Bridge Me in Review – Creative But Needs More Subtance
Quite often I only play certain games because of the weekly roundup that I write, and such is the case with Bridge Me. It’s not that I necessarily didn’t want to play it, but I download so many games in a given week that I only ever get around to trying a small fraction of them. In this case I’m glad that I did take Bridge Me for a spin. The game is pretty basic and can get repetitive after a while, but the concept is cool and it definitely has a lot of potential.
The premise is simple: you want to get from one platform to the next, and in order to do so you have to build a bridge. Construction is a simple matter of holding the hammer button down until the bridge is as long as you’d like. The problem is that the bridge is built straight up, so you have to use your best judgment to determine if the bridge is long enough but not too long. As you play the game more you’ll start to get the hang of it and build the bridges right fairly consistently. That’s where the bonus levels come in, though, as they throw in things like disappearing target platforms, moving target platforms, target platforms that split up into multiple segments and bridges built of invisible wood. It’s a nice way to break up what can become monotonous, and I’d personally love to see a mode that’s comprised of just random bonus levels.
The main problem is that what I described above is basically all there is to Bridge Me. There is only one game play mode, and there are no power ups or obstacles besides simply building the bridge the wrong length. You can connect to Facebook to compare scores or post what you earned on your latest run, and thankfully as of the last update there are now 58 achievements for you to earn. The concept is actually pretty creative, but while it’s fun for a while the game really needs to be fleshed out in order to have sustainable replay value.
The graphics are decent in a Minecraft sort of way. The backgrounds are interesting because for the most part they are faded and blocky, but you’ll often see a nicely detailed imagine of some sort of famous building passing by. The sound effects are okay, and unfortunately there is no music playing in the background.
Bridge Me’s biggest selling point is that it’s not like anything else you’ll find on the App Store. The problem is that while a unique concept is enough to grab your attention for a while, the concept needs to have enough substance to keep you hooked, and I’m not sure that’s the case here. I think Bridge Me is worth checking out, but I wouldn’t expect much more from it than quick bursts of game play every now and again.
|Title:||Bridge Me||Developer:||Snagon Studio|
|Reviewed Ver:||1.1.0||Min OS Req:||5.1|
|Price:||Free||App Size:||16.5 MB|