I couldn’t decide if I wanted to invest in The Room or not, but I was really tempted to grab it when the game went on sale for 99 cents. A raving review in a TouchArcade forum I frequent pushed me over the edge and I made the purchase, but then I began to play it and started having second thoughts. Once I went back to it after a day or two, however, something clicked and I realized how brilliant the game was. I’ve always been more interested in Sierra and LucasArts style adventure games with lots of convoluted object puzzles and silly dialog than pure puzzle based games like Myst, but something about The Room captured my attention and wouldn’t let go.
The entirety of the game takes place in a single room, and as a point of fact centers around a single entity, at least as far as I’ve seen. The object is a large ornately carved box designed by your professor friend, and your task is to unlock all of its mysteries and figure out what the professor was studying before he disappeared. In some ways you’ll really want to learn more about what he was studying, but truthfully you’ll be so intrigued by figuring out what the answer to the next puzzle is that you will forget there’s a reason behind what you’re doing. That is, of course, until you find the next note that the professor has left.
What makes this game stand out from basically any other puzzle / adventure game you’ve played before is how well it makes use of the features on your device. The game is 3D, but that’s not just for looks. You’ll constantly be rotating your view point and zooming in to explore the box and all that it holds. Puzzles might require you to tilt the device to accomplish something. A roll top lid actually expects you to use your finger to swipe as if you were rolling the lid. Drag a drawer to open it up. Flick a switch to reposition it. This is one of the most interactive puzzle games I’ve ever seen that doesn’t require you to don virtual reality gear. There are even some puzzles that require you to use multiple fingers to manipulate more than one thing at the same time. And just wait until you have to start zooming in on and manipulating inventory items!
Equally compelling is the hint system. Each hint has multiple levels, and so far none of them have really outright given me the answer to anything. They’re really meant more to strongly guide you in the direction that you need to go, which is the way a hint system should work. If I had one gripe about the whole thing it’s that there are times where I just had no idea what to do without a hint, but since the hints aren’t too revealing I don’t mind that very much.
The game looks great. I don’t know that I’d go so far as to say “eerily” realistic like the iTunes description, but the visuals certainly transcend most iOS games in terms of detail, especially when it comes to puzzle games. You occasionally run into the typical 3D redraw issues when zooming in on certain areas, but for the most part everything is rendered exceptionally well. The background is more ambiance than music, and that I would describe as eerie for a different reason. It often reminds me of the noises one might hear in a Japanese horror film like The Grudge. The sound effects all fit in nicely with whatever it is you are manipulating, whether it be wood, metal or whatever else.
The Room is an amazing game. It turns being locked into a room and focusing on one main object an engaging process. I would certainly not want to see all adventure games go this route, but if a developer snuck one of these into the App Store every once in a while I certainly wouldn’t complain. One thing I hope more developers do take away from this product is that it doesn’t need to be an action game in order for you to take advantage of all the nuances the device has to offer. If you like your adventure with a heavy dose of puzzles and a little story to tie everything together, you really don’t want to ignore this game any longer.
|Title:||The Room||Developer:||Fireproof Games|
|Reviewed Ver:||Min OS Req:||5.0|