Triazzle in Review â€“ If Rubik made a videogame
In somewhat opposition to my recent review of Puzzlings, Triazzle is a not a game with lots of bells and whistles. This is not a game with incentives to keep playing or items to earn, or even a score or best time to beat. But, what it is, is a complex and engaging puzzle game, like the hand-held puzzles (such as Rubikâ€™s Cube) of yore, mixed with a logic puzzle that can give the right kind of gamer a sense of satisfaction at having the skill to succeed.
Triazzle presents you with very few menu choices. You can change some game settings in the options menu, you can see how to play the game in the help menu, and you can play the game by choosing a skill level that ranges from K (Kid) to 3 (Hardest). Then you choose the size of the board – 9 triangles or 16 â€“ the larger of which is more difficult. Or you can choose the â€œ?â€ setting which will randomly select a skill level and board size for you.
And then you start playing. The field is in the shape of a triangle, into which you place the triangular pieces arrayed on the edge of the screen. You are trying to make those pieces match the creatures arrayed outside the edge of playing field, as well as each others within the field itself. You move pieces into the playing field by putting your finger on the desired piece and dragging it where you want to place it. You tap that same piece to rotate it within the field of play. When you correctly match a piece to at least one adjacent side, the creature will animate and starting moving. When you match all the pieces together inside the triangle correctly, like putting together the pieces of a puzzle, you have won that board.
But success doesnâ€™t come easily. I started by playing at level K and worked my way up. Donâ€™t be fooled by the ease with which I described how to play the game above; it will be necessary, and is this reviewers suggestion, that you start at the K level to get used to how to play before moving on. At level K the puzzle is fairly easy, where it doesnâ€™t take much logic work to figure out what piece goes where, there will often be only one piece that matches the spot on the board. But in this way you get used to how to play and start to understand the rules of the game.
Itâ€™s only as you move into levels 1 â€“ 3 that you see the increase in difficulty. I found level 1 and 2 to be mildly challenging. Specifically, it seemed in level 1 there was usually one piece that you could start with that definitely only had one spot it could fit on the board â€“ giving a nice starting point. Level 2 had at least two pieces that could fit into each starting space, which means you have to start using logic to plan out what happens ahead a few moves â€“ somewhat like playing chess, only not against another opponent; rather figuring out where the next few pieces youâ€™re going to place will fall. At this point, I should mention that you can place any piece at anytime, you can remove them again from the board and replace them in another space â€“ youâ€™re not locked in.
But I found itâ€™s only when I got to level 3 that I was truly challenged. Most of the pieces can be used in at least 3 different spots, which makes planning out your future moves difficult. There are hints available, by tapping the Hint at the top of the screen and tapping on a particular space, the game will show you which piece should go there â€“ but there are a limited number of times you can select help per board, so once youâ€™ve used them up, youâ€™re on your own. Next to that hint button is also a number which will tell you how many pieces you have correctly matched â€“ and if you press on the Matches button it will highlight those pieces that are correctly matched to those around it.
It makes for complex, but very satisfying puzzle gaming. Itâ€™s a slow paced game, a game where you have to take your time and think about the placement of the pieces, use logic to determine what should go where, and think ahead to the next piece youâ€™ll place. I also havenâ€™t spent any time mentioning the beautiful backgrounds, animations, sounds or music. It all adds to the ambiance of the game; itâ€™s well presented and fun to play. And once youâ€™ve completed one puzzle at a particular level and field, you have the choice to let the game give you another randomly generated puzzle of the same type, or move on to another.
Iâ€™d say thereâ€™s only a few drawbacks to Triazzle. First, this is definitely not the type of game for everyone â€“ some puzzlers are good casual games for anyone to pick up and play â€“ I think at this point Iâ€™ve referenced enough game types within this review that you can tell for yourself if this might be your type of game. There are also some things people might put on a â€˜wish listâ€™ for this game â€“ a time test mode where you could try to beat a particular best time at a certain puzzle type and maybe to go along with that, a leaderboard. But thereâ€™s nothing within the game that I can call out that really points to it lacking in one area or another â€“ and I can definitely recommend it to gamers who like a little more strategy in their puzzle games. Iâ€™m giving Triazzle a Kiss It rating, and if youâ€™re into this type of game that will challenge you, I think youâ€™ll really enjoy it.
|Title:||Triazzle (v3.0)||Developer:||Dreamship, Inc.|
|Price:||$2.99||App Size:||0.0 MB|