For some reason there’s always a bit of apprehension that simple graphics and simple game play might make for a boring game. You’d think I would know better by now. Geometry Dash has pretty much no fluff, yet I can hardly tear myself away from it each time I start it up. Even the game’s one stand out feature isn’t implemented particularly well, but I’ve just learned to enjoy what does work right. I haven’t regretted playing Geometry Dash for a single moment, and I just hope that one day I get good enough to beat a couple more of the levels!
Geometry Dash rests on a simple concept – tap to jump. Now in all fairness there is a section in several – or possibly all – of the levels where you are flying a plane so you tap to go up and release to go down. Whatever the case it’s always a one finger mechanic, yet it more often than not proves to be rather challenging. There are a total of 9 songs, each of which has one level that come stock with the game and one more levels online that have been created by various users. According to the statistics screen I have made 633 attempts and racked up nearly 9000 jumps between all the levels I’ve tried, yet I’ve only completed one.
This game certainly doesn’t just hand over a victory, so at least you never have to worry about getting your money’s worth from it. Jumps flow with the rhythm of the music, at least on the developer generated levels… you just have to figure out which beats to jump on. What’s more difficult to master is the art of allowing yourself to fall because sometimes it will be more detrimental for you to take one more jump than not. Of course it doesn’t hurt if you can memorize the tough parts of the level so you can do it from habit rather than knee jerk reaction. You can probably surmise from my statistics where I’m at in that process. It seems that each level introduces a new mechanic like glowing orbs that give you some extra height or circles that reverse the flow of gravity. Just because a new gizmo shows up in a level doesn’t mean you always need to use it, though.
For the most part tapping the screen seems responsive, and I’m sure most of the time when it’s not the problem is really that I made a mistake, but it does seem like on some occasions when I tap there is no response from my avatar. In addition to simply beating each level there are 30 achievements to earn, but the game has no leaderboards, even for the built in levels. As you complete various tasks you’ll unlock different designs for your avatar as well as a few color schemes. In this game the main thrill simply comes from completing a level, much like it was in the old days. One feature this game has that could be really slick is a level editor. Of course due to copyright issues you can only use the songs that are in the game, but it still provides the opportunity for a ton of additional replay value for Geometry Dash. I give a lot of props to those that have submitted custom levels, however, because while it’s clear that the editor offers a lot of options it doesn’t seem very user friendly to me, and as of me writing this article the web page that’s supposed to offer help is still “under construction”. If I ever get ambitious enough to dabble and create a level I’ll be sure to update this post with the level name.
The visuals are a bit more simplistic than your average runner / platformer but they serve the game well. Lines and grids are accentuated with neon background objects and pulsing foreground objects that really help everything contrast from each other and stand out. The avatar designs kind of remind me of pumpkin carvings and help give your play time a bit of additional flair. There really aren’t any sound effects except for when you die, but the music is great. This is one of those rare instances where not being familiar with the music in a music based game doesn’t really make a difference. The soundtracks have been well orchestrated to flow nicely with the mechanics of the game, and it’s an all around pleasing experience from an audio perspective.
Geometry Dash is a winner in almost every way. Simple neon visuals and a thumping soundtrack are contradictory yet complimentary aesthetic experiences that make the game come to life. Controlling your avatar is easy and nearly always spot on, and the developer levels are well thought out. Even when you die it’s nearly impossible to resist hitting the retry button for one more go. My main issue personally with the game was the level editor, but apparently some folks have mastered it because there are user generated levels available. Even if you stick to the handful of levels that come native with the game you’ll have plenty to do and a good time doing it.
|Title:||Geometry Dash||Developer:||Robert Topala|
|Reviewed Ver:||1.20||Min OS Req:||4.3|
|Price:||$1.99||App Size:||24.9 MB|