Hey there race fans! It’s been awhile since I’ve reviewed any kind of race game. Thankfully that changes today. Today I was fortunate enough to get my hands on a copy of I-Play’s MotoGP 2010. So hold on tight as this review speeds off after the jump.
One of the first things I look for in simulation games is continuity with real life. Example being my latest review of 2K Sports NHL2K10. The game is structured in a way that you can play season right along with the real life counterparts. Teams play the same teams on the same days. Personally I feel that it’s an absolute must if you are trying to cater to any sort of fan. Thankfully, I-Play did it right with MotoGP. All the riders are current riders on the circuit. All the tracks are the actual 2010 season tracks. I-Play even went and put real life stats on each of the tracks, showing you last year’s champ and who currently has the track record. It’s the details like this that true fans will love and even casual gamers might actually end up getting more into the real life sport.
Graphically, MotoGP 2010 has been put together real well. Lots of shading, textures and it all works real well. The bikes and riders are well drawn and you can tell that each bike/rider is different and it’s not just a dozen of the same textures. All the video clips and images in the gallery look great and you can even save the pics to your camera roll!
Control is something that still is tricky for me. Rather than go with a wheel or d-pad you control via tilt, using the accelerometer. It is definitely not a piece of cake. The physics and control of a bike is worlds different from a car and control is and should be reflected accordingly. I’m sure I’ll get it down eventually but for now I am spending almost as much time in the dirt/grass as I am on the track.
One thing that I’m not particularly happy about though are the controls for brake and boost. They reside in the bottom left and right corners but are not visible until you actually use them. Although I get the desire to leave as much screen place empty as you can I just think it should either be visible all the time or least have the option to make them visible if you want to. I can’t speak for everyone but I know of a couple times I accidentally hit the boost instead of the brake and went flying into a wall. Another thing that I wish was present was more realistic interaction with opponents. When you nudge someone at 200mph something should happen to you and/or the victim. However all the happens in game is that they fall behind you a bit and you take the lead.
Game modes available are Season and Quick Race. The quick race mode is exactly that. Pick your racer/track/laps and get going. One catch though is that not all the tracks are available to you until you’ve played them in season mode. In season mode you play just like the real racers. You go from track to track, qualify in order to get the best starting position and then race your heart out. At the end of each race you receive points based on your position and at the end of the season the racer with the most points wins. Fans should love this mode. Try to see if you can earn more points in the season than your favourite rider. Also included are various awards that you can earn based on how you race. Although these rewards are not linked to any sort of online database its still fun to try and earn all of them while trying to win the season at the same time.
Overall, I think that MotoGP a challenging, but good title. If you are looking from a change from racing cars, or are a fan of motorbike racing, MotoGP 2010 offers a uniquely different experience suitable for anyone. If you are still uncertain, they have a free Lite version available for download as well.
|Title:||MotoGP 2010||Developer:||Digital Bridges Limited t/a I-play|
|Reviewed Ver:||1.0.0||Min OS Req:||3.0|
|Price:||$3.99||App Size:||59.0 MB|