Satellina in Review – Simple Yet Engaging
There are a multitude of games in the â€œdodge everythingâ€ or â€œdodge this while avoiding thatâ€ genre of causal games, but few have managed to be anywhere near as intriguing as the Tilt To Live series.Â With Satellina thereâ€™s a new contender to the throne, and the game play is actually unique compared with any other games of this style that Iâ€™ve played before.Â Combined with simple yet sharp visuals and a great soundtrack, this is basically a â€œcanâ€™t missâ€.Â The main gripe I have with the game is its length, or unfortunate lack thereof.
The goal of the game is to clear each of the 50 boards in under two and a half minutes.Â You can change the color scheme, but using the default theme youâ€™ll do this by first collecting all the green items, then collecting all the yellow (which will turn to green), and finally consuming the red (yep, they change to yellow and then green respectively).Â This sounds easy enough, right?Â Well, the levels are lumped into groups of 5, and within a level group once the clock starts ticking it doesnâ€™t stop.Â If you touch one element of the wrong color you have to start that level over, so if you run into a particularly challenging level it can quickly eat into your two minute thirty second time window.
To top it off, youâ€™ll have to clear every level in under 2:30 in order to truly beat the game.Â Oh, and once youâ€™ve mastered all that you can play the grand tour, which takes you through all 50 levels with one timer.Â Controlling the game is a simple matter of dragging your finger across the screen, and you can either keep it right on your avatar if you feel that gives you tighter control or at a distance if you think it gives you a better view of the action.
Having said all of that, I think I completed the entire game, including the grand tour, in about 45 minutes.Â Thatâ€™s not to say you canâ€™t go back and try to better your score in a particular set of levels, and it is actually entertaining to do that for a while, but I really hope they have plans for more levels, because this is one game that definitely needs it.Â The game does keep track of your score compared to other players, though it does this internally and not through Game Center.Â It would be nice to have some sort of achievements even if they are trivial to provide incentive to keep playing.Â Some multiplayer options would be cool as well, like say a competition where the game randomly picks five levels and see which player completes them more rapidly.
The visuals are simple but effective.Â All the objects are circles that actually kind of look like a power button icon, and you are represented by a white crosshairs.Â The background is a solid color which is there just for the sake of having a background.Â The sound effects are basically superfluous, though there is a noise to indicate that youâ€™ve cleared all objects of the â€œsafeâ€ color.Â The music is quite nice, on the other hand, and there is a separate track for each level group.Â The game is even kind enough to switch between tracks as you advance through the level groups in Grand Tour mode.
Satellina is a good game, and every time Iâ€™ve gone back to it for final analysis before finishing up this review Iâ€™ve enjoyed playing it.Â The music is great, the levels are varied and some are rather challenging, and trying to master some level groups to get the best score can be quite a rush.Â I just wish there was more to the game.Â I donâ€™t know what the developers have in store for the gameâ€™s future, though the ? in the last level group circle indicates that thereâ€™s additional content coming.Â Hopefully it will come soon and be as strong as what the game currently has to offer.
|Reviewed Ver:||Â 1.0.3||Min OS Req:||Â iOS 4.0|
|Price:||$1.99||App Size:||Â 40.7 MB|