LIMBO Game in Review – A Dark, Captivating Platformer
Iâ€™ve always felt platform games were a staple of the mobile game world, or at least they were until everyone wanted a touch screen.Â Itâ€™s not even that people didnâ€™t want platform games any more, but rather while some developers did a much better job than others, no one could really seem to master solid controls with no physical controller. Â LIMBO doesnâ€™t accomplish that task either, but thankfully that didnâ€™t stop the developers from porting the game over to iOS devices.Â Thereâ€™s something about this game that grabs you pretty much from the beginning and just doesnâ€™t let goâ€¦ even when the main character doesnâ€™t do what you want him to.
You play a young boy trying to rescue his sister, though I wouldnâ€™t have known that had I not read the iTunes description.Â You start out in a field with no explanation of why youâ€™re there or any instructions on how to play the game.Â Anyone with the slightest amount of gaming experience will figure it out, though, and soon youâ€™ll be up and running.Â And jumping, pushing, pulling, climbing and swinging from ropes.Â There is a wide variety of puzzles in this game, and some of them are very creative.Â There are also a couple of â€œbossesâ€ that you have to deal with in quite interesting ways.Â The important thing is that you are willing to try things that you wouldnâ€™t expect to work, because you never know what will succeed in the land of Limbo.
You swipe both to move left and right and to jump, which can sometimes cause issues where you end up performing one action instead of the other.Â This can be especially problematic in situations that require extremely precise movement or impeccable timing.Â Most other actions require some combination of tapping and dragging and do tend to work fairly well except when timing is crucial.Â Thankfully Iâ€™ve always managed to figure a puzzle out just before I was ready to chuck my iPad through a window.Â Itâ€™s a good thing too, because I canâ€™t afford a new iPad right now.Â The focus of the game is exploring and ultimately finishing it, evidenced by the lack of level score or any sort of leaderboards.Â There are achievements, but even though Iâ€™m nearly half way through the game I havenâ€™t earned a single one yet, so Iâ€™d say these are geared more towards the folks that really need it all.
The graphics in LIMBO are incredible.Â Everything is extremely well drawn and despite the limited palette comprised of shades of black and white and the silhouetted nature of the design, there is still plenty of detail.Â I particularly like the fact that you often see the protagonistâ€™s white eyeballs amidst the shadowy nature of his form.Â The only thing I donâ€™t care for is that sometimes the scenes get a bit too dark and itâ€™s hard to tell whatâ€™s going on.Â The sound effects do a great job of bringing the world of LIMBO to life.Â I donâ€™t normally like it when games like this donâ€™t have a soundtrack, but the ambient sounds are enough to accentuate the spooky atmosphere.
Conceptually this is a beautiful game.Â Itâ€™s gripping without a vocalized story, itâ€™s challenging and creative, and it looks and sounds amazing.Â Itâ€™s probably one of the best platform games Iâ€™ve played in a long time, iPad or otherwiseâ€¦ at least in terms of content.Â I just implore the developers to consider revamping the control scheme to make it more touch screen friendly.Â By the time that happens Iâ€™ll probably be done with the game, but theyâ€™ll certainly save future players a bunch of heartache.
|Reviewed Ver:||Min OS Req:||6.0|