Neon Blitz in Review – Warm Up Your Tracing Skills
I remember being slightly concerned that a simple line tracing game would be a bit on the boring side when Neon ManiaÂ came out.Â It actually wasnâ€™t a bad little game, but it seemed to be missing something.Â I believe that its successor, Neon Blitz, has found that something.Â I donâ€™t usually care for games with timers, but in this case it gives the game play an intensity that was lacking in the first outing.Â I still think it could use a couple of extra game play modes, but Neon Blitz took the concept from a decent but ultimately lackluster game to something that can actually become addictive.
So what do you do in Neon Blitz?Â Well, you trace lines.Â Youâ€™re presented with a series of images that are broken up into individual line segments and you must trace over all of the segments to complete a picture and move on to the next.Â The more accurately you trace the lines the higher your multiplier and consequently your score.Â Every picture also has a bonus on one of the line segments that youâ€™ll earn if you trace over it before it disappears.Â You get one minute to trace as many pictures as you can, and your ultimate goal is to earn a bunch of stars.Â At least it is if you want to get some cool powerups.
At the beginning of each round you get to choose three power ups from a pool of five that include Extra Time, Multiplier, Accuracy, Freeze and Finisher.Â The thing is, you must choose wisely, because these items cost a lot of stars and you only get to use them for one round.Â While itâ€™s possible to earn lots of stars in a single round, my average seems to be between 50 and 300, and a single power up costs in the range of 1000 to 2500 stars.Â Of course you can feel free to purchase stars via IAP, but personally I have a problem with buying something thatâ€™s just going to go towards in-game consumables instead of permanent upgrades.Â There are also challenges that pop up every once in a while that can earn you loads of stars, but they also cost lots of stars to play, and if you fail then youâ€™re simply out all the stars you spent to play the challenge.
The game has Facebook connectivity for leaderboards and for sharing your successes, but you donâ€™t have to log in to play the game.Â Keep in mind, however, that you have two separate star pools â€“ one for when youâ€™re connected to Facebook and the other for when youâ€™re playing â€œoff gridâ€.Â Personally, Iâ€™d love to see some multiplayer functionality in this game.Â Why not have a mode both players get the same 10 pictures and the first one to complete them wins, for example?Â I think there are a lot of ways Neon Blitz could be enhanced with multiplayer modes.Â A couple more single player modes wouldnâ€™t hurt, either.
The visuals are simple but vey nice.Â Once you get all the lines lit up on an image you realize how skillful some of the designs are.Â There are a few special effects here and there, but not much is needed for this type of game.Â The only complaint I have with the graphics is sometimes itâ€™s hard to tell where one line stops and another one starts.Â The sound effects arenâ€™t bad in moderation, but the are a couple of noises that I think have to do with certain multiplier levels that get rather grating after a while.Â The music is actually pretty decent, but quite often gets overshadowed by the noises.
Iâ€™m sure the developers probably donâ€™t want me to say this, but Neon Blitz isnâ€™t going to dazzle you with its game play.Â Instead, it makes you appreciate how fun the simple things in life can be.Â The lack of different game play modes is a bit frustrating, but the one mode it offers is handled quite well.Â If this were going to set you back at all financially Iâ€™d have a harder time recommending it, but with a price tag of $0 I canâ€™t think of a good reason not to try it.
|Title:||Neon Blitz||Developer:||Vivid Games|
|Reviewed Ver:||Min OS Req:||4.3|