The Silent Age: Episode Two in Review – If Sierra Still Made Adventure Games…


When I reviewed chapter one of The Silent Age over two years ago, I felt that it was one of the best examples of a traditional Sierra style point and click adventure game, nicely updated for modern touch screen devices.  If anything, the second and final chapter of the game cements that notion.  Having reread my original review I would say that most of the niggling negative points are still there, but the game is still so captivating that it doesn’t really matter.  Unlike the first time around where I was still left desiring more I am fully satisfied with the resolution to this tale, and I only hope this time that the developers will continue to make adventure games that are as good a quality as this one.


Chapter two literally takes place right on the heels of the original story.  I won’t share any details so as not to spoil either chapter for you, but I will say that this game does a nice job of tying up all the loose ends.  One might even say that there are a couple of times where it feels like there is too much explanation, but at least it never reaches Final Fantasy cut scene levels and you can skip the long parts if you want.  This time around there was a lot more interaction with other characters, so add a check to the “improvements” column.

The interface hasn’t changed, so you’ll basically tap to do everything – tap to move somewhere, tap to pick up an item or tap an item and then somewhere on the scene to use that item.  There didn’t seem to be as much “hunt and peck” action this time around, and the puzzles were still balanced enough that the provided a challenge but didn’t force me to look elsewhere for the answers.  The ability and necessity to switch between multiple years in order to complete certain puzzles is still the game’s biggest asset and is done just as well this time around.  Sadly, the game still feels rather linear in terms of level design, but I suppose not everything is going to change to my liking.


The visuals maintain the high quality of the first installment.  There’s something about them that seem detailed and simple at the same time, and it’s a style that I hope they continue with should the studio produce any more adventure games.  The sound effects once again do the game justice, but we still never get to hear the voice of Joe the janitor or any of his contacts.  In my original review I commented that the music was good when it was there, and I’m guessing the same holds true for this installment since it doesn’t the soundtrack didn’t seem to be any more prevalent this time around.

Overall my feelings towards chapter two of the silent age mirror how I felt with chapter one a couple of years ago.  There are some small improvements this time around, but it basically feels like an extension of the first half, just as one might expect it to.  I don’t think that’s necessarily a bad thing, but I do hope that some of my suggestions see the light of day in future products that House on Fire develops.  Of course even if they just maintain the quality displayed in The Silent Age I’ll be more than happy to try whatever comes next.


App Summary
Title: The Silent Age Developer: House on Fire
Reviewed Ver: 2.0.16 Min OS Req:  iOS 7.0
Price: Free App Size: 120.10MB
  • Excellent continuation of an intriguing story
  • Well balanced puzzles
  • Good use of time jump mechanics
  • Great visuals
  • Decent sound and music
  • Levels feel to linear
  • Still no voiceovers


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