Economy sours, gamers’ sweet-tooth titillated
(Spoiler Alert): I was at Com2uS the other day:(/Spoiler Alert), chatting it up with 2 of the software-maker’s coolest 350 employees and we got chewing about money. It could have been that they wanted me to pay for their drinks: who knows; but nevertheless, we chatted nearly endlessly about dosh. Evidently, economic down-times mean sometimes lucrative trends for game producers. Of course this isn’t news, per se — board game manufacturers too, have seen increases in family gaming sales — but it is an interesting point to ponder.
Handheld gaming is a pretty cheap hobby. Not quite on par with window-shopping, or traffic-watching, but it is pretty cheap. Of course, if you buy every portable console, or if you hoard accessories for the best-yet handheld gaming experience, things can quickly get expensive. But, for average gamers who chew cud, work, and game, expenditures aren’t much more than a couple of cow pies and certainly cost less than a night out. And, for the cash-skinny, hobbyists can play from the comfort of their favourite couch.
iPhone gaming reigns in the above benefits, plus factors in the following: a cheap platform (~200$ for an iPod touch), steady hardware, live gaming around the world, inexpensive software, quick app updates, and a host of other great innovations. The iDevice is also not just a gaming device; in fact, I would argue that it is still a music device at heart where video, apps, and games branch off into various arteries, supplying iDevice users with the oxygen they need to fully enjoy the platform from any angle.
So, for ~200$, the iDevice is a very economically sound investment. I will admit that I don’t expect to still be playing The Quest two years from now, but who knows. So, in that respect, my Yasaka Gatien Extra S may have better staying power (as long as it doesn’t break), but it also drains much more dosh on: memberships, drills, team outings, and equipment.
If Apple truly have revolutionised gaming, they have revolutionised an already economically sound hobby; now, it is up to gamers to make good, sound decisions, and to enjoy the games they buy. That said, remember to take your sweety out for lunch from time to time!
Here are TMA reference-links to a few of our favourite games: