Galaxy Run in Review: Out Of This World Fun
Galaxy Run is a one screen, one button platform game from Spiel Studio, the folks that brought us the cool “launch an object” game Propel Man. Generally I get into this style of game play pretty easily, and I like the progression of game mechanics Galaxy Run employs as well as the space motif. The main problem I have with the game is that there seems to be a strong lack of difficulty, at least in the initial sets of levels that come with the game. Thankfully the bonus worlds start to fix that problem, but I think the initial six worlds could use a bit of balancing.
Your job is to help Rez get home after he crash lands on an alien planet. All you have to do on each level is make sure he gets from point A to point B without falling into a pit, impaling himself on spikes or electrocuting himself. Of course your basic method for doing this is simply tapping the screen to jump. Thankfully each new level set brings a new mechanic to the table like double jumping, moving fast and even swinging on ropes. Some actions like double jumping require you to pick up the power up first, while others happen automatically like stepping on an accelerator that causes you to run. Some of the mechanics work a bit differently than you might be used to from other games, like swinging which is activated automatically when you’re close enough to a swing point and stops as soon as you tap the screen.
The initial game is divided into 6 sets of 20 levels apiece. You have to complete the first 15 levels to move on to the next set, and then you can work on the last five, known as the “extreme” levels, at your own pace. Once you complete the initial 6 level sets you unlock the bonus levels, which currently provide another 12 sets of levels for your platforming pleasure. As long as you complete a level you can move on to the next, and once you complete the basic levels of one set the next set is unlocked, but earning stars on a given level is based on the amount of time it takes to complete a level. Sadly, aside from having to replay on occasional level a few times in order to score three stars, you generally won’t run into any issues until you start getting into the bonus levels. I think I completed the initial 6 worlds (minus the extreme levels) in less than an hour.
As mentioned before, all you need to do is tap. The trick is making sure you tap at just the right moment to do whatever actions you need in order to complete a level. The game seems pretty responsive, though as I mentioned with the rope jumping some mechanics take a bit of getting used to because they work differently than you’d expect. The game offers 65 achievements to earn and a leaderboard for each level set as well as various totals leaderboards, so there is plenty to work towards in Galaxy Run. The game also supports Facebook and Twitter, which I presume is for communicating high scores and achievements with your followers.
I like the visuals in Galaxy Run, though things do tend to be a bit small because the levels have to fit on one screen. Still, there’s a decent amount of detail and some nice animation, which can especially be appreciated when poor Rez gets fried by a laser. The sound effects aren’t great, but thankfully they don’t get too annoying. The music has its moments although it’s hard to appreciate when you go through most of the levels as fast as you will.
As far as this style of platform gaming goes, Galaxy Run is a pretty decent little game. Folks that aren’t so good with this type of game or prefer their platformers a bit easier will feel right at home. If you like a bit more of a challenge and are willing to tough it out through the first few level sets the difficulty later on will be more to your liking. With 360 levels and tons of achievements there’s certainly plenty to do, and a recent update is supposedly adding 3 new levels a day to each of the three worlds. Add to that a level editor that the developers are working on releasing and Galaxy Run is definitely a worthwhile investment.
|Title:||Galaxy Run||Developer:||Spiel Studios|
|Reviewed Ver:||1.65||Min OS Req:||4.3|
|Price:||$0.99||App Size:||48.6 MB|