EYE vs. EYE in Review – Very niche game, but addictive in its weird way
To clarify, I’m no designer; I don’t have an eye for décor or what not; and to be honest when I heard that this game was “one in a series of design-oriented games…”, it didn’t really pump up my enthusiasm towards it. However, given that OSX iPhone platform had given rise to a new generation of applications, my curiosity got the better of me to take a look.
I have to be frank here; when I first loaded this application, I did not know what I was supposed to do. I pressed the solo button first to try out the game by myself, and then all I got was the following two screens:
Now put yourself in my shoes; you must be thinking “what the XXXX was I supposed to do?” And to make matters worst, a short moment later, it seemed that the game was finished and I scored very low (obviously, since I didn’t know what it wanted from me). After a few more trials and a visit to the developer’s website did I get what I have to do (actually for the first few times I feel that the application was playing me). So my first piece of advice to the developers: make the application a little more user friendly; give the application some form of tutorial for the first game so that the user knows what to do with it.
However, I have to admit, once I know how to play this game it becomes kind of addictive. The instructions for this game is pretty simple; once I clicked solo on the front screen, I’ll be shown a colour, just like in the 2nd screenshot. The circles will disappear shortly during which I have to remember the shade of colour. The next screen, the 3rd screenshot, will give me three bars to manipulate the colours of the circles. Again, the many circles will disappear after a while denoting a countdown. Using the three sliders of RGB (the primary colours of red, green and blue), I will try to get to the colour that I saw a little earlier which I had to remember. When the time was up, the application will calculate the match percentage, as well as the answer.
There is also a two-player mode, whereby the screen is split top and bottom and allows two players to get a perfect match of colours.
Now, onto why I think that this game can get addictive; the reason is because every time I loaded the application, I kept thinking, “how hard could it be?” It turns out “pretty”, and that’s where the fun is. I just couldn’t bear the thought of my memory being so bad that I cannot get a > 50% match for such a simple thing. I mean, I remember what the colour is, so how hard is it to replicate it using red, green and blue? So, in a way, the game is quite successful at that. However, given that the game requires a person to know how to manipulate the three primary colours, this does make the target demographic quite small; I haven’t been successful in getting anyone excited for a challenge with the two-player mode.
Overall, I think that the concept of the application is not bad; it’s the first time an object has got me so excited over what shade of red that is, and to be frank, the subject matter of the game is quite unique. However, the game does get monotonous after a certain period of time. So whilst the game is addictive in its weird way, it’s a casual game at best. Although, I think as a teaching tool it might be more useful…
|Price:||$0.99||App Size:||2.6 mb|