In my 28 year old eyes, I am able to see Disney World for what it truly is. It is a magical land of glitz and glamour. Everything is immaculate, well done, well organized, and meant to capture your eyes and imagination. Yet, once the exterior is taken away, once you move past the facade, Disney World becomes just another mundane tourist trap. In a way, I believe that Pudge follows a similar philosophy.
Everything in Pudge is a delight to the eyes. From its SpringBoard icon, to the user menu, this game dazzles. Binary Hammer utilizes a clean, useful, and well thought out interface. The game opens with two options: sound or no sound. Turning on the sound includes turning on the in-game music. This quasi-calypso blend, including a whistle that does nothing to move my hips, can be annoying at times. Unfortunately, the only other option turns off the music, but it also turns off all other sound effects.
From there, the menu screen appears. The main character, Pudge the pufferfish, prettily swims around in a predetermined pattern (If the developer can use alliteration, so can I). Each corner hosts a button that takes you to the instructions, settings, leader board, or lets you email the developer. To play the game, you can press anywhere else on the screen.
The gameplay itself is reminiscent of the age old copter games that date back to the 80s and 90s. This involves touching the screen to make Pudge rise and letting go to make Pudge fall. The objective is to navigate through the obstacles that come your way including stalagmites and stalactites. That’s it. There’s no more, no less. The further you go without touching an obstacle, the more points you gain. Even though there is a change in graphics, this game is almost identical to all the other versions of it. Pudge, like the infamous copter, momentarily hangs when you press the screen. Also, there is a sense of acceleration in his decent.
There are only two major difference between Pudge and many of the other Copter ilk. One is the inclusion of the mobile squid and jelly fish obstacles. The other difference is the innovative 2 player mode. The screen splits and each player is given a screen of his/her own progression. There is also a shadow image of your opponent. Whoever can make it the furthest wins and receives a gold coin. The loser has the option of being filled with shame and dismay.
Despite the graphics upgrade, the inclusion of music, and the 2-player mode, I would be hard pressed to agree with the sentiment “[I would] enjoy hours of underwater fun!” The fact remains: even though Pudge is one of the most superb (and there is no irony here) copter clone, it is still a copter clone. The basic gameplay still seems tedious. The inclusion of a 2-player mode does help, but not enough to keep drawing me back. Yet, if you do enjoy the copter genre, if you do enjoy improving your high-score, and if the Global Leaderboard makes it into the next update and that appeals to you, then I would recommend this game.
|Price:||$0.99||App Size:||3.2 mb|