Blimp – The Flying Adventures to Land at App Store


A new 2D platformer is scheduled to hit the App Store this week. Blimp’s story is heroic: you are a retired war vet who manages to get caught up in a dark and grand scheme that has you locked back behind the guns. Blimp’s developer and publisher, Craneballs are confident that their debut game will turn heads and minds with great graphics, story and friendly competition via Facebook support.

Press Literature
Blimp – The Flying Adventures is 2D game, where you, as a blimp pilot, fly with your Blimp. Main features include piloting the blimp in a simulated gravity, maneuvering in a exciting world of platorms, walls, dangerous flames, radioactive felds or hot vents, performing various task and destroying enemy pillboxes, bunkers, tanks and blimps. The outstanding feature of this game is a stunning hand-painted graphics. The whole audio-visual experience is taken to the new level. Extremely responsive controls allows you to precisely maneuver your blimp by tiltng the device and touching the screen for different altitude.

Game story
The whole fantasy story takes place on merchant planet Solbot of the Wondda galaxy. The narrator is our hero, war veteran captain Zed Pelina, who leaves the Alliance afer the battle of Solbot and fnds a job at a merchant company. But the enemy conquerors form the planet Terra launch a new invasion and Zed returns to help save his friends, honor and the whole planet.


  • stunning graphics & artworks
  • high quality partcle effects (fires, steams, explosions, radiatons etc.)
  • 20 action packed levels
  • interestng story throughout the campaign
  • 5 completely diferent locations (dark forest, mines, snow mountains, red rocks…)
  • deceitul enemies incl. tanks, gun nests, blimps, bunkers
  • comic style briefs before each mission
  • extremely responsive controls
  • original soundtrack with 11 songs
  • globalscore on facebook

Craneballs are not happy with the production value of much current software and have strived in Blimp’s creation to produce a title that will immediately be recognisable as a polished production. Lead Programmer, Martin Chamrad says, “We’ve tried to make the most of iPhone to implement all the gorgeous graphic.” Graphic designer Jan Cefelin has this to say about their upcoming title:

We’ve combined our many years of experience in graphic design with digital painting to create an unique and novel iPhone graphical environment. We wanted co come up with a perfect audio-visual experience for all players. We are not content with just ordinary applicatons and games, we want to make polished products everyone can enjoy.

Likewise, music is receiving a large part of Craneballs’ focus. Composer Jakub Smid comments:

The original visual experience is accompanied by an epic movie-grade soundtrack, with each theme completing the mood of each level and drawing the players deeper into the game.

I will let the gameplay video speak for itself. Happy gaming!

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