Crazy Chicken Director’s Cut in Review – Second Verse, Better Than The First
The chickens are back, and I’m still not 100% sure what to make of the series. As a mid-tier movie buff I like the setting of this game much better, especially since it focuses on sci-fi and horror movies. On the other hand, there is only 1 game play mode instead of the three offered by the original game, and the number of achievements is significantly less. I still think of the two offerings I’d rather play this one, but it probably isn’t going to be enough of a step above Crazy Chicken Pirates to satiate the hunger of those that got bored with the original.
As with its predecessor, the top priority in Director’s Cut is to shoot the chickens. Whereas the original offered three game play modes which admittedly mainly differed in determining what resulted in the game being over, this one offers only one option: you play until you run out of bullets. The game toggles between a scene full of sci-fi sets and one that boasts spoofs of all your favorite horror films, and in order to transition from one to the other you must shoot a certain number of 3 different types of targets. Of course the total number of targets increases with each transition, and so far I have seen no way to earn extra bullets aside from actually completing a scene and transitioning to the next one. As a result, it almost seems inevitable that you will eventually not have enough bullets to complete a scene, especially if you make one or two mistakes (or decide to shoot something else just for the sake of it).
Thankfully the need to shoot everything in sight to find out what you can score on is still present in this game. In addition to that, however, there are some instances where you have to solve a simple puzzle in order to get a chicken to a position where you can take them out. And, if you happen to be a fan of either of the covered genres, you’ll appreciate trying to find all the hidden (or not so hidden) references to the films you know and love. The game only has one leaderboard and 40 achievements to earn, so while it’s not quite as Game Center centric as the original there’s still plenty to work towards. But, much like its predecessor, the game can get a bit repetitive after a while. Even if they stuck to the same 2 genres and charged IAP for them, it would be nice to see a couple more scenes added over time. That shouldn’t be too hard given the plethora of source material to choose from.
The visuals are right in line with the first game, which is to say that they are cartoonish, detailed and quite enjoyable. There’s a certain undeniable charm in seeing a chicken dressed as classic horror icons, and the sci-fi world is pretty cool as well. The sound effects are decent and the music is well written, but it would have been nice if the audio gelled a bit more with the specific content instead of feeling generic. Still, I’m glad there at least was music at all, which is a step up from their previous effort.
The mobile touch screen paradigm is the perfect place for a shooting gallery style game, so it seems only fitting that the Moorhuhn franchise would find its way to iOS devices. While not the best of the genre for said devices, the Crazy Chicken series certainly provides some decent entertainment with its colorful characters and plenty of extras to shoot at. If you haven’t taken one for a spin yet I’d certainly recommend giving Crazy Chicken Director’s Cut a try.
|Title:||Crazy Chicken Director’s Cut – Moorhuhn series||Developer:||Teyon|
|Reviewed Ver:||1.0.0||Min OS Req:||iOS 5.0|
|Price:||$0.99||App Size:||64.0 MB|