along. Having to navigate each of the planes to their designated landing strips in a fashion that avoids any aerial collisions, while there are still more planes coming from every direction! Needless to say it can become quite hectic and if you get frustrated and your actions become frantic, you’re more likely to crash your planes than to land them safely. While that might not seem so alluring on its own, you have to fall back to that age old adage “Simplicity is best”, because for this game it certainly is! Once you start getting the hang of the game’s mechanics you’ll quickly lose track of time in attempting to beat your previous high scores.

flightcontrol3Just when you think you’ve mastered the game, you hit that devil of a submit button. First you’ll be prompted to register an account at cloudcell,which is a quick two minute process. You’ll then be asked if you want to allow Flight Control to grab your location. What this does is puts you on a “local” high score board, showing you what scores people in your area and game ranking recently scored, as well as how far away they are from you (in miles). I personally find this to be a nifty idea, but it isn’t for everyone.

flightcontrol4The online ranking system in general is neatly done. You’re given a rank depending on the amount of planes you’ve landed successfully in one game. You start out in the cabin crew if you score below 75 points, at 75 you rank as a co-pilot. You’ll continue to climb as you get better and better at the game. You can also view the high scores on the website , which incorporates Google Maps to place high scorers throughout the world (the locations are skewed slightly to protect the players). As I write this the current top scorer has landed a stunning total of 6432 planes! And here I thought I was doing great at 65 planes.

flightcontrol5Flight Control is definitely one of the best and most addicting apps I’ve played in a good while. Aesthetically, the game is top notch. It may not be pushing the boundaries graphically as Assassin’s Creed or Touchgrind do, but they are certainly stunning in their own right. The game play is extremely addictive and the high scoring system offers a level of competitiveness, even if the top score is a daunting one. The only issue I could possibly bring up is that the main menu’s music isn’t playing in the background as you actually play the game, which is a non-point if you’re listening to your own music. The previous issues the game had with not being able to continue your game if you exit to the iDevice menu and not having an online high score system were both fixed in the latest update. All in this entire app is a fantastic Kiss It rating. And is a STEAL at 99 cents!
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App Summary
Title: Flight Control (v1.1) Developer: Firemint
Price: $0.99 App Size: 0.99 mb
  • Addictive gameplay
  • Art work and interface very well done
  • Gameplay simple yet challenging
  • Online Scoreboard
  • 0.99 cents!
  • Some players may find it too difficult as game progresses
  • Could use more airports

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