Secret Files Tunguska in Review: An Adventure Game Like They Used To Make
While I’ll happily take any sort of adventure game for my iPad that’s half way decent, there’s something about the 80’s King’s Quest style adventure that can’t be matched by a first person point of view or lots of hidden object scenes and mini-games. Apparently the developers behind Secret Files Tunguska get that, and as a result this is one of the best adventure games I’ve played on the iOS platform to date. The story keeps you wanting to know more, the NPC interaction is plentiful but not overburdening, and the puzzles are intelligent and fun. Add to that a polished interface and beautiful graphics and you can’t really ask for much more. Well, a bit of background music would be kind of nice…
You start out playing Nina, who simply wants to visit her father at the museum where he works. Instead you end up on a quest to find him as well as figure out the mystery behind the explosion that rocked Tunguska a century before. Nina is joined by her father’s assistant Max, whom you’ll also get to control at various points in the game. The detailed and intriguing story is told via dialog trees between the character you control and various NPCs as well as the occasional cut scene. The actual “game” portion is your old fashioned mix of item collecting and object puzzle solving. There are no hidden object scenes, and so far I haven’t run into any mini games. Personally I hope it stays that way, though as long as the mini games are minimal I’ll be content.
The interface is simple yet effective. Tapping on an item of interest brings up one or two options: a magnifying glass for viewing and a hand for interacting. Depending on the situation “interacting” might mean taking an object, talking to someone or literally manipulating something without adding it to your inventory. To use an inventory item you can drag it onto an item in the scene or onto another item in your inventory. The inventory interface is a bit sluggish, and it can be frustrating because two objects must be combined in the right order (ex: dragging a matchbook to a cigarette lights the cigarette, but dragging the cigarette to the matchbook does nothing). You can tap to move around your current area as well, but that’s rarely needed since your character automatically walks towards objects you interact with. I did finally run into one mini game so far, and that was handled simply by dragging objects around the screen.
The game auto saves at certain points and will keep your last position when you exit out of the game, but you can (and should) also explicitly save occasionally in the options menu. You can also save and load your game to the iCloud if you’d like, which is a feature games of any decent length should have. From a game play perspective this is just about the perfect adventure game, except for the dialog. Now don’t get me wrong, because dialog between characters is one thing that sets a true adventure game above a simple room escape experience, but there are times when the dialog just devolves into nonsense that does nothing but make the game longer. Plus, it makes you work a little harder to determine what’s actually necessary to move the plot along. Not a major hurdle, but it can get annoying at times.
This is a pretty amazing looking game. The backgrounds are extremely well drawn and finely detailed, and the characters look good enough in the normal course of the game. The models don’t always look the best in the cut scenes, but then there are very few games centered around humans where they really do. Overall the visuals are stunning. The sound is another story. There are some sound effects, but the game seems to be more focused on ambient noises, which actually do have the effect of making the world feel a bit more vibrant and alive. However, there is very little music which is rather disappointing. Also, while the voiceovers are nice, they seem to be a bit out of place in most cases. For example, only one person that I’ve encountered in Russia so far even speaks with any sort of accent!
Adventure games used to be one of the staples of my gaming diet, but as time moves on and the popularity of the genre seemingly diminishes there just aren’t as many quality options as there used to be. Thankfully Secret Files Tunguska is one of the exceptions. An interesting story, plenty of game play and overall pleasing aesthetics definitely make this a worthwhile experience for any avid adventure gamer. Just remember that because you think you’ve moved on doesn’t necessarily mean that you’re done with something.
|Title:||Secret Files Tunguska||Developer:||Deep Silver|
|Reviewed Ver:||Min OS Req:|