Spellfall – Puzzle RPG in Review – You Better Watch Out, Puzzle Quest
Since the dawn of the match 3 / RPG hybrid Puzzle Quest has always been king of the throne. In fact, I think it was the game that introduced me to this wonderful mash up of genres. Now Backflip Studios has released Spellfall – Puzzle RPG, and while I’m hesitant to say that this contender has usurped the crown, it’s pretty amazing in its own right. The battles are fast and furious, the rewards are plenty and the rune system is a really nice bonus. The combat effects are among the best I’ve seen in this style of game, and the overall polish is quite impressive. Chalk up another win for Backflip.
There is actually a story going on here, though to be perfectly frank I don’t remember what the whole point of the mission is. It’s not like a “one and done” intro thing either because there is text at the beginning of each combat filling you in just a bit more on everything that’s going on. In the end it won’t matter for most people because one of the pluses of Spellfall is that you can play for as little at a time as you want and you never feel like you’re missing anything the next time you load up the game to play again. The basics are that you’re trying to conquer evil and in order to do so you must explore a series of different locations. You’ll meet some interesting creatures along the way, and while it seems like they only introduce 2 or 3 new ones per area, given the number of areas that kind of pacing should still result in a nice range of foes to fight.
As you might have gathered, combat takes place in a match 3 scenario. Instead of the usual breakdown of physical and magical attacks, defense and coins, however, Spellfall is all about the magic (though there are still coins to be matched). You have four elements to work with, and most monsters will have a particular weakness to one of the elements. Matching 4 of a kind will create a special tile that can wipe out a row or column, and matching 5 or more in a line will create a bonus attack tile. If you match one of these tiles then when that turn is done your character will launch a special attack based on that particular element type. There are also runes that match each element type, and if you have one of those runes and it is active it will get slightly charged each time you match the corresponding element. When runes are fully charged they can heal, poison, shuffle tiles and more. I do wish runes would charge as long as you had the equipped, but that’s a minor quibble and could actually make things a bit too easy.
Monsters only get to attack once every so many rounds, but they make up for it by unleashing some deadly attacks. If you’re victorious you can earn Exp Points which help you level up, Rune Points which enable your runes to level up, Collected Coins (those you match up during play) and Victory Coins for winning the match. Should you fail you’ll still earn Exp Points and Collected Coins, but obviously winning is preferable. Money can be used to buy weapons, armor and runes as well as to heal your character between battles and unlock rune slots on weapons or armor. Thankfully runes don’t become permanent attachments to your other equipment, but sometimes to get the more powerful duds you might have to give up using some runes for a while. That’s the single biggest point of frustration in this game – it takes a while to earn money unless you want to supplement your coffer via IAP, so you have to be real careful what you spend your loot on. Add to that the fact that the items store is randomly supplied and items don’t stay in the store very long and you might miss out on something you really wanted. Of course this is how they drive you to spending your cash, but since it doesn’t really hamper you from playing the game that’s okay with me.
The visuals in Spellfall are great. The characters are very well designed so that even the creatures you’re used to feel fresh. The animation is fluid, the creatures’ attacks are varied and interesting, and the bonus attacks your mage makes can certainly impress. The sound effects are all pretty good, though your character does sound a bit wimpy when he gets hit. The music has a nice fantasy tone to it, and while it’s nothing earth shattering it’s just nice to have there for the few seconds when you breathe between battles. Otherwise you probably won’t even notice it.
The match 3 / RPG hybrid continues to thrive, and while the basic tenets of each game is the same developers are still trying hard to add features that make their entry rise above the crowd. Spellfall does an admirable job with that. Quick, intense combat along with a constantly rotating inventory keep you on your toes while the deep runes system lets you customize your character to your style of play. The whole thing is wrapped up in a slick graphical bow and topped with a wonderful incentive to keep you coming back: play for 20 days to get a special prize. I’m working hard to see what mine is!
|Title:||Spellfall – Puzzle RPG||Developer:||Backflip Studios|
|Reviewed Ver:||1.2.0||Min OS Req:||5.0|
|Price:||Free||App Size:||78.9 MB|