Android Games Roundup [4/10/18]

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I really wasn’t sure how my transition from iOS to Android was going to go, but luckily once you’ve got a game running the underlying OS really doesn’t make much difference. I do miss the bigger iPad screen for some games, but otherwise I’ve adapted quite well (though I did have a running start thanks to my stint with an iPod Touch before getting my iPad). For this outing I found a new scrolling shooter to add to my favorites list, I reacquainted myself with an old favorite from the SEGA Genesis days, and I spent more time than I should have with a game I already spent a lot of time playing on my iPad. And there were a few other games thrown into the mix as well. Enjoy!
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Android Games Roundup [2/20/18]

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Welcome to my first roundup of 2018! Sorry I’m a bit late to the party (does nearly two months count as fashionable?), but life has a funny way of not letting you do what you want to sometimes. Anyway, I’ve shifted gears a bit, because honestly I was getting tired of things just flat out not listing my iPad as a supported device or not NOT listing it but the game really not working on it anyway. Plus, I got a new-ish Android phone for Christmas, and it actually plays a lot of those games I just mentioned in the last sentence. So, my first collection of summaries is actually about Android games, though if there is an iOS version available I will provide a link for that as well. Just remember, I played all of these games on an Android phone, not on my iPad 2.

Also, I decided to do something else that I’ve not done with a roundup before, or at least not with roundups on this site. Instead of just listing games I liked (though that will still probably be the majority of what shows up), I’m actually going to mention games that I didn’t care for so much either. You should be able to tell the difference pretty readily, but just in case I’ll conclude each summary with a “Play” or “Pass” designation. And here’s a slight spoiler: Homescapes, Fastlane and Into The Dead 2 deserve a couple of extra “plays” added on to the end of my verdict. I play each of them almost every single day, which hasn’t happened for a long time even with the games that do still run on my iPad 2. So, without further ado, let’s actually get to the reviews…
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One for Eleven is now available to download on iOS and Android

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Think you’ve got what it takes to handle the pressure cooker environment of a football manager?

Well you’re in luck, as Actoz Soft have just released One For Eleven, a Free-to-Play football management game for iOS and Android devices. Giving you the chance to manage some of the biggest names in the sport, you pick the tactics, formation, and line-ups for matches – and then have to watch your assembled squad fares against a range of opposition. Nail biting is optional. There are two ways to watch matches too, with Live Broadcast mode allowing you to get a top-down view of the field and all the players on it. Text Broadcast mode is the other less flashy method, updating you on matches through text alone.

So if you want to see if you’ve got what it takes in the managerial hotseat you can get One For Eleven from the App Store or Google Play for free, right now.

Don’t forget to visit the One For Eleven website, or the game’s Facebook page for more details though.

This article is sponsored as part of Steel Media Preferred Partners.

Google Search app for iOS gets Google Now feature

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Google Now has been available to Android phones for several months now, and it has finally arrived for the iPhone and iPad. Described as “the right information at just the right time”, Google Now is the latest feature found within the Google Search app. Once you sign into your Gmail account, “Cards” will appear at the bottom that provide helpful info like local weather, currency conversion when travel abroad, traffic conditions to your next likely destination, sports scores, flight status and much more.

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Google releases Field Trip for the iPhone

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Google’s Field Trip app is now available for the iPhone. First released on Android several months ago, this location discovery tool runs in the background of your phone. As soon as you get close to “something interesting”, an iOS notification will let you know of the POI in question. Select from a local feed of things you’d like to see, and Field Trip taps into numerous publications (Zagat, Cool Hunting, Atlas Obscura etc) to help you discover places/experiences under categories like Architecture, Food & Drinks, Offers & Deals, Movie locations and more.

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Grand Theft Auto: Vice City hits iOS App Store and Google Play

First released back in 2002 on the PS2, the follow up to the first ever 3D GTA has arrived on iOS and Android in form of Grand Theft Auto: Vice City 10th Anniversary Edition 

From the decade of big hair, excess and pastel suits comes a story of one man’s rise to the top of the criminal pile. Vice City, a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, was one of the most varied, complete and alive digital cities ever created. Combining open-world gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and given the opportunity to take it over as you choose.

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Google putting finishing touches on iOS Maps app with turn-by-turn navigation

Good news for Google Maps advocates using iOS 6. According to the Wall Street Journal, Google has been field testing their long rumoured iOS Maps app and putting on the “finishing touches” prior to submitting it to Apple’s stringent approval process.

Google has distributed a test version of its new mapping app that will work on Apple’s iPhones and iPads to some individuals outside the company, said a person with direct knowledge of the matter. Google has been putting the finishing touches on the app before submitting it for approval to the Apple iTunes store, this person said, though it is unclear exactly when that will happen.

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Etymotic delivers Awareness app to Android and iOS

Audiophiles are already aware of Etymotic, the company that single-handedly invented the world of inner earphones. Their ER4 series revolutionised portable audio before you were born. I can think of no other name to which my silly bicycle hat is tipped to more often. God bless you Etymotic. Well, their rather well-known app collaboration with Essensy, Awareness, has finally made it to Android, too. Awareness allows you to hear what’s around you no matter that you’re plugged into some of the best noise-isolating earphones in the world. Etymotic have always been about hearing safety. Awareness uses the microphones in their hf3 and mc3 headsets to filter in the important stuff: announcements, safety alerts, etc., so that you can enjoy your music in safety.

Awareness has been available on iOS for a while, but it’s great to see Android getting some love (especially since I’ve become an iBasso DX100 owner). Evidently, you don’t have to be plugged into 4,1 Ice Cream Sandwich to use the functionality, either. (God knows you are damned lucky if you can get 4,1 working on your system.) Now, I don’t have either earphone to test Awareness in iOS or Android, but damn it, it doesn’t matter. Someone will. Enjoy your music in safety, people.

Press stuff after the jump

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Google Search for iPhone and iPad to receive Siri-like functionality in upcoming update

For those who you who don’t have an iPhone 4S (or the new iPad with iOS 6) and feel left out with not being able to converse with Siri, you’ll soon be able to do many of the same things that Apple’s digital assistant is able to. Along with Google’s announcement today that Knowledge Graph will be making its way outside the US, and the introduction of the Gmail in personal search results feature, the Big G has made it known that the Google Search app for iOS will be updated soon and it’ll include voice-based questions and answers.

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Because We May: App Sales for iOS, Android and PC/Mac Platforms

Just in time for the long Memorial Day Weekend, a bunch of (indie) developers have banded together and created the “Because We May” initiative, slashing prices off their titles in an attempt to promote their work.

We believe that developers should have the freedom to price their games how they like, without interference from the online stores that sell the games. Why? Because it allows us to promote our games more freely, as we are doing here! We rely on the ability to promote our games for our livelihood and control over pricing is an important tool for this purpose.

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