Nostradamus The Last Prophecy – Part 1 in Review – Tomorrow, I shall no longer be here. I shall be… on iOS!

Tetraedge Games are currently one of the more prominent players on the App Store’s adventure gaming scene. Porting various PC adventure titles, they are responsible for such great games as Jules Verne’s Return To Mysterious Island, Jules Verne’s Secrets Of The Mysterious Island, Dracula: The Path Of The Dragon and the most recent Egypt The Prophecy. This time they have graced us with an adventure centered around the famous prophet, Nostradamus, with the release of their latest title – Nostradamus The Last Prophecy – Part 1.

Nostradamus The Last Prophecy is a classic first-person adventure game, though it has a few original concepts. A mysteries series of death is plaguing the court of Catherine de’ Medici. After the most recent death of the castle’s librarian, the Queen turns to the famous philosopher Nostradamus for help. Alas, the prophet is too old and weak to handle the matter personally so has no choice but to send his daughter, disguised as his absent son Cesar, to investigate the matter.

Nostradamus uses the same engine as the previous Tetraedge games, so the basics have not changed much. You have full 360 degree view control to oversee the surrounding areas with all hotspots highlighted with handy icons, indicating the possible action. In addition to the world around you, a place you’re bound to spend some time in is the inventory screen. It is quite straightforward, with special buttons to open the diary (where various useful notes are kept as well as some puzzle solving), the recipe book (yep, cooking puzzles are part of the game) and probably the remarkable option – to switch disguises between plain old Ann and Cesar.

In terms of playing the game any adventure game fan will be happy to find Nostradamus quite rich in various puzzles. Most of the puzzles are dialogue or item-based, including some requiring you to go on a cooking spree to mix up stuff from fruit jam to appease the queen to anti-plague powder to convince the blacksmith to assist you. As noted above an original feature is the ability to switch disguises with various characters changing the way they interact with the protagonist based on whether they see Ann or Cesar. The story is nicely told and the first part of this two-part adventure should last an average player around 4-5 hours of gameplay.

The graphics in Nostradamus are very nice, with almost a photorealistic quality (minus the characters), though sadly no support for the Retina display is present. The sound is great, with ambient music setting the mood and full voiceovers for all interactions. Nostradamus fully supports iOS4 multitasking, so you don’t have to fear any incoming calls. And the interface is intuitive to a point where you don’t even think about it. The only thing I could wish for on the technical side is probably some kind of social network integration, preferably GameCenter for achievements.

Nostradamus The Last Prophecy – Part 1 is definitely among the better adventure games out there. It weaves together an original storyline involving the great prophet, a mysterious series of murders and a girl-detective in disguise, not to mention the excellent gameplay with original puzzles thrown in for good measure. Paint it with excellent graphics and we have a tapestry that would make any adventure game fan gitty with excitement.

With this I declare Nostradamus The Last Prophecy – Part 1 officially touched!

App Summary
Title: Nostradamus The Last Prophecy – Part 1 Developer: Anuman
Reviewed Ver: 1.0 Min OS Req: 3.0
Price: $0.99 App Size: 546.99MB
  • Excellent story
  • Varied puzzles
  • You can switch on the fly between Anna and disguised Cesar
  • Nice graphics
  • No Retina display support
  • No GameCenter integration


A project manager in a major telecommunications supplier, an iPhone junkie and lately - a TMA editor. Love long walks on the beach and my wife, who is the most beautiful girl on the face of this planet. You can also follow me on twitter for all things iPhone and project management (and some personal stuff as well):

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