Here comes Ro. Ro is basically what a puzzler should be, and developers should follow this example in implementing new twists and concepts instead of solely producing tried and true games.
Hospital Havoc is a game which allows the player to take the role of doctor by admitting, diagnosing, and treating some of the most whacky patients ever encountered. With a challenging campaign, including three levels of difficulty to choose from, 20 career levels, 19 possible illnesses, 3 to 6 bed conditions, 10 addicting scenarios, Hospital Havoc is full twists and turns that will keep you entertained for a long time.
iWire has just three rules: You MUST talk about the wire. Tilt left & right to move. DON’T touch the wire! These are the words you get upon opening up the application. Origin8 produced an extremely simple yet addicting game, and once again, provides an excellent layer of polish.
What do you immediately think of when you mix space, music, and intense targeting action? Rez right?!? Radio Flare attempts to create a spin-off of these ideas, with explosions matching the trippy rhythm, all along disintegrating enemies while scrolling along in space.
My initial reaction at starting up Glow was, “Wow, I love the art style!” That stays true throughout the entire game, where the painstakingly hand-animated visuals, with their unique neon look, sure are eye candy. The basis for Glow is to capture pieces by drawing free hand, gathering combos and chaining together bonuses.