Ragdoll Blaster in Review – Misfired?


At first glance this game has the simplistic feel and look that I tend to enjoy in iDecive games. in fact, this one particularly reminded me of Doodle Jump and Crayon Physics, both of which are incredibly fun and intuitive games. With high hopes, I fired this app up and boy was I disappointed. The cannon was loaded with a ball of potential, its aim perfect, and its fuse lit… but there was no boom. The cannoneer misfired with Ragdoll Blaster.


The first notable issue is that there is no real start menu. After the initial loading screen you’re immediately thrown into the game. There is a menu, but you have to press it from the game screen, and it’s incredibly generic (as you can see in the picture above). There is no cute and simple piece of artwork underneath a carefully arranged menu, just a few words in a questionable font on top of a plain sheet of slightly crumpled graph paper.

I am a fan of the simple and childish style in games like iDoodle, but this really shows how incredibly nondescript the style can become. It lacks the color and flare that other games in the style have. It’s all dull blue and black and as you continue playing through the levels it just becomes monotonous. There is nothing that really pops and brings the levels to life. All of this is set to a dreary circus’ musical score.


You’re given a cannon loaded with an infinite number of Raggedy Andy’s as I’ve affectionately named them and your goal is to fire them at the red target, using as few of them as possible. You have a crosshair which you drag around your iDevice’s screen. The further away your crosshair is from the cannon the more powerful the shot and you fire away, keeping in mind of the laws of physics and gravity. Just make sure you don’t drag your finger over the menu button or you’ll quickly find yourself in the menu instead of firing one of your Raggedy Andy’s, this is a frustrating issue in more than a couple of levels.

There are just over 70 levels in all, and as you play through them the game introduces a handful of new devices that make hitting the target more complicated. Unfortunately none of the levels require too much thought, they are all pretty straightforward which completely negates the “puzzle” aspect promised in the game’s list of features. In little under an hour I cleared about 90% of the levels. It’s not that they were too easy it’s just that they required more luck than thought, and I like to consider myself one lucky individual (I am knocking on wood as I type this).


In the end, Ragdoll Blaster had a tremendous amount of potential that it just didn’t live up to. A facelift wouldn’t be ill-advised as the color scheme is just boring. The gameplay might have been Ragdoll Blaster’s only redeeming factor, if it hadn’t been done before by bigger and better games, like iPhyzzle. Perhaps in the near future, the developers will introduce an aspect to the game that would bring some longevity and replayability, because once you finish the 73 levels you won’t feel any real desire to replay them. Maybe if they figure out a way to allow for user generated levels, ala N: The Way of the Ninja & N+ , as well as making the levels more puzzling and thought provoking, it might bring some color to this otherwise lackluster game.

This game review was brought to you by TouchMyApps guest contributor J.D


App Summary
Title:Ragdoll Blaster (v1.0)Developer:Backflip Studios
Price:$1.99App Size:3.8 MB
  • Future Potential
  • Lackluster Aesthetics
  • Dreary Circus Music
  • No Puzzling Levels


  • VoodooVyper

    While this game only took me about 45 minutes to beat, it was fun and entertaining. The developer is also working on new levels which he plans to have done soon.
    The price shouldn’t be anymore than $0.99.

  • I also think that 1.99$ is too much to ask for this game. 99 cents sounds about right voodoo.

  • I hope that extra dollar doesn’t break the bank you bunch of cheap dolts! This is an IPHONE GAME, not a console game that costs $60. You can’t try and grade it on that type of scale.

    Also, as far as replay value… You can find that on the toucharcade forums that there is plenty of replay value here. Yes, if you just fly through each level, of course you are going to finished the game quickly and put it down. You can do that with any game, but to be challenged and get everything out of the game that the developer hopes that you will do, you will have to dig a bit deeper. There are people that have only used 101 dolls through the first versions’ 73 levels. I bet you probably finished it totally around 200+.

    As far as the graphics… they are meant to look the way they do. It is on purpose, check out other productions that were release in a Flash based format. it is fine and shouldn’t be docked for not being whatever the hell you and hoping it to be.

    Overall, you are expecting wwwwaaayy to much out of an iphone game. They are meant to be played in small sessions. Some may engulf more time and if they do then they are truly a good game. You are judging too harshly.

  • I’d definitely play this if it were free. $2 isn’t a lot of money in absolute terms, but I don’t want to encourage them to stay mediocre…

  • James

    I could not have said it better myself. These people are looking for a pot of gold under their own personal rainbow. For 2 bucks, You can’t get any better than this game. Im satisfied with paying that much already, and im only on level 61. (Stuck hardcore on it too). So far I have kept it down to 72 dolls total.

  • When we find the pot of gold, I’ll tell you, but I reckon it may take forever. 😉

  • Dayton

    Whatever, I love the cheap little game.

    Oh, and the “dreary circus’ musical score” is Edvard Grieg’s “In the Hall of the Mountain King” from the Peer Gynt suite, written for the play at the request of Henrik Ibsen.

    Yes, dreary, if by dreary you mean one of the most beloved and requested works of romantic classical music ever, and, yes, circus, if by circus you mean a play by one of the 19th century’s most important playwrights.

  • Man you guys are so lame! This game was so fun and brilliant to rag doll cannon launching all of your nit-picking criticism! It’s an iphone app. for enjoyment. i had more to say but what’s the point…

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