Tiny Wings in Review – I dreamed I could fly…
With all the major (hardcore) releases lately from big publishers, it’s easy to forget that not everybody looks for something that complicated in terms of gameplay on the iOS. While creating a runaway hit game that is wholeheartedly embraced by the masses is often difficult to achieve, the ones that do become a screaming success, like Doodle Jump or Cut the Rope. And almost out of the blue, a new star has risen on the horizon with the simple name – Tiny Wings.
Tiny Wings is an original title, a bit in the vein of Canabalt. You control a bird that has always dreamt of flying. Unfortunately the heavens were a bit cruel and only gave it tiny wings not powerful enough for flight. But as the say goes… where there’s a will, there’s a way.
In Tiny Wings you have to help our birdie achieve its dream. And we do so by taking advantage of the terrain, folding its wings to make it plummet downhill and letting it flap to help propel itself up into the air. The goal is to fly as far as possible before the night catches up to you and your birdie falls asleep.
The whole game is split into islands, each ending with a ramp, propelling your avian to the next one and giving it a small heads up in the race against the sun. The islands themselves are generated randomly, refreshed about once every 24 hours (or so it seems to me). To make life a bit more interesting 2 types of coins are scattered on the islands, gold ones giving you bonus points and blue ones for a speed boost.
Adding to what already amounts to seriously addictive gameplay are the various score bonus schemes. In the game you can make 3 perfect dives and enter fever mode, doubling all score bonuses. And touching the clouds gives you another bonus. But that’s not all – completing objectives you can raise the overall score multiplier as well. These objectives are grouped in 3 per level and combine quite traditional ones like reaching a certain island to some wacky objectives like reaching an island while holding the device upside down.
Visually the game looks simply perfect. Looking like a superbly painted crayon picture, everything is amazingly cute. Most readers who follow my reviews know I rarely pay much attention to music and sound effects, but in Tiny Wings, both fall so perfectly with the rest of the game I just couldn’t help but mention it. Finally the controls leverage the legendary one-tap gameplay with the whole screen being one giant button to fold the wings, and release it to flap them.
Tiny Wings is probably the most perfect experience I ever had on my iPhone. The cute graphics, simple, but challenging and horribly addictive “just-one-more-time” gameplay and ideally suited music and sound effects add up to arguably the most polished game I’ve come across thus far. The only caveat is the surprising lack of GameCenter support, but the developer has already said it’s in the works. And if I could ask for one more feature, I’d choose native TV-Out support; playing it on my big screen TV via DisplayOut (jailbroken iPhone, remember?) was an experience like no other and I even got my wife hooked on to it.
With this I declare Tiny Wings officially touched!
|Title:||Tiny Wings||Developer:||Andreas Illiger|
|Reviewed Ver:||1.0||Min OS Req:||3.1|