Eventide 3: Legacy of Legends in Review: Not Quite So Legendary
By now it should come as no surprise that I love adventure games, and while I continually refute the claim that they are “not dead yet”, it is hard to argue that the genre is feeling a bit stagnant lately, especially on the mobile front. Even G5, whom we used to be able to count on for some fun Hidden Object / Adventure games seems to have resorted mainly to updating a couple of F2P offerings every now and again. Thankfully Artifex Mundi is still delivering, and I recently got the chance to play one of their latest, Eventide 3: Legacy of Legends. I can’t say it was my favorite offering, but it was a solid game with an enjoyable if not fairly standard fantasy plot.
Eventide 3: Legacy of Legends, as the name suggests, is the third in a series of adventure / hidden object games. Not having played the first two I can’t tell you where this falls in line in terms of quality, but what I can say is that you should expect a typical “bad guy rises to power in one world and now wants to take over another” sci-fi / fantasy scenario. There are a few twists and turns, but nothing that you wouldn’t be able to guess if you are a fan of either genre. Still, the story was entertaining enough, though I think I would have enjoyed it more had several portions not been told through mildly interactive segments that weren’t very fun. Maybe the developers feel this is necessary because of the more hidden object nature of the game, but adventure gamers don’t mind actual acted out cut scenes every now and again.
Game play is pretty much what you’d expect. You’ll explore several locations, gathering items to solve object based puzzles. There are a few mini games thrown in there as well, and at least on easy mode they were relatively benign to get through. I did end up having to skip one, however, which not only was not cooperating but honestly wasn’t very fun to begin with. There were also plenty of hidden object scenes, which I find the more I play the less interested I am in this particular aspect of many adventure games. At least there was usually some interactivity involved, like breaking open an item with another one to find what you were looking for, so it wasn’t simply all hunt and peck for items. One thing I did find interesting was that a couple of the cut scenes actually had small interactive sequences involved with them, and while I’m not sure they added much to the game it was certainly an unexpected twist. There was also a map to let you quickly navigate between locations, but it seemed that you could only jump to certain key locations and still had to maneuver to sub-locations at times. Not a big deal, but it was kind of a quirky way to handle map functionality.
The visuals were top notch as usual, with detailed backgrounds and little animations here and there to add life to the surroundings. The couple of different creatures you encounter were neat and unusual, but some of the humanoid based renders were a bit weak. Overall it was still a fine looking game. The sound was equally well done, with nice sound effects and good voice acting. The music wasn’t necessarily breathtaking, but if you go back and listen to it in the “extras” section without the distraction of the game itself you’ll hear that it’s well written.
In the end, Eventide 3 is another solid offering from Artifex Mundi. It’s certainly not their best product, but you could also do a lot worse (and I have). That really is the biggest problem with this game – it’s pretty much middle of the road, and I’ve come to expect more from them. Still, over the course of the review I played through the game completely once and played through a portion of it three other times, so it managed to hold my interest in that regards. I would certainly check it out if you like this type of game, just don’t ask too much from it.
|Title:||Eventide 3: Legacy of Legends||Developer:||Artifex Mundi S.A.|
|Reviewed Ver:||1.0.1||Min OS Req:||iOS 8.0|