Coin Army in Review – Tossing Change Can Be Destructive
Have you ever played one of those games in the arcade where you drop a coin in and hope to be able to push enough coins that are in the machine forward so that they fall out and you win a “jackpot” as it were? Yeah, you know those machines that are almost as annoying as the “grab something with a claw” ones? Well, it turns out that’s what Coin Army is. Amazingly enough they’ve managed to present the concept in such a way that not only is it not annoying, but it can actually become addictive. Just make sure you play responsibly so that you don’t end up paying an arm and a leg for IAP.
You start with a certain number of coins and you basically flick them until they are all gone. Coins will regenerate over time, much more quickly while playing than when the game is off, but it is still certainly possible to run out. You can earn coins when they get pushed “over the edge” as it were or when you level up and there are a few other random situations that result in extra coins as well. You earn gems when you complete missions among other things, and gems can be used to buy power ups to aid you in your battle. You can also potentially win power ups on the battlefield, though once a power up drops into play it must fall over the edge just like coins in order for you to use it.
So what’s this battle nonsense all about? The thing that makes Coin Army stand out from most other “coin dozer” style games is that you are actually tossing the coins at things like tanks, planes and snipers. Most take multiple hits to defeat, and as you best the enemy you’ll start to level up. You’ll also build up a frenzy meter which when full makes you temporarily stronger so it takes you less hits to kill everything. Unfortunately the enemy will fight back by tossing coins back at you, but you have a button on each side of the screen which raises a shield to cover that half of the screen. There is also almost always a general on screen that awards you with one spin of the slots when killed. This is another way to earn coins, gems and power ups.
Missions are the equivalent of Game Center achievements except that the work like most infinite runner style games where you can only work on three at a time. Also, there is no leaderboard based social integration like Game Center or OpenFeint, though you can tweet your progress or post it on Facebook. If you get impatient waiting for funds to recharge you can buy gems via IAP which can in turn be used to buy coins in the game. There are currently only 4 areas to unlock, though once you’ve beaten an area you can continue to play it if you’d like. There’s no mention of a cap on leveling up, but I’d imagine that stops at some point.
The visuals are pretty snazzy. I love the vehicle and soldier design, and I’ve always been a fan of fixed perspective 2D games that use the technique where it looks like things are coming in and out of the screen. There are also nice little effects like the “hole” in the screen when a coin gets by your shield. The sound effects sound like a warzone where the battle is being fought with large metal coins, so I guess that works out just right. The music has a nice military theme to it and is quite catchy.
I’m not a big fan of this type of game in a physical arcade, and I’ve never really found an electronic version that I’ve enjoyed either. But Coin Army is a completely different story. I’m sure it’s the mix of cool visuals, bouncy music and simple combat that make the difference, though the whole power up thing doesn’t hurt any. Just remember that it can get addictive, so if you’re not careful you could wind up shelling out a lot of cash for IAP (of course if that’s your style then go for it, because the developers certainly deserve it).
|Title:||Coin Army||Developer:||Chillingo Ltd|
|Reviewed Ver:||1.0.1||Min OS Req:||4.3|