Gummy Drop! in Review – Match 3, Quests And IAP, Oh My!
Most of my experience with Big Fish Games has been in relation to hidden object games, at least when it comes to my iDevices. I was intrigued by the release of Gummy Drop!, though, because I was told that it wasn’t a cookie cutter match 3 game, and as a devout fan of the genre I’m always looking for something that feels fresh. The truth is that from a mechanics perspective there really isn’t anything you haven’t seen before, or at least that’s the case with as far as I’ve gotten. What does stand out, however, are all the goals and extras that come with completing the levels. Be warned that this is a free to play game, which means you’ll need a fair amount of patience or the willingness to spend some IAP to keep progressing after a while.
Your job is to travel the world fixing all the destruction the gummies have caused. To do that you’ll have to match gummies like you’ve never matched before, clearing them away to reach high scores so you can move on to subsequent levels. Some levels have special tiles that need to be cleared away in order to win, and still others have bricks that need to be collected by matching them. There are even some cases where you have to gather souvenirs by matching away the stuff beneath them so they fall to the bottom of the screen. Each level has three difficulties with progressively harder goals to attain and greater rewards to earn. Besides getting to keep the bricks you match you will earn coins and other items that will help you fulfill certain missions.
You see, in addition to simply beating the levels there are various quests around the board that you’ll need to complete. The most basic one is rebuilding certain structures which you’ll use the bricks you collect to accomplish. In the first 10 levels you’ll need to collect special coins that you’ll use to help rebuild a lighthouse, and so on. I like this because it gives you incentive to replay the levels at a higher difficulty and provides you with more satisfaction than just beating other people’s high scores and climbing leaderboard charts. Of course if you really do care about that sort of thing you are more than welcome to invite your Facebook friends and challenge them to beat your scores.
Coins are used to buy power ups that can help turn the tide when you’re not meeting your goals as well as buy extra hearts when you’ve run out and want to keep playing before the timer refreshes. The problem is that the rewards you earn from beating levels don’t go a long way towards purchasing power ups, and the further you progress in the game the more non-optional power ups become. Thankfully some of the quests provide you with extra coins, and you also get to scratch off a lottery ticket each day where you can win some money. Between having only three lives and the hefty cost of the more advanced power ups, however, the game is definitely geared towards making you shell out for IAP at some point. At least it has the courtesy of not popping up something every couple of rounds asking you to buy, though, so kudos for that.
I really like the way the game looks. In the matching scenes there is plenty of sparkle, and on the map it has a cool “made out of paper” appearance. There’s plenty of animation and everything is well drawn. The sound effects are okay, but they can be useful for things like knowing that you’ve crossed a milestone in the score or cleared away yet another tile. Your tour guide pipes up with comments quite frequently, though I’m still not sure what she means when she says “weekend”. The music is nice and subtle so it keeps you entertained while you’re thinking yet is not overly distracting. It’s kind of like good elevator music, if that is even possible.
Overall Gummy Drop provides a pleasant match 3 experience, and while the actual matching mechanics don’t offer anything new there’s plenty to do with quests and multiple difficulty settings to conquer at each level. I just wish there were some way to get the full effect of the game without having to spend a ton of money on IAP. I could see investing $5 or $10 in this game, but to truly make smart purchases is probably going to cost you a lot more than that.
|Title:||Gummy Drop!||Developer:||Big Fish Games, Inc|
|Reviewed Ver:||1.0.3||Min OS Req:||iOS 6.0|
|Price:||Free||App Size:||72.3 MB|