Archibald’s Adventures in Review – Gleaming the Puzzle Cube

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When I was a youth growing up on the mean streets of the Valley in Southern California, riding skateboards was a rite of passage. My friends Brian Kelly, Marty McFly and Tony Hawk would begin our day long weekend rides before the sun came over the mountain tops. We’d grab onto the back of a truck headed down the freeway until we reached just the right curve where we could launch off and catch serious air. Sometimes we’d get as much as 20-30 feet off the ground. When we landed and picked up our hover boards, we knew we had travelled back to the future.


OK so none of the above is true, reality is I owned a Bruce Lee skateboard that my aunt bought me from a local department store. I was never able to ride more than five feet without falling on my face, but I wanted to be as cool as the kids who were able to ride the rails and jump off benches. Now I can relive my childhood desires of being a skater through the new iPhone game, Archibald’s Adventures from developer Rake in Grass.

You start out the game competing with a couple of your friends to see who can get the most air. During the conversation Archibald informs his buddies that there’s a very large ramp behind Professor Klumpfus’s Mansion. Of course Klumpfus is into all types of crazy experiments and it isn’t the safest location for children to be playing. Archibald proceeds down the ramp and directly into a sewage pipe that leads straight into the professor’s basement. Standing up directly in front of a large monitor Arch comes face to face with Klumpfus who informs him that all of his wild and crazy experiments have escaped and he is trapped. Archibald agrees to help out the Professor and the adventure begins.

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The games controls consist of a directional pad and a bubble creation\destruction button. You control all movement with the directional pad that is located on the bottom left of the screen. On the bottom right of the screen is the, “bubble button.” Over the course of the game you will need to use a special creation of the professor’s referred to as, “matter.” This matter forms into the shape of a bubble that you move around the room triggering levers. This matter also has the ability to stick to the top of boxes which you than relocate around the room to assist Archibald through each level. There are a number of ways your bubble can be popped, creatures, spikes, and chemicals to name a few. You have an infinite amount of this matter, so there’s no real danger if it’s destroyed, just create another. You have the option to move the controls anywhere you prefer, but their current location is ideal.

There are a large variety of creature designs so you don’t feel as if you’re seeing the same few repeated through 163 levels. As you go through the game you start to feel you’re seeing the same architecture repeated. The design of the levels is outstanding, but you wish there was a larger variation to the rooms as you progress through them. Sound quality is excellent, from your skateboard to the professor’s computer terminals to the individual creatures. A lot of time was invested to make sure everything sounded unique.

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This is a solid action puzzle game. The characters are likeable. Professor Klumpfus reminds you of Doc Brown from the Back to the Future series. Archibald’s a good kid who wants to help and gets to have fun with a few of the professor’s inventions. The puzzles are well designed and cause you to put your thinking cap on as the game progresses.

The game isn’t perfect. As I mentioned above, with 163 levels you begin to feel like the architecture repeats a little too often. You have an unlimited amount of the professor’s matter, but it’s easy to get it close to a creature or pushed into a spike by a fan causing it to burst, which results in you having to start over with a new bubble and begin the process again, as the levels increase in difficulty. There are the occasions where you get your player trapped. You either went too far and fell into a location you can’t get out of or you pinned yourself into a corner with a box and you can’t get free, causing you to start the level over. Being a puzzle game of trial and error, this can happen far too often and frustrate the player.

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Those issues alone are not enough to keep this game down. I recommend you click over to the App Store and “Grab it.” Archibald’s Adventure is a game that will keep you busy using both your hands and mind for many hours of intelligent fun.

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App Summary
Title:Archibald’s Adventures (v1.3)Developer:Rake in Grass
Price:$4.99App Size:6.8 MB
  • Well designed challenging levels.
  • Tight controls with the option to relocate them anywhere.
  • Quality sound effects.
  • Likeable characters
  • Architecture feels a bit repetittive after 163 levels.
  • Trial and error leads to multiple level restarts.

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