The House on Usher in Review: Bosses That Go Bump In The Night
So here we are with another hidden object game that wasn’t released by one of the “big players”. In fact, The House On Usher looks to be the first iOS outing for Red Aphid Games. Turns out it’s actually a pretty fun game. As sadly seems to be the case with most hidden object games there’s a bit of a response problem when clicking on the objects you’re trying to find, but otherwise the game has solid production values and plenty of locales to explore. It also has a decent mystery vibe about it that makes you want to keep playing to find out what the strange force behind the house is.
The House On Usher is what one might expect if the legendary Steven King where to try his hand at horror comedy. You’re a neophyte real estate woman trying to make her name by turning over this worn down, abandoned property… which just happens to be haunted. The story unfolds through newspaper clippings and your general investigation of the house, and your only contact with the outside world is your boss who seems to know a lot more than he’s letting on. There’s nothing earth shattering about the story, but the lighthearted nature is a nice change form many of the macabre offerings of Big Fish Games.
The interface is pretty standard for this style of game play. Tap on the screen to move to a new location, tap on items within the screen to pick them up and drag items from your inventory to use them with other items on the screen. There are just a couple of different types of mini games scattered throughout the main game and they just require simple tap and drag operations as well. You can pinch to zoom in and out, but there’s also a handy magnifying glass that will zoom you completely in or out with a quick tap. More importantly, I really appreciate the fact that you can actually tap on the locations in the map and move directly to them without any fuss. This should be a standard feature of adventure games in my opinion. The main issue with the interface is that you often have to click several times on an object before it registers that you clicked the object. Sadly that’s pretty common with hidden object games on the iPad, but in this case it gets really frustrating when you don’t know exactly what you’re looking for in the first place.
Game play is divided into three segments: object puzzles, hidden object scenes and mini games. As a “bonus” you get to clean the house which consists of finding any stray cobwebs, bugs or mauve items (apparently your character doesn’t like mauve). This is where it gets frustrating, because in a given scene you’re told how many items need to be cleaned up, but not what you’re looking for. The bugs are especially difficult to find, and when clicking them doesn’t respond appropriately it may leave you baffled. In hidden object scenes you’re always presented with a list so you don’t have to try to match shadows or place objects where they belong. Most of the mini games are like a Wheel Of Fortune board where you’re given a clue and must spell out a phrase with supplied letters. There are a couple of others, but thankfully unlike a lot of modern hidden object games you don’t have to complete a mini game to get behind every locked area. Overall the game play felt pretty balanced.
The graphics fall in line nicely with higher end hidden object games. Detailed backgrounds give you a real sense of the environment and also make it challenging to find the objects. There are only two characters, you and your boss, but they are well designed and some of the boss’ expressions are pretty humorous. The sound effects are decent enough, and they did a good job casting the boss, though I will say that the girl seems a bit whiny sometimes. There’s a decent selection of music that all sounds really good, but don’t listen to closely to some of the tracks because you’ll realize that they are on a fairly short repeat loop. Still, I enjoyed the tunes for the most part.
While we’re seeing more “pure” adventure games show up on the App Store these days, they’re still few and far between compared to hidden object games. As long as the latter is going to be prevalent for a while, I hope more of them turn out like this one. Niggles about the interface and the sometimes repetitive music aside, I found myself practically unable to tear myself away from this adventure until it was complete, and that’s the way a good gaming journey should be. I will leave you with one final warning: if you’re the type that finds the end more important than the journey you might want to stay away, because the conclusion to this tale leaves a lot to be desired.
|Title:||The House on Usher||Developer:||Red Aphid Games|
|Reviewed Ver:||1.0||Min OS Req:||iOS 6.0|
|Price:||Free||App Size:||230 MB|