The Wars in Review – Battle through the ages
The Wars is a game from clickgamer.com that employs strategy, action, and an upgrade system that sets it apart from similar games such as Tap Defense. You play the mighty general through the ages, sitting comfy on your (at first) stone chair, commanding your legions to attack your enemy’s fort, and defending your own.
The game progresses through 5 ages, Stone, Medieval, Revolutionary, World War 2, and a Futuristic Age. Each age has 3 different type of soldiers, with one exception being the futuristic age, which has a near unbeatable 4th soldier. The 3 types are melee, ranged, and a powerhouse, such as mammoths, tanks, etc.
Starting off in the prehistoric age, you’re supplied with a club-bearing caveman, a rock-hurling caveman, and a final Neanderthal who rides a mammoth. The cavemen with clubs provide melee attacks, which are moderately effective, while the stone chucker can attack from a distance and usually pop off other cavemen with just a few hits. Note that the computer controlled cavemen with rocks can kill you with one shot….this repeats itself throughout the ages, which makes the gameplay annoyingly difficult at times. The mammoth can take quite a beating and dish it out, so it’s a good idea to send it out in front and have the cavemen with stones behind it.
As you destroy your enemy’s units, you’ll gain experience which will help you advance to a new age. Troops are created with gold, and you get the same amount of gold it cost to create a troop when you defeat it. The age following prehistoric is medieval, which grants you three different units, though they follow the same pattern as the age before: melee, midrange, and one super strong attacker; the difference is that in this age, your units are armed with swords and arrows.
The next era, the gunpowder era, shifts the unit characteristics a bit. This time, the strongest unit can also fire, in this age being a cannon-wielder. What was midrange before is now a rifle wielding unit, and close range is someone with a sword. The cannon wielder costs 1000 pieces of gold, so it’s fairly difficult to send him out, but he can take moderate amounts of damage and dish out a lot more. Again, a good tactic is to protect him with cheaper and weaker units out in front
The last age, a futuristic one, changes the units even more. This time, all units have ranged attacks, and a new unbeatable character is introduced. If you can summon this unbeatable character, you’ve practically won the game, as it can receive incredible amounts of damage and not die.
No matter what age you’re in, the computer’s equivalent units deal a lot more damage than yours do, sometimes one unit of one type taking down several of your own of the same type and barely taking any damage in return. This point, I stress a lot, since it’s the single most difficult and maddening part of this game. It feels incredibly cheap to have what should be equal units be disproportionately stacked against you.
There is also a ‘Special Weapon’ which provides a great way to get gold quickly by unleashing special attacks that destroy large amounts of enemies on the screen. It recharges and is shown in a badge in the lower right. This is a nice fallback for when you’re losing, which will happen on the hard difficulty, as this game is very, very hard.
Several things I didn’t like include the aforementioned difficulty which makes it very frustrating to play on Normal and Hard difficulties, though autosave allows you to stop the game when you need a break to keep from breaking your iDevice, and allows you to return directly to where you left off. You can also mail an image of your high scores to friends, which is apparently the only component of this game that allows you to compete with others.
Another mark against this game, a history of glitches. After about two days of gameplay, I ran into a bug which is best explained in the picture below.
That being said, gameplay will appeal to action/strategy gamers, as you get to pick between these different types to lay attacks against your enemy, or defend when he deploys his. It is a rather simply but effective “tower defense” type game which players of any age should be able to pick up quickly. If you aren’t put off by the difficulty, The Wars is a good game, but not great, or at least not great enough to get off with more than a tap from TouchMyApps.
This game review was brought to you by TouchMyApps contributor Ed Fonseca.
|Title:||The Wars (Version 1.2)||Developer:||Clickgamer.com|
|Price:||$0.99||App Size:||4.6 MB|
Let me guess, into strategy? Check out our other strategy game articles:
Battleships Classic in Review — Sentinel 2 in Review — Sweetwater Defense in Review — Mechowars in Review — Star Defense in Review — Archmage Defense in Review