Not sure how to tag this one… how ’bout: crazy coder; or: daemonic dev ? Still coming up short. Collider’s dev, Dan Russell-Pinson, certainly is. The mad chap has been chomping at the bit since 2007, creating flash games such as Tipping Point and Block Drop. Collider is another flash-based arcade game where users must eliminate balls of the opposite attraction. Sound crazy? It is until you find out what Dan has been up to. Evidently his family and friends started to worry after he began ‘defacing famous works of art’ in order to get the word out. While TMA doesn’t condone tipping over The Thinker, we don’t mind someone actin’ a little off in order to get the word out.
Collider is expected to crash into the App Store in late January. Till then, you can enjoy his other arcade games.
Video and worried press letter from family and friends following the gap.
Worried Press Letter
Charlotte, North Carolina Game developer Dan Russell-Pinson resorts to begging iPhone game reviewers to give him publicity, defacing famous works of art and making juvenile jokes about balls in order to promote his new physics-based iPhone game called Collider, due to be released by the end of January, 2010. Collider is an addictive, physics-based iPhone game featuring 56 intricate levels of play and dynamically generated music.
Charlotte, North Carolina – Game developer Dan Russell-Pinson resorts to begging iPhone game reviewers to give him publicity, defacing famous works of art and making juvenile jokes about balls in order to promote his new physics-based iPhone game called Collider, due to be released by the end of January, 2010.
“It’s pretty sad” says a close friend who didn’t want to use his real name. “He used to have so much self-respect and confidence, but the drive to push Collider into the Top 100 of the Apple AppStore has made him… regress”.
His slide into immaturity was evidenced when he released a promotional video for Collider (see link below) which depicts well-known works of art shamelessly defaced to include the positive and negative particle balls from the game. As if that wasn’t enough, Russell-Pinson is also using the tagline “Do you have the balls?” as part of the promotion.
“Did he have to go there? I mean really…” says another close friend who also refused to give their real name. “Is he still in Middle School or something?”
To make matters words, the game designer has also been witnessed practically groveling to any and all iPhone game reviewers who will listen to him in a desperate attempt to gain pre-release publicity for Collider.
Concerned friends and family, currently planning an intervention, released this statement to all members of the media: “We’re simply asking that all iPhone game reviewers please just give Collider a little attention, maybe a small blog post, something… anything!”. When asked what could happen if Collider isn’t successful, they said “I don’t know… He might do something desperate like make a sequel to Furballs or worse, create more videos…”.
Collider is an addictive, physics-based iPhone game featuring 56 intricate levels of play and dynamically generated music. The goal is to destroy all of the positive and negative particle balls on the screen by making them collide together. An auto-save feature automatically saves your progress so you can suspend the game and continue playing where you left off at a later time.
* 56 unique and challenging levels
* Computer generated music that adjusts to your gameplay
* Option to play your own music
* Special rewind and fast-forward controls
* Auto-save automatically saves your progress
* In-game tutorial
* Hours of gameplay