Nun Attack Origins: Yuki’s Silent Quest in Review: Silent, Deadly and Fun
We were introduced to the nuns in 2012 with the RPG Nun Attack, which I sadly did not get the chance to play. The following year brought us Nun Attack: Run & Gun, a runner with potential that ultimately fell flat for me. Now we have Nun Attack Origins: Yuki’s Silent Quest, and unlike some origin stories introduced into established franchises, this one actually works. Silent Quest takes a puzzle like approach to the nun’s adventures, and it provides a decent amount of challenge with frustrating the player. It is lacking a bit in variety, but otherwise provides for a solid puzzle game experience.
In this tale of the nun known as Yuki you must help her rescue the children from her childhood village that have been captured and reconstruct the village after nefarious villains have destroyed it. Your mission will take you through 60 hand crafted levels full of miscreants and scared kids, as well as 15 bonus levels overflowing with bread! The bonus levels are like a mini version of Fruit Ninja, except instead of fruit you’ll be slicing through loaves of bread, and rather than solely using your finger you’ll need to guide Yuki to do the slicing. There are still bombs that will prematurely end the level for you, though.
As for the main levels, each one has three tasks: rescue 3 children, complete the level using a certain number of moves or less and finish the level under a certain amount of time. The tasks are all attainable (with the exception of level 29 for me), but good luck getting them all in one try. Thankfully the game lets you earn each goal individually. The first time you reach a goal on a given level you’ll earn a shuriken and when you have enough you’ll be able to rebuild part of one of the buildings in your village. To finish the game you have to get through all 60 levels, but to truly complete the game you need to rebuild the village. It seems like a pretty noble cause to me.
To control Yuki you simply draw a line from her to where you want her to go. A “guiding light” will appear between your finger and Yuki which will turn either green or red for any bad guy it passes over – green means they are good to attack and red indicates they will defeat you. Control seems pretty solid, though there have been a few times where the location I ended up wasn’t quite what I was pointing to, or at least that’s how it appeared to me. That potential quirk aside, the biggest problem with the game is the lack of variety. Sure the levels are all configured differently, but in the 30+ levels I’ve played so far the background theme has been the same, and there are basically two types of bad guys so far, the only difference being one seems to be a bit jumpy and the other doesn’t. Earning three shurikens on each level and ultimately rebuilding the village are your only rewards as there is no Game Center integration, but that’s actually okay in this game.
The visuals in Yuki’s Silent Quest are pretty nice. Everything is fairly detailed and well animated, if not just a bit small. I like how some of the bad guys are jittery and the slow motion action for the final attack on a given board. Sound effects, on the other hand, are kind of weak. The bad guys don’t really make any noise, and surprisingly neither do the frightened kids. Even the sound Yuki makes when getting hit is more like a man than a woman. There is decent music, but only in the menu section. Why can’t we have tunes during the game itself?
Overall I’m quite pleased with this installment of the Nun Attack franchise. A cool game mechanic, challenging levels and the feel good desire of rebuilding the village make for a solid package. I do hope that another level set will be added at some point to enhance the variety, and it would be nice to hear some better audio, but otherwise Yuki’s Silent Quest is certainly an enjoyable one.
|Title:||Nun Attack Origins: Yuki’s Silent Quest||Developer:||Frima|
|Reviewed Ver:||1.3.3||Min OS Req:||7.0|
|Price:||$1.99||App Size:||65.6 MB|