Traveller’s Quest in Review – Geocaching lite!

Some time ago I reviewed Geocaching – an app for enthusiasts of the likewise named sport. Geocaching is an activity centered around finding caches hidden by other enthusiasts. Participants use hints and the GPS coordinates to uncover the loot. This is a wonderfull hobby which even deserves to be named a sport. At the same time it has its limitations. The most important of which is: caches have to have been hidden by someone in the first place. And in some parts of the world it’s quite difficult to come across them. But now there is way for them to enjoy almost the same experience with virtual geocaching – Traveler’s Quest.

The basic idea of Traveller’s Quest is the same as in geocaching – finding stuff hidden by other people. But all of this is done using augmented reality. That is – though the maps are real, the treasures buried are virtual. This has both its ups and downs but more about that in a minute.

To find a treasure in Traveller’s Quest you first have to buy a map. This will give you a GPS location somewhere in your general area together with the depth the treasure was buried at. Once you are sufficiently close to it you can tap the location on the map and dig up the treasure (you are given a bonus if you nailed the spot as close as possible). As you start the game you can only dig up treasures close to the surface, but as you earn cash you can spend some of it to obtain upgrades to get to the deeper stashes. And don’t worry if there are no people in your city that have Traveller’s Quest – the devs have added bots that will act almost like real live people and bury the treasures for you to find. Once you dig up the stash, it’s up to you whether to keep the treasure for your own collection or to sell it to get the cash for more maps and upgrades.

The other side of geocaching — hiding the stash — has also not gone without the developer’s attention. You can bury treasures you own to increase their value (which goes up at a fixed rate per depending on the depth of where you hid it) and later make a mint selling it.

For the social side Traveller’s Quest has global leaderboards on Overall Score, as well as Treasures, Gold and Collections. I did think the game could use a twitter integration feature though. The interface is very clean and stylish, being easy to use at the same time. The maps are downloaded in real time, which can be a problem for those out there with a limited traffic plan, especially when going abroad.

Traveller’s Quest is a great way for people to try out geocaching without all of the hassle with finding the actual physical stash. The bots make it a consistent experience regardless of whether there are other people with the app in your area, though I really felt they could be a bit more active. The global leaderboards will appeal to the social addicts, even without Twitter integration. At the same time it just doesn’t give the satisfaction of holding the cache in your own hands and writing down your name in the logbook.

With this I declare Traveller’s Quest officially touched!

App Summary
Title: Traveler’s QuestDeveloper: Kitty Code
Reviewed Ver:1.1Min OS Req:3.0
Price:$2.99App Size:5.0 MB
  • Nice interface
  • Convenient bots to provide extra stashes
  • Global leaderboards
  • No hassle of actually physically finding the cache
  • Bots could be more active
  • Maps can’t be cached for offline use
  • No satisfaction of holding the actual cache and writing down your name on it


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  • Interesting idea, I like how the app has other players modifying the virtual world like that.

    But I kind of worry that the lack of finding a physical object would take away a lot of the joy of geocaching.

  • I realize that the “burying” in this application is virtual, but it should be noted that real geocaches are *not* buried.

  • Pingback: Traveller’s Quest – Bleh « geonarcissa()

  • While this sounds like an interesting idea, it isn’t new. Wherigo, also developed by the same company that runs Geocaching, does the same thing. They can lead to actual geocaches, or they can be completely virtual.

    However, once again, another article hits the airways with incorrect information. So, we’ll repeat once again in our seemingly endless quest to correct improper reporting:


    It’s stated right in the guidelines:

    “Caches may be quickly archived if we see the following (which is not exhaustive):
    Caches that are buried. If a shovel, trowel or other “pointy” object is used to dig, whether in order to hide or to find the cache, then it is not appropriate.”

    Of course, why would there be any expectation for a reporter of any sorts to verify their facts before reporting.

  • Lads, may I remind you that no where in the actual review of geocaching did the author mention ‘bury’. Please read the geocaching review (which you obviously did not). It is here: Geocaching in Review. This review of course discusses virtual caches, meaning that if someone says they are there, are buried, exist in the element of magic or are stuck in pixel land – it doesn’t matter. If you are going to take issue with a review and semantics, have fun on better terms.

    ChiffaN discusses bury in the context of this app only. Before getting panties twisted, please keep context in mind just as the anti seems buried deep within your mind.

  • “The basic idea of Traveller’s Quest is the same as in geocaching – finding stuff buried by other people.”

    The actual review of geocaching isn’t at issue here. In *this* article, the reviewer implies that geocaches are buried. Not only is this incorrect, careless statements like this have the potential to damage the relationships between geocachers and land managers that are essential to the game.

    If you want to use the term “buried” to describe Traveller’s Quest, go right ahead. But please stop comparing it to geocaching in this context.

  • Geonarcissa, “buried” is the term USED IN Traveller’s Quest – so there’s no going around it. But to avoid the confusion in the sentence you specified I changed the word “buried” to the word “hidden”. I hope this will keep both parties content.

  • Haha! We are real nerds to be arguing over the semantics of geocaching. Again, ChiffaN only used the terminology of the app – and the app isn’t a geocaching app, it is a virtual app. There is nothing a Geocacher should be offended at. Look at the screenies – they say ‘bury’.

    This is virtual – unlike real geocaching, caches are virtual and involve peddling. I think that you should read the entire review.

  • Thank you for changing the wording. I realize that in the game, things are “buried,” but the original wording also made it sound like real geocaches are buried.

  • chacka

    I worried about the same, until I gave it a try! I enjoy Traveler’s Quest just as much as GeoCaching.

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